Mod «Rim of Madness - Vampires» for Rimworld (v1.0 - 1.3)

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Rim of Madness - Vampires
Adds vampires to RimWorld
Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: 44 in total (check the vampire character menu).
Adds in "vitae" and blood mechanics (check the needs menu).
How to play as a vampire in a new game:
  • Choose a vampire scenario OR create your own with the added health condition for Vampirism. Then...
  • a) Have a vampire appear in your initial colonists list. OR
  • b) Find a vampire out in the world. Imprison them. Recruit them. Then select them, right click another colonist, and select "Embrace (Give Vampirism)" from the right click menu options.
How to play as a vampire in an existing game:

It's recommended to start a new game with vampires. The only known method of playing vampires in existing games is to edit save files and add in the vampire health condition or use debug commands. No guide currently available for this.

The mod requires: JecsTools.

  • Meditation has been fixed. Special thanks to Jon in our Rim of Madness Discord for making this fix possible.
  • Vampire fangs now are added hediffs on tongues due to an underlying RimWorld issue that removes tongues if jaws are modified. Existing saves will have fangs moved to the new position.
  • New settings to allow for the disabling of sun damage and disabling of forced daytime slumber for vampires have been added to the mod settings menu.

Version 21.07.22 for Rimworld (v1.0 - 1.3)

  • Bug fix

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Version 25.06.22 for Rimworld (v1.0 - 1.3)

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File info

  • Added by: TOP-Mods
  • Author: jecrell
  • Mod version: 09.08.22
  • File format: ZIP
  • File size: 6.9 mb
  • Source: Go to
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