The tribal faction is in a sorry state. In a world with either gun-toting, high tech, robotic, armored, or giant insect factions, it's a wonder the tribal faction has managed to survive at all.
After losing battle after battle, the chiefs got together to formulate a new battle strategy.
New Tribal War Plan:
A small clay pot filled with fine volcanic ash. When smashed mid-air, it will release a small cloud of smoke, obscuring incoming shots and preventing turrets from locking on.
A greatbow equipped with incendiary arrows, which excels at dislodging defenders by setting everything on fire. However, it has poorer accuracy and rate of fire than the standard Greatbow.
Biotech's flamebow will now only ignite one tile. Fire bombs fulfill the role of high priority AoE fire threat, while the flamebows are meant for long term sustained harassment. With the new tools available, flamebows also having AoE would be redundant and too powerful.
Biotech:
The Savage Impid tribe will now use all the tools in this mod, making them a powerful threat!
The Rough Neanderthal tribe prefers melee due to their poor shooting skills, so instead of regular archers, the few ranged units they do bring along will entirely be for setting your colony on fire.
The goal of this mod was to make the tribals a proper and decent enemy faction, having their own strengths and requiring some strategy to take down, but not overpowered. Hope you enjoy!
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