Mod «Army of Iron» for Hearts of Iron 4 (v1.11.9)

+2
09:07
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Army of Iron

This mod combines the base-game experience with all mods that I consider to be an improvement or welcome addition to the game while eliminating all compatability issues or other errors.

Some of the larger changes included in this mod

  • Over 70 new and mostly balanced decisions to improve the national situation or waste your political power
  • A much more challenging and competent AI thanks to the inclusion of Expert AI
  • Focus tree adjustments to several countries, ranging from smaller convenience changes to a serious rearrangement, see some examples:
  • Germany no longer needs to have a civil war to bring back the Kaiser or become democratic, although this exposes your country to all kinds of ♥♥♥♥ery for some time.
  • Italy can now continue its focus tree if they somehow manage to lose in Ethiopia, although it will affect further focusses negatively.
  • Changes to the Soviet Tree so they don't totally lack behind in power. More industry and research buffs.
  • The US focus tree is now a bit less restricted and slightly altered which allows for late game world domination under the right circumstances.
  • An exhaustion mechanic which adds depth to the economy laws and models demobilization after a war while also annoying everyone for the sake of it
  • More technologies, including weapons and tanks for the year 1945
  • Over 50 new states around the globe allowing for more historical borders
  • A demand menu which allows you to achieve territorial ambitions without starting a war every god damn time
  • A state transfer tool which you can use in case of ♥♥♥♥ed up peace conferences
  • Puppet Manager so you can finally get rid of Burger Qing (Manchukuo)
  • A lot of graphical "improvements", equipment icons and proper equipment localisation for many nations
  • Adjustments to defines for minor gameplay improvements
  • Increased Resources for historically accurate oil distribution
  • Construct factories for your lesser allies
  • Updated to 1.11.9.

Version 20.02.22 for Hearts of Iron 4 (v1.11.7)

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Version 26.12.21 for Hearts of Iron 4 (v1.11.4)

Bugfixes

  • Super Heavy Battleships with the most powerful armour will now be properly recognized
  • Fixed more localisation

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Version 20.12.21 for Hearts of Iron 4 (v1.11.4)

National Ideas

  • Renamed "National ideas" to "Government and Administration" and changed localisation according to changes below
  • Civilian X and Military X will now provide 10% additional building slots instead of 20% (for a total of 20% instead of 40%)
  • Civilian IX will now provide 5% additional research speed (instead of 10%)
  • Military I will now increase the cap of command power by 50
  • Military II will now provide a 10% reduction of XP cost to upgrading Equipment (instead of having new generals start with higher levels)
  • Military VI will now provide 5% additional research speed (instead of 10%)
  • Military VII will now provide a 10% bonus to the free factory repair speed (instead of providing -20% division training time)
  • Political V will now provide 10% additional political power (instead of 25%)
  • Political X will now provide 10% additional political power (instead of 25%, for a total of 20% instead of 50%)
  • Generally nerfed values of all National Ideas

National Focus and Ideas

  • Economic laws will now use the same cost-structure as manpower laws, meaning the cost of the new law will be based upon your current one (so jumping from civilian economy to war economy will cost 450 political power instead of 150)
  • "Bureau of Ships" (USA) will now reduce the cost of all ship types by 10% instead of 5%
  • Nerfed the generic focus tree by locking the "Armament Effort" focusses behind a required amount of civilian factories
  • Lowered the amount of civilian factories and dockyards you can get from the generic focus tree, replaced some factories with research bonusses
  • Lowered the amount of civilian, military and naval factories/dockyards gainable through ALL national focusses
  • Made the "Depose Hitler" (Germany) focus less exploitable and fixed events
  • The 2nd Russian Civil War will no longer be fought in Siberia as it is impassable (and thus there is no option to infiltrate/raise units on those states)
  • Lowered factory requirements in the Soviet Focus Tree
  • Soviets now start with a 10% Consumer Goods Penalty which can be reduced by the five year plan branch (five year plan no longer increases consumer goods)
  • Reduced time to complete some soviet focusses
  • Canadas "Pacific Railway" focus now builds a supply hub and railway to vancouver island
  • Added 3 focusses to Germany so they can improve their army slightly (to represent the founding fathers of Combined Arms Warfare)
  • Increased probability of the AI to choose the historical focusses (when playing non-historical) to prevent the world from turning into a shitshow

Defines

  • Reverted changes to wargoals back to the base-game
  • The end date has been reverted to the 1st of January, 1948 (it only affects the scoreboard, you can continue playing for as long as you wish)
  • Forts will now provide a 15% debuff to the attacker instead of 10% (reverted to the original value)
  • Reduced base naval superiority of all ships from 100 to 10
  • Increased the effect IC cost and manpower usage have on the naval superiority of ships (the more expensive a ship is, the more naval superiority it will provide). This change makes submarines a lot less effective compared to surface vessels when gaining naval superiority for an invasion.
  • Increased base output of military factories from 4.5 to 5 (every military factory is now 11% more productive by standard)
  • Increased base output of naval dockyards from 2.5 to 3 (every dockyard is now 20% more productive by standard)
  • Reverted previous changes to combat width and according penalties (they now reflect the base-game with the new update)
  • Nukes now deal a lot more damage and can easily destroy 60-80% of all factories within a state while also heavily damaging other buildings
  • Lowered Base Factory Repair by 66%
  • Lowered the cost for upgrading Equipment, fully upgrading an airplane/tank for example now costs 390XP in total (it is still expensive since you only have 500 XP at maximum)
  • Kamikaze attacks now deal roughly 50% less damage
  • Reduced overall oil consumption by roughly 50%
  • Reduced overstacking penalty of carriers by 50%
  • Nerfed Logistic Strike Air mission (will deal less damage)
  • Sending an military attache will now cost only 50 PP and 25 CP
  • There is now a base equipment conversion bonus of 40%

Decisions

  • Urbanization Projects will no longer show on states that have the highest level of urbanization
  • You can also no longer urbanize states you do not control
  • Urbanizing states is no longer capped to 3 times total (minors will in general have an easier time urbanizing than already well developed major nations)
  • Adjusted requirements for urbanizing states (in terms of infrastructure, population and technology required/wasteland can now also be urbanized)
  • Nerfed Mefo bills (reduced construction bonus by 10% for all buildings except refineries, there it is -5%)
  • Disabled some decisions that are already represented in other ways in the game
  • Rebalanced and renamed existing decisions
  • "Install Head of State" (Italy) now grants 20% stability when selected
  • Japan "Steel for Ships/Guns" will now grant 2 factories instead of 4
  • "Region-wide industrial Integration" now costs 50 PP instead of 100 PP
  • Added a decision for the Soviet Union to remove the consumer goods penalty of the 5-year-plan when the 4th five year plan has been running for a year

Ideas

  • Generally nerfed army/air/naval ideas of all nations as they sometimes allowed for excessive buffs

Equipment

  • TAC and STRAT bombers are slightly worse at their job now (roughly 70-80%

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Version 23.09.20 for Hearts of Iron 4 (v1.9.3)

Defines

  • Lowered combat width to a 120 base and 60 per additional province
  • Lowered unit upkeep to 1% of its current value, meaning less stuff randomly breaks (but it still does!)
  • (Expert AI) Applied the limit of 5 civilian factories for construction to AI-only events and projects
  • (Leader Traits) "Organizer" will now be properly learned
  • Lowered penalty if you overstack units (exceed combat width) to 50%
  • Lowered assignable civlian factory amount for foreign construction projects to 5

AI

  • (Hungary) Adjusted probability of the AI picking "Renew the Rome Protocols"
  • (United States) Slightly adjusted AI priorities (there is a chance they will pick "Reestablish the Gold Standard" now)

National Focus

  • (Germany) Fixed both Rhineland focusses not having the proper triggers and effects
  • (Soviet Union) Added an idea to the "New Soviet Man" focus
  • (Soviet Union) Added a focus to support Communist China instead of Nationalist China
  • (Soviet Union) Spread out industrial research bonusses (so you get one at the start and at the end of the industrial branch)
  • (Soviet Union) The lowered exhaustion will now be granted upon completing "Finish Heavy Industry"
  • (Soviet Union) Added a focus "Agricultural Expansion" which gives a permanent boost to the construction speed of civilian factories and infrastructure
  • (Soviet Union) Added a focus "Resource Extraction" boosting...guess what? Resource Extraction! (also gives a research bonus for the respective technologies)

Ideas

  • (Soviet Union) Added a "New Soviet Man" idea which grants 10% stability and 10% monthly population gain

Events

  • Fixed and changed some aspects of the events following Hitlers Disposal

Decisions

  • Decisions related to the Portugal convoy evasion thing will now be re-enabled after 180 days

Technology

  • "Synthetic Oil Experiments" now only unlocks 1 level of Synthetic Refineries (as it is supposed to)

Interface

  • Changed localisation for events surrounding the disposal of Hitler
  • Some localisation for existing ideas now has convenient capitalization

Equipment

  • Further increased the range gained by higher level engines (on ships)

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Version 29.08.20 for Hearts of Iron 4 (v1.9.3)

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ErcuYunus
12:02

Please update this mod, Your mod is my favorite mod

asdx
14:40

Update the mod, please.

09:08
+1

Done

11:08

Thanks.

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