Mod «Children, school and learning» for Rimworld (v1.0 - 1.4)

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Children, school and learning

Children are born 15 years old [configurable].

  • This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
  • Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
  • Children 'inherit' skills from the parents [configurable], but have random passions and traits
  • Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
  • Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
  • Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
  • Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
  • Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.

  • There is now a new schedule-tab for each blackboard and school-table
  • Rooms now also influence XP learned with items relevant to each subject
    (teacher and room factors can be seen in the new schedule-tab)
  • Students can learn 1 year until they are 16 [configurable]
  • Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
  • You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:

  • Cooking: Most raw food
  • Medicine: All medicine (default: 1 herbal)
  • Mining: Stone blocks or steel (default: 1 steel)
  • Contruction: 1 wood log
  • Tailoring: 1 (most textiles/leathers)
  • Crafting: 1 wood log
  • Growing: Raw plant matter / food
  • Others: Nothing

(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!

Removing the mod:

  • With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
  • If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

Requires at HugsLib

  • Fixes

29.10.22 (1.0-1.4)

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18.06.22 (1.0-1.3)

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File info

  • Added by: Lucifer
  • Author: Dylan
  • Mod version: 03.01.22
  • File format: ZIP
  • File size: 1.4 mb
  • Source: Go to
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