Mods for Rimworld version 1.0

Mod title
Mod author
Version game Rimworld
Publication date
from to
Room Food Updated
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
06:57
1.54K
Luc
0
Van's Retexture : Hemogen Vials Updated
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
0
18:17
721
0
DeepRim (Continued) Updated
Allows construction of mining shaft, which can drill down and bring you new maps to explore and mine for resource.Never run out of ores!
+10
18:14
8.41K
0
Van's Retexture : DeepRim Updated
This is a commissioned retexture for the DeepRim mod, gives it a more medieval feel.
0
18:12
1.77K
0
That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.
0
18:09
299
0
Large Faction Bases (Continued) Updated
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness.
+2
06:24
2.52K
0
Medical Training Updated
Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process.
+1
14:05
2.27K
Luc
0
This mod adds several ways to utilize the corpses. Dead coloniest can still save,feed ,teach or protect the living one.
0
22:35
527
Luc
0
Roads of the Rim (Continued) Updated
RotR - A Rimworld mod allowing road construction on the world map Introduction I decided to reimplement Jecrell's amazing RimRoads mod since it had no
+11
22:29
8.68K
Luc
0
Simple sidearms Updated
The mod will give your colonists (and others) the ability to carry multiple weapons with them.
+37
12:03
43.19K
Luc
0