Mod «Vanilla Vehicles Expanded» for Rimworld (v1.4 - 1.5)

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Vanilla Vehicles Expanded

Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.

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03.08.24 (1.4-1.5)

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30.06.24 (1.4-1.5)

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06.05.24 (1.4-1.5)

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18.04.24 (1.4-1.5)

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07.04.24 (1.4-1.5)

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22.12.23 (1.4)

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10.11.23 (1.4)

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09.11.23 (1.4)

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08.11.23 (1.4)

Added Tank traps.
Added Refueling pumps.
Added Scytheman.
Added Toad.
Improved the sound of the rocket take off.

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17.10.23 (1.4)

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12.10.23 (1.4)

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08.10.23 (1.4)

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20.09.23 (1.4)

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19.09.23 (1.4)

  • Highwayman steel per shot changed from 1 to 0.25. It means that a burst of 4 shots only cost 1 steel.
  • Vehicle parts can now be bought and sold to traders.

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15.09.23 (1.4)

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08.09.23 (1.4)

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04.09.23 (1.4)

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30.08.23 (1.4)

  • Introducing the Wisent update!
    Added four new memes and 9 new vehicle-related precepts. This content is only active if Ideology DLC is active.
    Added 5 new resources: Car Battery, Car Fuel Tank, Car Transmission, Car Radiator and Car Wiring.
    Rebalanced all Tier 2 vehicle costs to require these new components.
    Increased market value of Tier 2 vehicles correspondingly.
    Added Wisent, a new Tier 2 Military truck capable of transporting 10 people and decent cargo.
    Added a chance for engines and fuel tanks to explode when damaged.
    Added mod options setting to remove handbrake damage.
    Added bonus for Prowler, Roadrunner and Dirtbike for travelling on hills and mountains.
    Moved Vehicles and Vehicle-related structures to the Vehicles architect tab added by Vehicle Framework.
    Changed engine location from external to internal on: Bulldog, Tango, Wagon, Smuggler, Warbird.
    Fixed armor values (blunt and sharp were reversed) on: Bangbus, Highwayman, Roadkill, Bulldog, Tango.
    Added shadows to departing aircraft.

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15.08.23 (1.4)

  • Added Bunsen, a brand new Tier 1 vehicle.

    A basic light tank, the Bunsen is a modified armoured vehicle suited for taking on enemy fortifications and exposed infantry. Special light plating to prevent self-immolation, combined with its main weapon drawing directly from its enlarged fuel tanks, leave it a very precarious model to field.\n\nSimilar to other tier 1 vehicles, this is a gas guzzler and best used for medium distances, however it’s also less fuel efficient on the world map.

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11.08.23 (1.4)

  • Resized pattern textures to preserve visual RAM
  • Moved all research projects to a separate Vehicle tab.
  • Added many new sounds that will be used by other vehicle mods.

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10.08.23 (1.4)

  • Updated market value of vehicles and added Heat armor of 100% to all vehicles.

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05.08.23 (1.4)

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04.08.23 (1.4)

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TightyWhitey
22:38

My Loins are frothing with sweet anticipation

mike
18:55

I build,once finished they vanish,any ideas

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