Mod «Vanilla Races Expanded - Saurid» for Rimworld (v1.4 - 1.5)

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Vanilla Races Expanded - Saurid

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Saurids, featuring xenohumans with lizard characteristics. A number of new genes will allow players to turn their pawns into cold-blooded scaly monstrosities, whilst a new Saurid faction will be added alongside the Outlander factions and will provide a steady supply of Saurids for the players that desire it.



Genetically spliced with synthesized dinosaur genetic material for improved compatibility with arid environments, saurids are cold-blooded isolationists with harsh voices and extremely low metabolisms. Their sharp claws and hardened scales make them particularly suited to melee encounters.

For workers looking for higher-wage jobs, saurid xenogerms are offered alongside employment packages to particularly arid and hot planets. As conditions are quite harsh, they experience an attitude shift to be less social and consume fewer calories which allows them to be more profitable. As they are not excluded from starting families, saurids can communicate with each other using pheromones and are oviparous to reduce medical complications caused by lack of proper social infrastructure.



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: We made sure that each of our newly added races appears either in their own new faction, patched into an existing faction, or both! Simply add this mod and sooner or later you will see the xenotype pop up!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.


Requires: Vanilla Expanded Framework and DLC Biotech

06.07.23 (1.4)

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02.06.23 (1.4)

- Hypothermia is now forcibly removed if applied. Hypothermic Shutdown is applied already anyway from testing with Psycasts Expanded.
- Unsafe Temperature warning given a small margin of time before it alerts to danger. Good luck with any of them surviving.
- Unsafe Temperature warning now has a setting available to be disabled. They'll now just be dead by the time you get a warning about it if that's disabled.
- Cold-Blooded max temp raised by 5 so it's a tad more forgiving since it's a super common complaint apparently.
- Added Biotech to the requirements in the About.xml.

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01.12.22 (1.4)

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17.11.22 (1.4)

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01.11.22 (1.4)

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30.10.22 (1.4)

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29.10.22 (1.4)

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28.10.22 (1.4)

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