Adds 27 landforms to the game, which generate biome-independently.
The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of simply potentially having either a cliff or a coast on one edge of your map.
Landforms of the selected world tile appear in the "special features" section of the world map terrain tab. Some landforms only generate on tiles within the right temperature range, rainfall amount and other conditions. There is also a button to search for a specific landform nearby.
Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.
The landforms are optimized for the standard map size (250x250). Using a larger map size should also be fine, but some of the landforms might not generate correctly if the map is too small.
This mod is currently in a beta state because the long-term gameplay effects of the landforms have not been tested and some things might need to be adjusted. If you encounter any issues or have suggestions, please leave a comment.
Landforms list:
Compatibility:
Required mod:
Update 1.7.0
- Added new landform 'River' (replaces vanilla rivers)
- Added new landform 'River Confluence'
- Added new landform 'River Source'
- Added new landform 'River Delta'
- Added new landform 'River Island'
- Added new landform 'Glacier'
- Added new landform 'Gorge'
- Reworked world tile requirements UI in the landform editor
- Added various new nodes for the landform editor
- Added new condition that checks whether a certain world object is nearby
- Fixed biome grid errors that could occur during load/save
- Fixed compatibility issue with Research Reinvented
Version 17.08.24
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Version 29.06.24 for Rimworld (v1.3-1.5)
Version 19.03.24 for Rimworld (v1.3-1.5)
- Fixed animal and plant spawning on multi-biome maps
- Fixed compatibility with the recently updated BetterLoading mod
- Fixed compatibility with the Map Reroll mod
Version 03.10.23 for Rimworld (v1.3-1.4)
- Fixed overlapping slider from "Realistic Planets" on the world settings screen
- Fixed a warning that was logged when the "Regrowth Wastelands" mod is present
- Fixed wind turbine auto-cut filter not showing plants from biome transitions
- Fixed manually placed cave landforms not visually connecting with existing ones
- Fixed Debug tab not appearing in the mod settings when dev mode was disabled on startup
- Added a more clear message when the game version is too outdated for the mod to work
- Added load order rule for "Multiplayer" mod to prevent it from breaking some GL features
Version 21.05.23 for Rimworld (v1.3-1.4)
- Fixed an issue that sometimes caused cave systems to vanish from the world map
- Added extra validation for cave generation to ensure maps can be entered and exited correctly
- Added debug options to set the landform, biome and map size for the "Dev Quick Test" button
- Fixed a compatibility issue with RimWar that prevented caravans on impassable tiles
- The mountains and cave system density sliders are now compatible with Realistic Planets Continued
- Prepare Landing will now be able to find impassable tiles with cave systems by default
Version 07.05.23 for Rimworld (v1.3-1.4)
Version 30.04.23 for Rimworld (v1.3-1.4)
Version v1.5.2 (15.10.2022) for Rimworld (v1.3-1.4)
Added a XML DefModExtension that authors of biome mods can use to control the following:
Version v1.5.1 (11.10.2022) for Rimworld (v1.3-1.4)
Version v1.5.0 (09.10.2022) for Rimworld (v1.3-1.4)
Support for RimWorld 1.4 is in early beta. Please report errors and other issues.
Version 13.09.22 for Rimworld (v1.3)
Added integration with "Biomes! Islands", allowing the plants and animals from the island biomes to spawn on any coastal landform. This feature is optional and disabled by default, you can enable it in the mod settings. Animal and plant spawning can be controlled separately.
Bugfixes:
Version 09.08.22 for Rimworld (v1.3)
Version 30.06.22 for Rimworld (v1.3)
Version 22.06.22 for Rimworld (v1.3)
Version 30.05.22 for Rimworld (v1.3)
Version 26.05.22 for Rimworld (v1.3)
Version 13.05.22 for Rimworld (v1.3)
Version 27.03.22 for Rimworld (v1.3)
Version 07.03.22 for Rimworld (v1.3)
File info
i get a message saying that this mod cant be loaded, requires version 1.4.3 which is the version am currently using
Updated.
When I turn it on, the game's fps and speed drops dramatically.