Endurance is not affected by actions or movement
instead it is drained by the hour (drain rate sandbox option)
Android can consume batteries to replenish its energy
amount recovered is based on the items remaining contents (useddelta)
Right-click on the floor to access the Android Context Menu,
then click consume battery
Low-Battery
Androids produces low battery notification sounds
it will beep whenever battery is below 20%
this function attracts zombies
Androids gradually decrease when energy is 0
Whenever low battery notification is triggered
Androids vision is temporary disabled for 5 seconds
Androids Strength is based purely on its energy level
0% endurance = level 0 Strength
100% endurance = level 10 Strength
Androids carry weight is buffed
Take note that carry weight is directly affected by Strength level
Androids can recover health by consuming items from the Electronics item category.
Right-click on the floor to access the Android Context Menu,
then navigate to the Repair submenu and choose the item you want to consume.
The health recovery amount is randomized and is based on the items weight .
Minimum Recovery: Half the items weight.
Maximum Recovery: 1.5 times the items weight.
Androids have no use for food and drinks
they dont get hungry or thirsty
Disabled ability to eat and drink
Auto-spawns when android lose it
Auto-de spawns for non android players
Night Vision (consumes more energy while turned on),
Hammer,
Crowbar,
RemoveBarricade,
Sledgehammer,
Screwdriver,
CanOpener,
Corkscrew,
CutPlant,
SharpKnife,
Pliers,
File,
Scissors,
RemoveBullet,
RemoveGlass,
ChopTree,
Saw,
Razor,
Erase,
BluePen,
Pen,
Pencil,
RedPen,
Write,
File info