
BetterLighting (BETA) brings realistic light occlusion and behavior to People Playground:
- White radial and cone lights that correctly stop at opaque surfaces
- Partial transmission through transparent objects (glass, low-alpha sprites)
- Optimized sampling and smooth edges for stable visuals
- Educational focus: clear behavior, predictable performance
Features:
- Radial light for lamps and area lighting
- Cone light for spotlights and flashlights
- Material-aware occlusion: metal/brick block; glass partially passes
- Works with modded objects that use standard colliders and sprites
Performance:
- Adaptive ray sampling and throttled updates
- Local-space meshes with additive blending
- Minimal impact even with many lights
- Need's medium computer specifications
Notes:
- Some extreme thin objects may require higher samples
- Transparency threshold is tunable; defaults to allow realistic glass behavior
File info