Last update: 07.02.24.
Reason: Update mod to version: 06.02.24
Makes tending medical an emergency priority for your doctor pawns.
With Shotgunfrenzy's essential mod no longer working, I decided to figure out how to accomplish the same thing (the old method of setting tending to priority "emergency" no longer works - in fact the game files set them as emergency by default).
This mod requires harmony and makes your doctors prioritize any patient who is bleeding by default. There are also customizable options to include tending any sickness as an emergency, as well as to wake up sleeping doctors if a patient needs to be tended.
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What this mod DOES NOT do:
This mod does not check every tick to determine if a pawn needs medical care, and interrupt a doctor completing a Job. Instead, it makes Jobs related to medical care for bleeding colonists priority again - meaning doctors will tend before taking care of themselves (eating, sleeping, recreation).
This means that if the doc is currently participating in a riveting game of foosball, they will finish their game before the begin tending any colonists. You can force them to get a new job (which should be a tend) by drafting, then un-drafting them (the ol' RR).
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Tested on a save game with 100+ mods active with no issues or performance impact. Please report any bugs or incompatibilities you find!
Compatibility:
Wake Up - safe to use both, though somewhat redundant. If you're using wake up, make sure the option under this mod to "wake up to tend" is disabled. Nothing bad will happen if it isn't, it's just redundant.
Some reports of odd animal behavior with extra animal mods, currently looking into that.
30.08.23 (1.4)
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