Mod «Vanilla Outposts Expanded Additional Outposts» for Rimworld (v1.3 - 1.4)

+4
10:52
5.74K
Vanilla Outposts Expanded Additional Outposts

If you ever felt that you need more outpost types, then this mod may be what you need.


Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.


1) Construction workers outpost

Places a temporary, autonomously-led camp that specializes in providing construction workers for temporary employment to other factions in exchange for silver. Once an ample amount is collected, a delivery will be made at the outskirts of a faction's primary colony.

Need at least Total Construction Skill 20. Each quadrum provide player with shipment of silver:
Total Construction Skill * 30 + Amount of Pawns * 50


2) Field hospital

Places a temporary, autonomously-led camp that specializes in producing medical supplies for colony. Alternatively can sell them and provide medical help to wanderers, caravans and natives in exchange for silver. Once an ample amount is collected, a delivery will be made at the outskirts of a faction's primary colony.

Need at least Total Medicine Skill 4. Each quadrum provide player with shipment with one of item:

Item Requirements Amount
Herbal medicine Total Medicine Skill 8 Total Medicine Skill * 3
Medicine Total Medicine Skill 20 Total Medicine Skill * 1
Silver None Total Medicine Skill * 30 + Total Social Skill * 5
 
 

3) Restaurant

Places a temporary, autonomously-led camp that specializes in producing meals supplies for colony. Alternatively can sell meals to wanderers, caravans and natives in exchange for silver. Once an ample amount is collected, a delivery will be made at the outskirts of a faction's primary colony.

Need at least Total Cooking Skill 8 and 2 Pawns. Each quadrum provide player with shipment with one of item:

Item Requirements Amount
Simple Meal None Total Cooking Skill * 4
Fine meal Total Cooking Skill 16 Total Cooking Skill * 2
Packaged survival meal Total Cooking Skill 16 Total Cooking Skill * 1
Silver None Total Cooking Skill * 30 + Total Social Skill * 5
 
 

4) Wandering circus

Places a temporary, autonomously-led camp that specializes in organizing artistic and recreational events for wanderers, caravans and natives in exchange for silver. Once an ample amount is collected, a delivery will be made at the outskirts of a faction's primary colony.

Need at least Total Construction Skill 30 and 3 Pawns. Each quadrum provide player with shipment of silver:
Total Artistic Skill * 40 + Total Social Skill * 40 + Amount of Pawns * 50

 


5) Embassy

Places a temporary, autonomously-led camp that specializes in negotiating with other factions. Once the negotiations are successful, goodwill of that faction will increase.

Need at least Total Social Skill 20. Each quadrum improve goodwill of one of factions:
(Total Social Skill * 0.5) * (1 + Amount of Pawns * 0.05)

The higher offset of faction current goodwill from 0 the less goodwill will be gained:
with NegotiationDifficulty = 3 and current faction goodwill = -100 it will gain only 1/3 of goodwill provided by Embassy.


6) Border post

Places a temporary, autonomously-led camp that specializes in patroling faction's border, searching for illegal trespassers and smugglers. Once the violator is caught, he is fined or imprisoned. After which a delivery will be made at the outskirts of a faction's primary colony.

Need at least Total Melee Skill 20, Social Skill 5 and placed on road. During each quadrum each pawn will try to caught violators:
Chance = Pawn Melee Skill * 1.25 / 100

If violator caught, then player provided with either silver or that prisoner.
Silver = 1000 * (1 + 1.5 * Pawn Social Skill / 100)

Depends on Pawn Social Skill prisoner would be hurt during capture and arrest:

Pawn Social Skill Result
lvl < 4 Prisoner was badly hurt to stop him from running away during capture
4 <= lvl < 10 Prisoner was slightly beaten during arrest
lvl >= 10 Prisoner was persuaded to cooperate
 
Keep in mind, that delivering prisoner to an open field will lead to them running away.


7) Mercenary Camp

Places a temporary, autonomously-led camp that specializes in providing mercenary services in exchange for silver. Once mission is over reward will be delivered at the outskirts of a faction's primary colony.

Need at least Total Melee Skill 10 and Shooting Skill 10. Each quadrum conduct one mercenary mission and provide player with shipment of silver as reward for active pawns:

Risk lvl Min Total Combat Skill Reward Minor Injury Chance Major Injury Chance Fatal Injury Chance

0

0 Total Combat Skill * 15 0.25 0 0
1 40 Total Combat Skill * 20 0,75 0.10 0
2 60 Total Combat Skill * 30 2,50 0,25 0,01
3 80 Total Combat Skill * 40 3,75 0,40 0.10
4 120 Total Combat Skill * 60 5 0,60 0,20
 
 
Combat skill lvl of pawn calculated as sum of Shooting and Melee skills, but skill that have lower value counts as half. Pawn with 20 Shooting and 20 Melee will get Combat skill 20 + 20 * 0.5 = 30.


Injury chance is reduced, when pawn have higher Combat skill. Injury chance 0.60 for Pawn with 30 Combat will be 0.20, so it will be 20% chance that pawn will get injury. Minor Injury Chance 3.75 mean that pawn get 3 injuries and 75% for 4th one.
Injuries will be tended by best medic in Mercenary Camp.

Slaves have 0.8 Combat skill multiplier. Prisoners have 0.5 Combat skill multiplier.

  


Mod Compatibility

  • Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded (VOE) have.

  • This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

  • Versions before Rimworld 1.3 wasn't tested, but might work.


Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.


To Do

  • 1 new outpost.
  • Balancing. Old outposts balance revisit.

Mod requirements and recommendations:



 

Version 19.10.22 for RimWorld 1.3

  • Mercenary camp outpost type addition.

DOWNLOAD


Version 17.10.22 for RimWorld 1.3

DOWNLOAD

File info

Download links will be available via s

You can log in to your account or register on the site to download mods without waiting.

RSS
No comments yet. Be the first to add a comment!
Loading...