My new utility that fixes a rather old bug with recompilation, and also makes it possible to recompile at any time, for some reason the original mod handler hangs forever when trying to recompile after the first go to the map, while the compiler still works, so I wrote a light version of the recompiler without extra functions and checks, so I can't guarantee full functionality.
For developers who are tired of restarting the game to recompile a mod: I call the OnUnload method on successful recompilation, so you can use it to unload assets to relieve the RAM load.
This modification is only for advanced users who understand what they are doing.
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