This mod adds combat modules, combat-oriented implants that don’t replace any of the pawn’s body parts.
The melee ones function pretty much the same as implants (like the power claw) from vanilla. The ranged ones function like a built-in version of the weapon that they're based on. In other words: they're fancy, bionic sidearms.
Currently there are no “original” ranged or melee combat modules, all of them are based either on already existing vanilla and modded weapons (charge weapons for example) or implants/replacement (the power claw for example).
The mod requires: Vanilla Expanded Framework.