Mod «[K4G] Detroit: Become Human Police Gear» for Rimworld (v1.4)

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13:34
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[K4G] Detroit: Become Human Police Gear

This mod was commissioned by Hessian.

Description

This mod adds the SWAT and riot police outfits from Detroit: Become Human, along with some weapons.

Contents

1 new research project.

Officer Uniform
- Armor - Sharp: 7.2%
- Armor - Blunt: 3.6%
- Armor - Heat: 3.6%
- Insulation - Cold: 8.3C
- Insulation - Heat: 3.2C
- Suppression power: +10%
- Crafting recipe: 80 cloth.

Officer Cap
- Insulation - Cold: 1.8C
- Insulation - Heat: 1.8C
- Suppression power: +10%
- Crafting recipe: 30 cloth.

SWAT Vest
- Armor - Sharp: 92%
- Armor - Blunt: 40%
- Armor - Heat: 46%
- Insulation - Cold: 6C
- Insulation - Heat: 4C
- Shooting accuracy: +1
- Slave suppression offset: -10%
- Move speed: -0.40
- Crafting recipe: 5 components, 30 cloth, 100 plasteel, 20 uranium.

SWAT Helmet
- Armor - Sharp: 106%
- Armor - Blunt: 45%
- Armor - Heat: 54%
- Insulation - Cold: 4C
- Insulation - Heat: 2C
- Shooting accuracy: +2
- Slave suppression offset: -10%
- Crafting recipe: 4 components, 50 plasteel.

Riot Vest
- Armor - Sharp: 92%
- Armor - Blunt: 40%
- Armor - Heat: 46%
- Insulation - Cold: 6C
- Insulation - Heat: 4C
- Melee dodge chance: +1
- Slave suppression offset: -10%
- Move speed: -0.40
- Crafting recipe: 5 components, 30 cloth, 100 plasteel, 20 uranium.

Riot Helmet
- Armor - Sharp: 106%
- Armor - Blunt: 45%
- Armor - Heat: 54%
- Insulation - Cold: 4C
- Insulation - Heat: 2C
- Melee dodge chance: +1.5
- Slave suppression offset: -10%
- Crafting recipe: 4 components, 50 plasteel.

DBH Rifle
- Damage: 11
- Armor penetration: 16%
- Burst shot count: 2
- Range: 37
- Accuracy - Close: 70%
- Accuracy - Short: 80%
- Accuracy - Medium: 75%
- Accuracy - Long: 65%
- Ranged cooldown: 1.20 seconds.
- Crafting recipe: 7 components, 90 steel.

Riot Baton
- Melee DPS: 13.25
- Melee armor penetration: 20%
- Crafting recipe: 60 steel.

Riot Shield
- Melee DPS: 10.77
- Melee armor penetration: 21%
- Crafting recipe: 75 steel.

  • Fixed bug relating to shaderTypes

22.06.23 (1.4)

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RSS
14:53

does this support combat extended?

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