
Maybe you want to roleplay as a colony that doesn't have the time to meticulously catalogue the exact state of every single pair of trousers in storage.
Maybe you like a little uncertainty in your life.
Maybe you think it's impossible to know that an autopistol's condition is exactly 47% of... something.
Or maybe, like me, you just put too much priority on colonists hauling things in out of the rain before they drop from perfect to 99%.
Replaces the exact percentage on damaged items with an approximate descriptor. For example, a Simple helmet (normal 92%) becomes a Simple helmet (normal, nearly new), a Parka (excellent 42%) becomes a Parka (excellent, threadbare), and a Steel wall (22%) becomes a Steel wall (falling apart).
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