Last update: 14.05.22.
Reason: Update mod to version: 13.05.22
Adds 27 landforms to the game, which generate biome-independently.
The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a coast on one edge of your map.
Landforms of the selected world tile appear in the "special features" section of the world map terrain tab. Some landforms only generate on tiles within the right temperature range, rainfall amount and other conditions. There is also a button to search for a specific landform nearby.
Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.
The landforms are optimized for the standard map size (250x250). Using a larger map size should also be fine, but some of the landforms might not generate correctly if the map is too small.
This mod is currently in a beta state because the long-term gameplay effects of the landforms have not been tested and some things might need to be adjusted. If you encounter any issues or have suggestions, please leave a comment.
Landforms list:
Compatibility:
Required mod:
Version 27.03.22 for Rimworld (v1.3)
Version 07.03.22 for Rimworld (v1.3)