Mod «Star Wars: Palpatine's Gamble» for Hearts of Iron 4 (v1.11.13)

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Star Wars: Palpatine's Gamble

Palpatine’s Gamble is a total conversion mod that takes you into the heat of the Clone Wars era in the Star Wars galaxy. The mod includes many new game mechanics into Hearts of Iron IV.

Palpatine’s Gamble includes many new mechanics including, but not limited to…

  • Galactic Market
  • Galactic Senate
  • Corporations
  • Bounty Hunter Market
  • Focus Trees
  • Technologies and tech levels
  • Hundreds of custom units and equipment
  • Banking Clan system
  • New buildings
  • 3D models (Not complete/WIP
  • New user interface
  • Updated to 1.11.13 Barbarossa
  • Officer Corps functionality added
  • Railway/Supply depot supply system integrated
  • Starting railroads and supply depots placed
  • You can now build Air bases, railway, landing zones, anti-air, and radar stations on friendly countries territory
  • All armor and piercing values adjusted to vanilla-friendly numbers
  • La resistance intel agencies no longer blocked from use by the player
  • Tanks and flash speeders added to neutral market
  • Corporations can now see daily corp. factory cost and monthly sales income in production screen
  • Corporate factory cost reduced from 350k/day to 250k/day
  • If a corporations credit count dips below zero, all of it's corporate assets and subsidiaries will be seized. Galactic
    production for all corporations will skip a beat.
  • Corporation AI will emphasize producing commonly bought equipment
  • Money tooltip will display market income monthly, and all time.
  • Naval and air combat generally reworked. Should be much more user friendly
  • AI is generally more aggressive during the war
  • Bounty hunters' contracts can be ended at will. However, they can no longer serve as aces
  • Galactic senate interfaced fixed. Scrollbars work, member count correct.
  • Massive penalties for not paying off loans, IBC will recall debt and ban members if necessary. Republic can bail faction members out of economic trouble
  • Battle of Geonosis can now begin on different parts of Geonosis and will be led with a strong orbital bombardment (Selected by Republic player or AI)
  • Republic players will now start the game in significant debt to the IBC
  • Republic tax debuff removed
  • Corruption cost to the republic slightly reduced
  • Coruscant population decreased
  • Military spending is now based on number of battalions and ships, instead of number of divisions. In effect, a large division will cost more to upkeep than a small division.
  • Starting Galactic interest rate lowered from 1.5% to 0.5%
  • IBC AI will raise galactic interest rates
  • IBC cost to increase interest rate will now be 250pp (was 100pp)
  • AI taught how to efficiently remove debt
  • Several aircraft given air recon mission capabilities
  • Various focus tree bug fixes
  • Localization and interface fixes
  • Naboo receives heavy economic penalties until the Trade Federation blockade is resolved by the Republic
  • Canonical clone units (501st, 212th, etc.) division templates can now be edited after purchase from Kamino
  • Historical Techno Union AI focuses
  • Techno Union will get core of saleucami if purchased
  • Techno Union starts with a state on Mustafar
  • Techno Union focuses shortened
  • On map/Unit tooltip icons fixed for aircraft and land units
  • Ship units consolidated to allow fleet composition editor to work
  • LAAT (Gunship and transport variants) will now consume fuel
  • Hyperdrive added to Y-wing to extend range to multiple systems
  • All generic starfighters are now carrier capable
  • Added research slots to most countries
  • Added starting army experience to every country
  • New map textures for Kuat, Coruscant, Alderaan, Anaxes, Fresia, Kashyyyk, and Onderon
  • Many quality of life updates including tooltips.
  • Fixed Bug: Technology information box text hidden
  • Fixed Bug: Republic senate button disappearing
  • Fixed Bug: Sullust can't change economy laws

Version 18.10.21 for Hearts of Iron 4 (v1.10.8)

  • Random crash in single player fixed!
  • Techno Union will no longer be forced into civil war.
  • Military upkeep cost reduced for large nations.
  • AI economics improvements
  • CIS Senate
  • New Republic Senate bills
  • Artillery added to neutral market
  • Lots of minor bug fixes

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Version 16.08.21 for Hearts of Iron 4 (v1.10.8)

  • Republic special units page focus fixed (Order Of Battle)
  • Western Coruscant named properly.
  • Republic sanctions on the Techno Union will expire after 120 days.
  • BARC speeder unit speed fixed.
  • CIS Ruusan focus builds up Central Ruusan instead of Ithor.
  • Poltec Village Canonical AI will go neutral.
  • Bounty Hunter daily contract prices will be listed in the bounty screen tooltips.
  • Boost in building slots on most state categories.
  • Droideka production fix for Techno Union and Trade Federation.

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Version 04.06.21 for Hearts of Iron 4 (v1.10.7)

  • Various fixes.

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Version 11.05.21 for Hearts of Iron 4 (v1.10.5)

  • Various fixes.

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Version 05.05.21 for Hearts of Iron 4 (v1.10.5)

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File info

  • Added by: TOP-Mods
  • Author: Ptschalon
  • Mod version: 15.06.23
  • File format: ZIP
  • File size: 762.4 mb
  • Source: Go to
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RSS
jurgen2789
04:26

Me parece un mod increíble muy bueno y con mucho futuro y contenido que se le puede añadir

retr0_yt
15:22

si

Patrick
15:48

The mod is crashing at the same point with every country what can I do ?

Dani
09:38

are you using the v1.10.8 version?

Hey Look My Comment
14:58

Is it possible to make this game 1.12*?

mmm
10:24

When will you put the 1.13.6 version?

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