Mod «Vanilla Navy Rework» for Hearts of Iron 4 (v1.14.1 - 1.14.4)

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Vanilla Navy Rework

Hi there, this is the Vanilla Navy Rework mod, or VNR, a project originated from Kaiserreich Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Please don't expect too much competitiveness out of this mod, for it is not designed to make you feel painful against AI.
Subscribe this mod if you love:
-Historical/realistic ship design
-Historical navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default vanilla ones
-More reasonable AI naval designs/production strategy
-Naval history

Compatibility (Important!)
The mod targets to be compatible with any national focus/event/decision mods and other minor fixes mods, but it's not compatible with alt-history and tech mods. Please use at your own risk.
-Only 1936 scenario supported
-To ensure the best compatibility, the mod uses post-loading mechanism to avoid overwriting any country history files. So don't panic when you find fleet and tech tree missing at game start, click continue on the intro panel, and everything will be set.
-The cost of such compatibility is that all national focus/events/decisions which grants you ship designs will be broken, though it won't crash the game. Naval tech focus or such won't be affected. Please just ignore that.
-If you want to play with RT56, please subscribe this compatch.

Features
Historical Navy (designs and fleet composition): Argentina, Australia, Brazil, Canada, China, Chile, Columbia, Denmark, UK, Finland, France, Germany, Greece, Netherlands, Italy, Japan, Mexico, Norway, Poland, Portugal, Romania, Soviet Union, Spain, Sweden, Turkey, Uruguay, USA, Yugoslavia
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
Historical Designer: A semi-realistic designer, have fun designing historical ships but not that complex
New Naval Tech Tree: A reworked naval tech tree extending each ship hull to more depth

  • More country specific module names for majors
  • Periscope is default on cruiser submarine

Version 16.02.24 for Hearts of Iron 4 (v1.13.1 - 1.13.7)

Update:

  • Slightly adjust IJN starting order of battle
  • Increase supremacy from strike force mission
  • Increase AI's willingness to assign more strike force missions
  • Add a decision to buff AI naval production
  • Add an R&D investment decision to naval development
  • AI except USA and France will less likely to design destroyer leader
  • Advance carrier integrated damage control tech to 1940
  • Half the supremacy from submarine
  • DP secondary guns will no longer have average armor piercing stats
  • Reduce cost of small hangars, anechoic tile
  • Nerf hit chance bonuses of missiles, in exchange missiles will reduce visibility
  • Nerf raider cruiser role, in exchange it will have lower cost
  • Civilian ship disguise will have greater debuffs
  • Scouting planes and early warning planes won't occupy additional deck space
  • Carrier fuel storage will reduce supply consumption now
  • Secondary island will degrade speed and reliability
  • Recon drone is categorized as airplane launcher module now
  • Comprehensive display system will improve gun hit chance

Fixes:

  • Fixed sortie efficiency from doctrine and tech has no effect
  • Fixed super heavy battlecarrier has no ship type icon
  • Fixed doctrine cost reduction bonus from naval development decisions has no effect
  • Fixed AI designing vanilla submarine
  • Fixed torpedo cruiser ship hull has no localisation

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Version 03.07.23 for Hearts of Iron 4 (v1.12.14)

  • quick fix for super destroyer not researchable

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Version 29.06.23 for Hearts of Iron 4 (v1.12.14)

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File info

  • Added by: TOP-Mods
  • Author: MrPunk
  • Mod version: 18.04.24
  • File format: ZIP
  • File size: 22.1 mb
  • Source: Go to
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22:53

could you please update

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