
RimWorld 1.6 + Biotech + Harmony
Become the ultimate Mechlord – from Level 1 to 1000!
A fully scalable chip with an XP system, powerful abilities, and endgame dominance.
****Disclaimer: Mod is supposed for a Single Mechanitor playtrough with the highest difficulty and hardcore modded Difficulty****
Mod Options included.
How to start? Get a Mechlink installed it will find you. (if not you can toggle crafting in mod options)
Talent Tree Update - Now you get yor first Talent at lvl 20. View the thing with the button on an undraftet Colonist.
Specialize on Energy/Acid/Nanites with unique bonuses. you get one Talentpoint every 50 LVL.
Prestige will be implemented to soon.
Level 10 – Self-Preservation Protocol
The chip awakens. Upon lethal damage, an automatic reboot sequence triggers, preventing death at the cost of XP and inducing a brief System Rebooting state. A faint EMP surge announces your return.
Level 20 – Overclock Protocol
Diverts all power to your internal task processors, granting +200% work speed for 10 seconds. Extreme strain limits use to once every 3 in-game days.
Level 30 – Mechlink Override
Force-injects malicious signal packets into a hostile mech, temporarily bringing it under your control. 50% success rate. Use with caution. (6-hour cooldown)
Level 40 – Defence Matrix (Passive)
Integrates a permanent kinetic shield into the chip. Operates like a shield belt but does not restrict shooting or working. Shield strength scales with Mechlord level and regenerates automatically.
Level 50 – Nanite Swarm
Releases a controlled swarm of destructive nanites on a single target, dealing damage over time. (1-hour cooldown)
Level 60 – Nanite Storm
Unleashes a storm of rogue nanites that infect all hostile units on the map. Requires 5 seconds to initialize.
Costs 1 Mechlord level per use. (1-day cooldown)
Level 70 – Nanobot Cleanse
Commands your internal nanites to purge all negative conditions from the body. (1-day cooldown)
Level 80 – Planetary Link (Orbital Strike Relay)
Establishes a high-bandwidth link with orbit, calling down a devastating orbital strike at the target location. (5-day cooldown) + Passive map wide mech controll
Level 90 – Time Dilation
Generates a localized temporal field, slowing time for everything on the map for 20 seconds. (2.5-day cooldown)
Level 100 – Ω-Singularity
The ultimate protocol. Creates a collapsing singularity that consumes the battlefield. 3 second warm-up.
Costs 2 Mechlord levels per use. (10-day cooldown)
Level 110 – System Daemon (Passive)
Background process optimization. Grants +10 mech bandwidth and +20% research speed.
Level 120 – Neural Cascade
Triggers a short burst of superhuman speed and reflexes for 2 in-game hours. Afterwards, induces Exhaustion.
Level 130 – Nanite Resurrection
Resurrects a fallen pawn using advanced nanite reconstruction.
Cost: 5 Mechlord levels.
Level 140 – Trade Subroutines (Passive)
Embedded algorithms improve negotiation. Traders offer ~20% better prices.
Level 150 – Reality Anchor
Projects a stabilization field that prevents harm. Redirects incoming damage into the mechlord shield. Toggleable ability.
Level 160 – Mech Ascension Protocol (Passive)
All controlled mechs gain permanent stat buffs (movement & workspeed).
Level 170 – Zero-Point Reactor
Unleashes an unstable energy discharge, shocking a hostile Pawn (Weak in base form but will evolve into a talent tree with Nanite Swarm. (soon™))
Level 180 – Nanite Evolution (Passive)
Defence Matrix adapts. Damage that breaches the shield is reduced by ×0.8.
Level 190 – Dominion Protocol (Passive)
Optimizes energy pathways. All mech energy usage reduced by 50%.
Level 200 – Perfect Synapse (Passive)
Complete neural alignment with the chip. +15% Dodge Chance, +10% Shooting Accuracy.
Level 210 – Battery Acid
Your nanites release acid on the poor soul
All implemented Workshop textwall coming soon tm...
+1 Mech Bandwidth
+5% Regeneration
+5% Global Work Speed
+0.1 Movement Speed
Tested Compability with: Vehicle Framework, Vanilla Expanded.
Works with most mods but if you find incompatibilities let me know.