This mod makes it so that liquidy filths, such as blood and vomit, do not last very long if they fall upon permeable terrains such as soil and sand.
Normally, the lifespan of filth is treated equally no matter where it lands. I made this mini-mod because I play in the desert where the rain seldom comes to wash the filth away, and I was tired of just seeing a sea of blood and vomit when I looked out into the desert wastes.
When filth is generated, no matter the source, it checks two things: Is this filth "liquidy", and is the terrain it landed on permeable? If both are true, then the filth's lifespan is cut by around 90% and will only stick around for several days, as opposed to the typical multiple seasons.
Requires: Harmony
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