Mod «Nice Bill Tab» for Rimworld (v1.5 - 1.6)

+6
06:08
1.71K
Luc
Nice Bill Tab

Let me tell you a story about the beautiful interface in our favorite game.

I think that you, like me, are tired of playing Microsoft Excel, which pretends to be a game. This is an incredibly popular game..which is not a game? Well, it's time to fix this misunderstanding!

This is a completely redesigned task creation menu in workbenches, where you can instantly understand what you want to craft. You can evaluate, compare with alternatives, and choose the best material to create.

You can also delegate other workbenches to create the missing ingredients. You can automatically find the best material by maximizing the desired item stat.

You have a built-in filter by item name and category, and you can also choose a convenient list view in the mod settings. It is especially useful when there are too many recipes.

And simple.. It's beautiful. It looks like the very game you've been longing for.

In general, look at the screenshots above, everything is explained there.

Everything should work with other mods right out of the box, provided that the mod does not add new mechanics.

This mod does not conflict with other interface mods except those that affect the same menu. Most of the functionality, such as Drag & Drop, changing the order of tasks, is already built into the mod.
There are some mods that change filters and item categories - they'll be fine.

Also, mods that hide the real essence of the subject behind some conditions (for example, magic staffs and all sorts of witchcraft) will not display the correct information - how can I calculate this at all?

Vanilla mechanoids work fine, but the mod has not been tested with mod mechanoids. Technically, everything should work, but as mentioned above, it is not always possible to calculate any meaningful information from dry data.

For CE fans, the mod has built-in deep support for its mechanics, including calculating DPS based on the selected type of ammunition.
However, I can't calculate the range with optimal accuracy for the weapon-I just don't understand this mess of weapon stats. "How hard is it to keep a weapon stationary" - what the fuck? I have no idea what this shit is or what to do with it. If you have a deep understanding of CE mechanics, I will be happy to listen to your suggestions.

 

18.07.25 (1.5-1.6)

DOWNLOAD


15.07.25 (1.5-1.6)

DOWNLOAD

File info

  • Added by: Luc
  • Author: Andromeda
  • Mod version: 10.08.25
  • File format: ZIP
  • File size: 0.5 mb
  • Source: Go to
Download links will be available via 30 s

You can log in to your account or register on the site to download mods without waiting.

RSS
No comments yet. Be the first to add a comment!