Mod «Geological Landforms» for Rimworld (v1.3 - 1.5)

+18
03:02
30.51K
Geological Landforms

Adds 27 landforms to the game, which generate biome-independently.

The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a coast on one edge of your map.

Landforms of the selected world tile appear in the "special features" section of the world map terrain tab. Some landforms only generate on tiles within the right temperature range, rainfall amount and other conditions. There is also a button to search for a specific landform nearby.

Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.

The landforms are optimized for the standard map size (250x250). Using a larger map size should also be fine, but some of the landforms might not generate correctly if the map is too small.

This mod is currently in a beta state because the long-term gameplay effects of the landforms have not been tested and some things might need to be adjusted. If you encounter any issues or have suggestions, please leave a comment.

Landforms list:

  • Coast (has a variant that stretches along tow edges of the map)
  • Cove (has a variant with an island in the middle)
  • Peninsula
  • Landbridge
  • Tombolo
  • Coastal Island
  • Island
  • Atoll
  • Archipelago
  • Dry Lake
  • Lake (has a variant with a small island)
  • Cliff (has a variant that stretches along tow edges of the map)
  • Coast with Cliff
  • Cirque
  • Valley
  • Canyon
  • Lone Mountain
  • Caldera
  • Rift
  • Crater
  • Oasis
  • Ice Oasis
  • Swamp Hill

Compatibility:

  • Map Reroll
  • Biomes! Islands
  • Alpha Biomes
  • [KV] Configurable Maps or Map Designer

Required mod: 

Update 1.7.0

- Added new landform 'River' (replaces vanilla rivers)
- Added new landform 'River Confluence'
- Added new landform 'River Source'
- Added new landform 'River Delta'
- Added new landform 'River Island'
- Added new landform 'Glacier'
- Added new landform 'Gorge'
- Reworked world tile requirements UI in the landform editor
- Added various new nodes for the landform editor
- Added new condition that checks whether a certain world object is nearby
- Fixed biome grid errors that could occur during load/save
- Fixed compatibility issue with Research Reinvented

Version 17.08.24 
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Version 29.06.24 for Rimworld (v1.3-1.5)

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Version 19.03.24 for Rimworld (v1.3-1.5)

- Fixed animal and plant spawning on multi-biome maps
- Fixed compatibility with the recently updated BetterLoading mod
- Fixed compatibility with the Map Reroll mod

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Version 03.10.23 for Rimworld (v1.3-1.4)

- Fixed overlapping slider from "Realistic Planets" on the world settings screen
- Fixed a warning that was logged when the "Regrowth Wastelands" mod is present
- Fixed wind turbine auto-cut filter not showing plants from biome transitions
- Fixed manually placed cave landforms not visually connecting with existing ones
- Fixed Debug tab not appearing in the mod settings when dev mode was disabled on startup
- Added a more clear message when the game version is too outdated for the mod to work
- Added load order rule for "Multiplayer" mod to prevent it from breaking some GL features

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Version 21.05.23 for Rimworld (v1.3-1.4)
- Fixed an issue that sometimes caused cave systems to vanish from the world map
- Added extra validation for cave generation to ensure maps can be entered and exited correctly
- Added debug options to set the landform, biome and map size for the "Dev Quick Test" button
- Fixed a compatibility issue with RimWar that prevented caravans on impassable tiles
- The mountains and cave system density sliders are now compatible with Realistic Planets Continued
- Prepare Landing will now be able to find impassable tiles with cave systems by default

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Version 07.05.23 for Rimworld (v1.3-1.4)

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Version 30.04.23 for Rimworld (v1.3-1.4)

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Version v1.5.2 (15.10.2022) for Rimworld (v1.3-1.4)

Added a XML DefModExtension that authors of biome mods can use to control the following:

  • Which landforms are allowed to appear in the biome.
  • Whether the biome can be part of biome transitions.
  • Whether the biome should be treated as water-covered.
  • Which terrain should be placed at the edges of mountains (vanilla default is Gravel).
  • Which terrain should be placed on beaches (vanilla default is Sand).

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Version v1.5.1 (11.10.2022) for Rimworld (v1.3-1.4)

  • Update v.1.5.1 (11.10.2022) - Fix for RimWorld version 1.4.3514 and later.

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Version v1.5.0 (09.10.2022) for Rimworld (v1.3-1.4)

Support for RimWorld 1.4 is in early beta. Please report errors and other issues.

  • Fixed some small bugs in topology calculations
  • Fixed plant density in Desert areas on maps with multiple biomes
  • Fixed animal density in biomes added by other mods on maps with very little open area
  • Various other bug fixes and improvements.

Version 13.09.22 for Rimworld (v1.3)

Added integration with "Biomes! Islands", allowing the plants and animals from the island biomes to spawn on any coastal landform. This feature is optional and disabled by default, you can enable it in the mod settings. Animal and plant spawning can be controlled separately.

Bugfixes:

  • Fixed some minor issues in map generation code
  • Fixed landforms not being able to spawn on world tiles with very high rainfall amount.

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Version 09.08.22 for Rimworld (v1.3)

  • Added Korean translation
  • Added slider in mod settings that controls animal amount in secluded areas (Islands, Fjord, Rift, etc.)
  • Fixed auto-cut plants filter not showing plants from secondary biomes

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Version 30.06.22 for Rimworld (v1.3)


Version 22.06.22 for Rimworld (v1.3)


Version 30.05.22 for Rimworld (v1.3)

  • Fixes

Version 26.05.22 for Rimworld (v1.3)


Version 13.05.22 for Rimworld (v1.3)


Version 27.03.22 for Rimworld (v1.3)

  • Landforms no longer appear on impassable tiles, to make search less annoying.
  • New node-based landform editor which is more flexible and easier to work with than the old one
  • 3 new landforms added: Skerry, Badlands and Desert Plateau
  • Ore lump amounts now controlled by landform, adjusted based on amount of rock
  • New compatibility layer for MapReroll, previews should now be fully accurate
  • Integration with PrepareLanding, adds filtering by landform
  • Completely reworked map generator code, including more efficient and stable RNG engine
  • Many small stability and performance improvements

Version 07.03.22 for Rimworld (v1.3)

File info

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epic86
05:02
+1

i get a message saying that this mod cant be loaded, requires version 1.4.3 which is the version am currently using

14:01
+2

Updated.

20:00

When I turn it on, the game's fps and speed drops dramatically.

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