Mod «Frigate's Content Pack» for Hearts of Iron 4 (v1.11.1 - 1.11.11)

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15:15
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Frigate's Content Pack

This is a very early version of my mod. Please have patience while I add more stuff, as I am just one guy.

The general goal of this mod is to extend the timeline of the base game to at least 1950s, while also adding more detail into the existing mechanics of the game. For instance, control over the urbanization of states, core claims on states, building slots. This also includes adding new mechanics to the game.

CHANGES

NEW MECHANICS

  • Added a mechanic for coring any state that is fully controlled. This requires political power to execute.
  • Added a mechanic to forfeit core on any state that is fully controlled.
  • Added a mechanic to increase urbanization level of a state (up to Urban Region)

BALANCE

  • Max Civilian Factories per building task: from 15 to 12
  • Infrastructure: From 6000 to 4000
  • Supply Node: From 20000 to 7000
  • Naval Base: From 5000 to 4000 (per level from 1000 to 500)
  • Synthetic refinery: From 14500 to 12500 (Max level to 5, instead of 3)
  • Fuel Silo: From 5000 to 1500
  • Railway: From 170 to 120 (per level from 130 to 95)
  • Dockyard: From 6400 to 5000
  • Air base: From 1250 to 1050
  • Civilian Factory: From 10800 to 9100 (Conversion from 9000 to 4500)
  • Mil Factory: From 7200 to 6100 (conversion unchanged)
  • Anti Air: From 2500 to 1500
  • Subject Autonomy Suppression Focus: from -0.5 to -2.0
  • Subject Autonomy Boost Focus: from 0.5 to 2.0
  • Non-factory construction Focus: a lot of boosts to 0.25 from 0.1 and to 0.5 from 0.2 and 0.25
  • Radar Station: from 3375 to 2600
  • Max Building Levels: From 15 to 25 (this is experimental)
  • Supply Throughput for Naval Base: From 3 to 4
  • Increased Radar Range up to 400
  • Naval Dockyard will now have output 4.5 IC (instead of 2.5 IC)
  • Fuel Refining technologies now give 25% and 30% boost per each upgrade. This is meant to deal with the increased amount of ships.
  • Fuel gains from refineries are increased to 65% per each upgrade. This is meant to deal with the increased amount of ships.
  • (I will most likely buff these even more for the lategame, since I'm planning to expand on Jet Aircraft, and those consume staggering amount of fuel)
  • Maximum Amount of Building Slots increased to 52 (Up from 25)

TECHNOLOGIES

  • New Artillery equipment & upgrade technologies that go up to 1953
  • New Infantry equipment & upgrade technologies that go up to 1954
  • New Support Companies upgrade techs up to 1957
  • New Industrial technologies (Line, Concentrated Industry, Dispersed Industry,
  • Construction, Excavation, Oil Processing, Rubber Plants, Fuel Refining) up to 1954
  • New Armored Car, Motorized, Mechanized and Amphibious Infantry Equipment up to 1953
  • Special Forces can be upgraded further (Up to 1946)
  • New Electronic & Computing technologies: RADAR and Computing up to 1954
  • New Armor Technologies & Equipment (NSB) up to 1952
  • New Armor Technologies & Equipment (non-NSB) up to 1952
  • New Aircraft Technologies & Equipment up to 1955

NAVAL REWORK

  • More than 500 new ship modules have been added
  • More options for customizing the ship designs
  • New visuals for ship designer
  • All ships hulls have been reworked
  • Researching carriers now unlocks the respective range modules

Version 12.05.22 for Hearts of Iron 4 (v1.11.1 - 1.11.11)

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Ali95
03:12

I think its not compatible with kaiserreich. right?

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