
Last update: 17.11.25.
Reason: Update mod to version: 02.11.25
Adds a variety of different cyberware implants from Cyberpunk 2077 (2.0+)
Update 1.4.0: Cyberware Malfunctions are now class-dependent, based on which type of OS you have installed. Sandevistan users are slowed if hit by an EMP while Sandevistan is active. Cyberdeck users experience a debilitatingly painful neural shock. Berserk users are immune. Also Fixed a UI issue for users who don't have the DLC installed.
This is not a replacement for mods like EPOE, instead it's meant to work alongside those mods. Almost all cyberware implants can be installed alongside normal implants/prosthetics. They typically offer powerful combat-related buffs, but also come at a cost to the user's mental state. Happier and more mentally stable pawns will be able to safely handle more cyberware than unhappy or unstable pawns.
ISSUES: See KNOWN ISSUES at the bottom
Current features:
For a full list of cyberware with stats/descriptions, see this Google doc: https://docs.google.com/document/d/1s99r-F8rQR9USSISSjN1P02jSIKfGt_IfwIAp7cyCb0/edit?usp=sharing
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Operating Systems:
Only one may be installed.
For extra Operating System slots, use the Multi-OS Patch
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- Chrome Compressor:
A type of OS cyberware that reduces mental impact, allowing the user to tolerate more cyberware.
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- Sandevistan:
A class of OS cyberware, giving the user the ability to increase their mental and physical speed. The user sees everything in slow motion but feels like they're moving at normal speed. To everyone else, it looks like they're moving faster. While these increase aiming speed and decrease cooldowns, they do not increase cyclic rate of automatic weapons, and these may not be worth using with higher-speed sandevistans.
--- Zetatech sandevistan
--- Dynalar sandevistan
--- QianT "Warp Dancer" sandevistan
--- Militech "Falcon" sandevistan
--- Militech "Apogee" sandevistan
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- Berserk:
A class of OS cyberware, giving the user the ability to enter a primal rage state that temporarily decreases damage taken, but only allows the use of melee weapons.
--- Moore Tech berserk
--- BioDyne berserk
--- Zetatech berserk
--- Militech berserk
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- Cyberdeck:
A class of OS cyberware, giving the user access to powerful offensive Quickhacks that directly affect targets.
--- Militech Paraline
--- Biotech Sigma
--- Raven Microcyber
--- Arasaka Shadow
--- Tetratronic Rippler
--- Netwatch Netdriver
--- Militech Canto
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General Cyberware implants:
A class of 27 different cyberware implants, all fully intercompatible with all other implants.
Most of these offer powerful stacking buffs, increasing attack speed, accuracy, melee damage, hit chance, dodge chance, armor, or movement speed. Some are meant to build upon others' boosts. Some might grant an ability.
Install as many as you want, the only limit is your mental state.
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-Nervous System:
--- Stabber
--- Visual Cortex Support
--- Neofiber
--- Kerenzikov
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-Frontal Cortex:
--- Memory Boost
--- Ex-Disk
--- Kerenzikov Boost System
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-Circulatory System:
--- Biomonitor
--- Microrotors
--- Clutch Padding
--- Blood Pump
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-Integumary System:
--- Subdermal Armor
--- Proxishield
--- Optical Camo
--- Pain Editor
--- Chitin
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-Skeleton:
--- Bionic Joints
--- Titanium Bones
--- Dense Marrow
--- Rara Avis
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-Hands (fully compatible with bionic arms):
--- Handle Wrap
--- Shock Absorber
--- Ballistic Coprocessor
--- Immovable Force
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-Legs (fully compatible with bionic legs):
--- Fortified Ankles
--- Leeroy Ligament System
--- Jenkins' Tendons
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Body part replacements:
These are installed like normal bionic arms and eyes.
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-Arms:
High-quality cyberarm replacements with increased durability, giving them an edge over the competition. Sometimes, literally.
Manipulation capacity is between Archotech arms and EPOE's Advanced Bionic arms, though you might find the combat bonuses make them better than both.
--- Gorilla Arms
--- Mantis Blades
--- Higurashi 20-13 Mantis Blades
--- Projectile Launch System
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-Eyes:
Kiroshi optics are high-quality products, offering increased resiliency and performance over their competitors' products.
Sight capacity is between Archotech eyes and EPOE's Advanced Bionic eyes, though you might find the combat bonuses make them better than both.
--- Kiroshi "Stalker" eyes
--- Kiroshi "Doomsayer" eyes
--- Kiroshi "The Oracle" eyes
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The Relic 3.0:
Dramatically improves user's mental state, allowing them to easily tolerate extreme amounts of cyberware, at the cost of becoming totally psychically deaf. Requires an AI persona core.
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I did my best to try to keep things faithful to the original game while retaining some semblance of balance. Certain implants have also had their functions swapped in a way that made more sense to me.
Made for use with Combat Extended and Elite Bionics Framework, but it should work fine without them. Also integrating compatibility with a mod that basically adds Cyberpsychosis.
I would also like to offer thanks to 004GP for making Internal Armor Plates Standalone, as his mod formed the basis for the armor enhancing effects in this one.
KNOWN ISSUES:
Removing an OS implant leaves cracks that kill the colonist without removing the implant!!!
--- Caused by using the wrong "remove implant" surgery.
There are currently two "remove implant" surgery options that show up for OSes (I don't know why).
Use the second one, which shows a Medical skill requirement of 5.
Implants are replacing entire bodies!!! (e.g. the Torso):
--- Known to be caused by using saves from an older version of this mod (V# 1.1 or earlier). If this is popping up, please use this forked version of the mod: Cyberware 2077 - Limited Slots Version. Please note: This version of the mod will have limited future support. It may become a patch later on, requiring this main mod file.
Melee dodge chance is insanely high!!!:
--- Reportedly caused by VCR, but I didn't see the issue happen when I tested this with VCR. It's probably a different mod causing it. My mod does not modify base dodge chance whatsoever - it does increase the maximum cap when Combat Extended is installed, but ordinary pawns aren't able to achieve that.
29.10.25 (1.5-1.6)
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