Build a cash register to control the settings of your restaurant in Gastronomy. Doesn't do anything on its own.
This mod is a requirement for Gastronomy. I've separated it so I can reuse it in the future. Also, other mods could use it and add tabs to it.
This mod can be added mid-game.
Build the cash register from the production menu. On each register that you build you can set up shifts. Each shift has its own timetable and you can assign qualified colonists to it.
You can also specify a radius. This doesn't do anything by itself, but can be used by mods.
For now, it is only used by the Gastronomy mod. It stores money earned from guests and you use it to assign waiters (in shifts). Also it serves as the control center for your restaurant.
The radius determines which tables are waited and what food is being included in the stockpile.
This mod has to be loaded before any mods that depend on it. Currently that is Gastronomy.