Included is an in game Mod Menu that allows you to change chances of raw foods to appear, fail chances, and you can even disable certain tile types. You have the power to balance it to whatever difficulty level you want. The standard setup is likely way too easy and it is inferred you will make changes to tweak things to your intended difficulty.
Scavenging for food gives your colony a chance to survive in any climate, any biome, and and any food situation.
Not to worry, now you can cobble together natural sources of nutrients to sustain you till you get back on your feet in nearly any natural environment.
This mod includes custom foods you can find in the wilds, and a recipe for Neolithic Dried Mush which has less nutritious value than pemmican but can be crafted at a campfire and requires no research requirement to create.
You now have a chance to locate buried slag chunks and random pieces of wood.
The ability to locate resources in any biome, but still keeping the chance of success lower for areas like Ice or Sand, should allow for more brutal starts without having to expressly rely on random manhunter encounters, cannibalism, or possibly poisonous berries.
Adds a scavenging spot to be worked with the scavenging work type.