Last update: 01.11.22.
Reason: Update mod to version: 01.11.22
Colonist will now be more likely to do jobs nearby instead of walking long distances.
Have you tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to sow the empty healroot fields, and then walk to the corn again because another corn plant just matured? Fear not as this mod comes into rescue.
Details:
Pawns will now boost priorities of work jobs nearby (12 tiles radius) by 1. This only activates if vanilla decides to give a work job that is too far away (32 tiles away). Non work jobs (eating, sleeping, etc.) are not affected.
Use Vanilla Chance: There is a 5% chance that colonist skip this mod logic and always stick to vanilla behavior. This makes sure that colonist will not be bind to the same location for too long. (5% means we reduced the long walking cost by 20 times, which should be enough for efficiency)
Safe to add or remove from saves. ALPHA version, expecting bugs.
Planned Feature Next: * Add settings to make various values configurable. * Add more tiers for priority boost based on distance.