Mod «Old World Blues» for Hearts of Iron 4 (v1.14.1 - 1.14.4)

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Old World Blues

War, war never changes.

Old World Blues is a total overhaul for Hearts of Iron IV: starting in the year 2275 and set in the Fallout universe. Experience the postapocalypse like never before with a dynamic war system that ensures that the AI nations act on their own, respond to aggression, and strike when their opponents are weak. Twenty nine national focus trees—three of which are generic—keep the game exciting as numerous powers contest in a battle to control the Wasteland. With the use of “Historic Focuses”, you get to decide the path famous Fallout factions took, directing generic nations and changing history as you see fit.

Old World Blues is the definitive Fallout experience for Hearts of Iron IV, a total overhaul that uses its expansive list of changes to make the game a truly new and unforgettable experience. With almost three years of development time and glowing reviews across the board, we assure you: you’re in good hands here. Welcome to the wasteland, friend.

Features:

  • An entirely custom map of North America
  • 11300 provinces
  • 866 states
  • 136 nations
  • 581,832 lines of code
  • Mountain ranges realistically represented as impassable terrain
  • Navigable rivers made of sea terrain spanning the entire map.
  • 13 new unit types
  • Custom unit voices for major nations
  • Custom unit models for each nation type: mexican, tribal, settler, raider, ghoul, and super mutant!
  • Unique 3D models for iconic Fallout robots
  • Detailed and animated power armour models
  • Unique 3D models for motorised and mechanised infantry
  • Unique infantry models for the Aztlan, Itza, NCR, Legion, and Vault City
  • 833 custom focus icons
  • 308 new idea icons
  • Events and descriptions themed to perfectly match the Fallout style
  • 26 unique focus trees centred around important Fallout factions
  • 3 generic focus trees representing different groups in Fallout: raiders, tribals, and settlers
  • 4 new ideologies representing the nature of groups found in Fallout: Elites, Intellectuals, Ruler, and People.
  • Custom artwork for all leaders and generals
  • A one-of-a-kind research tree that converts the diversity of Fallout’s technology into HOI4 seamlessly
  • Every music track from Fallout bundled with a custom music-player
  • An extensive and incredibly talented submodding community
  • A unique scavenging system that immerses the player in the Fallout world
  • Savage raiding mechanics for the mightiest raiders on the west coast, the Broken Coast
  • An ancient intelligence who slumbers within the heart of Mexico

Nations with focus trees: New California Republic, Caesar’s Legion, Western Brotherhood, Washington Brotherhood, Mojave Chapter, Broken Coast, New Vegas, New Reno, Vault City, Desert Rangers, Troll Warren, New Canaan, Heaven’s Gate, Great Khans, Republic of the Ruo Grande, Ejército Mexicano, Chichen Itza, Nueva Aztlán, Free Fighters, Costa Cafeinada, Tierra de los Tzotzil, Tlalocan, Ejército Libertador del Sur, Imperio Mexicano, and Excan Tlahtoloyan; alongside 3 generic trees.

Recommended setup:

  • All other mods off EXCEPT OWB and its companion music mod/any submods
  • UI scale of 1.0 (default).
  • Resolution of 1920×1080
  • NATO counters: off
  • Disabled the Overworld Blues gamerule
  • Fixed a typo in Carlos’ description in Itza
  • Fixed the Followers building factories in Impassable states.
  • Fixed Pioneer focus “Our Immoral Ally” requiring a pact with The Cause rather than New Victoria.
  • Fixed Montana focus “Roads In The Stretch” being able to target impassable states
  • Fixed Manitoba having brazilian voice lines due to the new DLC.

Version 02.04.24 for Hearts of Iron 4 (v1.14.1 - 1.14.3)

  • Fixed a crash to desktop caused by typos in a Loid's Ministry Order Of Battle File.

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Version 07.03.24 for Hearts of Iron 4 (v1.14.1)

  • Changed air modifiers targeting attack, defense, or agility for specific air missions to have new effects due to the removal of these modifiers with the release of HOI4 update 1.14.1.
  • Fixed major graphical issues on the map following 1.14.1's release.

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Version 18.01.24 for Hearts of Iron 4 (v1.13.1 - 1.13.6)

  • Fixed a bug causing the economic law for NCR to not progress for Allgood properly.

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Version 25.12.23 for Hearts of Iron 4 (v1.13.1 - 1.13.6)

  • The Winter Wonder Wasteland gamerule has been enabled by default. Happy Holidays!
  • Added an all new unit: Combined Arms Platoons. More information can be found in the tech balance changelog below.
  • Made significant changes to smooth out the rough parts of tech and unit balance. This includes Piercing and Armor changes accompanying the Combined Arms unit, tweaks to default values for Entrenchment and some air missions, substantial improvements to Dogs and Blimps, faster research and other improvements for Implants, buffs to Trooper Warfare,, and many other changes. The full details can be found here: https://pastebin.com/ZfsnU7Lt

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Version 14.11.23 for Hearts of Iron 4 (v1.13.1 - 1.13.5)

Major Features

  • Made a round of tech balance changes focused on uplifting counters or competition for stronger strategies and adjusting how stats differ between stages for some types of equipment. This includes buffs to some Power Armor techs, overall buffs to Motorized defense and breakthrough, small buffs to Tanks and another minor nerf to Demolitions and Fireteams, among other things. The full list of changes can be found here: https://pastebin.com/TJYK8bzQ

Added

  • Added 6 new achievements: 2 for Lost Hills, 1 for Robot City, 1 for Caesar’s Legion, 1 for The Reservation, and 1 for Protectron Security Hub
  • Added “Raider Conscripts” undesirables law to the 215th at game start
  • Added a 3 day delay and new events between the Battle of Hoover Dam and the Battle of Boulder City to prevent bugs related to the conflict
  • Added new Supermutant Portraits by Herckeim to nations that use generic supermutant portraits.
  • Added a small number of additional victory points to Shi and NCR

Changed

  • Changed Warhound Platoons to now count as standard infantry and have a higher base organization and recovery rate
  • Changed the “K-9 Integration” to now increase the supply use of affected units slightly more
  • Changed the Animal Friend general trait to now boost Warhound Platoons in addition to its previous effects
  • Changed the modifier on the Fringe spirit “Stateless Society” to improve the Surrender Limit rather than weaken it
  • Changed the Legion Civil War so that Willem Clark will no longer side with a faction since he is attempting to cleanse the wasteland
  • Changed the Legion and Lanius’s Cult of Mars spirit to grant 5% less Army Experience Factor
  • Changed the Legion Wave Tactics tech from -0.3 Combat Width to -0.2
  • Changed Lanius’s later leader traits to no longer grant +0.01 compliance gain
  • Changed NCR’s River Patrols national spirit to also grant +20% Naval Range
  • Changed NCR’s Speartip Tactics national spirit to grant 2.5% more Tank Attack
  • Changed NCR’s Lame Duck Address focus to change its icon based on the current president
  • Changed the Mojave Territories California in Chaos event’s text
  • Changed the news event following the Eighties and Thunderbirds split to also fire for Elko Posse and NCR
  • Changed the majority of Eden’s provinces to Jungle
  • Changed the MacArthur Enclave path to better suit the updated map
  • Changed the “A star is born” decisions for 215th to be worthwhile to take
  • Changed the focus that annexes Uintah for Eagle rock to give a wargoal instead if Uintah is a player
  • Changed the trading with Hawai’i and the southern empires events to have more of a caps cost

Fixed

  • Fixed the CAPITALZIER! Red vs. Blue event for Big Grass not giving proper claims.
  • Fixed the alerts being off center due to not telling the game how many frames exist in the image file.
  • Fixed Far Son leaders not having portraits.
  • Fixed the typo in the national spirit The Sound of Music
  • Fixed Paladins counting as Special Forces for the Lost Hills Brotherhood.
  • Fixed the Unit Training Technology Decisions giving technologies in the same advancement level instead of the next tier as they should be.
  • Fixed the New California Republic focus 'Good Old 51st' not giving Tlaloc's lands for Moore's new Government.
  • Fixed typos in Lone Star's Bookmark, Mojave Chapter focus 'Assigning Power', and MacArthur event 'The Bizarre' description.
  • Fixed Eureka, MacArthur and the Republic of the Rio Grande not having medals
  • Fixed the Marrow Drinkers brainwashing Klamath early in the focus for the Bone Dancers
  • Fixed several instances where MacArthur referred to Ellen Santiago instead of Martha
  • Fixed the loc for a New Canaan event referencing the Great Khans instead of the Sky Reavers
  • Fixed achievements “Mexico Restored” and “Nullify the Treaty of Guadalupe”
  • Fixed Alamo Chapter focuses from not considering Tlaloc states allied territories if Rosada released Tlaloc’s children as puppets
  • Fixed the event California in Chaos not switching leaders properly.
  • Fixed a Navajo focus to require owning the land you core with it
  • Fixed a marrow drinker focus to require you to own the apostles so you can core them

Technical Changes

  • Changed some names in the MacArthur character file to localisation strings.
  • Changed the Continent of many provinces while fixing Mexican achievements

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Version 15.10.23 for Hearts of Iron 4 (v1.13.1 - 1.13.3)

Changed

  • Changed the loc for consumer goods back to pre AAT

Fixed

  • Fixed the McArthur AI removing all it's resources in the 'Ask What You Can Do For Your Country' event by adding more trigger checks so the AI can't choose certain options after giving the correct amount of resources away.
  • Fixed the Montana Enclave not being able to obtain a wargoal against the Great Stampede
  • Fixed the Montana Enclave getting two favors from one campaign
  • Fixed the Washington Enclave receiving a generic puppet tree instead of the enclave one
  • Fixed Vault-Tec Calling events' localization not correctly appearing
  • Fixed Omma not being removed from the Chained Choir as an advisor upon dying
  • Fixed one of Dundurn's division templates starting with overlayed infantry battalions
  • Fixed one of Eureka's events having an invalid namespace
  • Fixed global alerts not displaying correctly
  • Fixed volunteers not being able to be sent
  • Fixed a bug in the MOT tree
  • Fixed Crusher not having a wage or officer law

Technical Changes

  • Fixed supply use modifier tooltip being only 1 decimal place.
  • Optimized state target decisions for Eagle Rock
  • Fixed an issue brought up by someone using a translation of certain triggers ONLY checking for the english names and not just the characters in general. Applied a fix to these triggers so they check for the character Id itself instead of the name of the leader.

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Version 10.10.23 for Hearts of Iron 4 (v1.13.1)

Major Features

  • Mod updated for compatibility with the new Hearts of Iron IV DLC: Arms Against Tyranny.

Added

  • Added AI scripting for Las Granjas to provide minor support to Baudelio Ranchers when they’re attacked by the Legion

Changed

  • Changed the organizations market Caps prices for Demolitions equipment and Sophisticated Fireteam equipment to be higher and changed the prices for Basic and Intermediate Fireteam equipment to be slightly lower.
  • Changed the Centurions unique tech’s organisation bonus from 5 to 3.
  • Changed the first Cult of Mars spirit for Caesar’s Legion and Lanius from -3% conscription factor to -5%.

Fixed

  • Fixed some state-targeted decisions across the mod not highlighting said states on the map properly.
  • Fixed an oversight causing a completed Eureka news event to not be triggerable when intended.
  • Fixed a support decision for Hayes’s NCR campaign instead acting as if it were an enemy campaign mission.
  • Fixed Calhoun’s tiered spirit for NCR not providing its intended Medical Chems Support bonus properly.
  • Fixed Redding’s “...And New Tricks” focus not providing the first Energy Weapons tech as intended.
  • Fixed an NCR puppet tree focus not properly fortifying the nation’s capital in its effect.
  • Fixed Vault 37’s spirit “Vault-Tec Workers Council” not providing its intended Support Robots bonus properly.
  • Fixed Standing Rock’s spirit “Historians Presence” not providing its intended modifiers properly.
  • Fixed New Canaan’s spirit “Poor Only in Spirit” not providing its intended Political Power bonus properly.
  • Fixed New Canaan’s “Drop the Pretense” focus not always promoting Jeremiah Rigdon properly.
  • Fixed the second option for MacArthur’s “Warriors For the Working Day” not also applying its coring cost reduction to the states of Ruminators as intended.
  • Fixed Metis’s “The Northern Congress is Called” news event not always showing up for nearby countries as intended.
  • Fixed an event for Troll Warren’s puppet tree not correctly providing the intended bonus for its Betty option.
  • Fixed an error causing Caesar’s Legion to lack one of its intended naval techs for players without the Man the Guns DLC.
  • Fixed the Eighties’s Sac City focus not properly firing its event for exchanging the state if an ally controls it.
  • Fixed a Lanius war preparation focus for the Diana tree not properly enabling for allied control of New Apache.
  • Fixed some resource decisions for MacArthur not enforcing their resource checks properly.
  • Fixed several Paullus focuses checking his favor not performing said checks properly.
  • Fixed some decision for Paullus’s Warband not enforcing their manpower checks properly.
  • Fixed Paullus’s “Australi Vento” and “Alamo Blueprints” spirits and “Coffee Baron” leader trait not providing all of their intended bonuses.
  • Fixed Wishmaidens’s “Working With the Girls” decision not properly adding its intended national spirit.
  • Fixed Chained Choir’s “Thralls into the Mines” event not properly including all the intended effects for its second option.
  • Fixed the Boomers not properly receiving their starting units when spawned via custom gamerules.
  • Fixed many division templates created from foci, decisions and events not adding all their intended support units properly.
  • Fixed Eagle Rock’s Operator Ross general not receiving the Charismatic trait as intended.
  • Fixed focus description for The Day of the Jackal not displaying properly.
  • Fixed typo in the Free Folk Victorious in Navarro event.
  • Fixed several typos in event A Knock at the Door.
  • Fixed typos in the Shut Down the Navarro Probe focus.
  • Fixed Daniel always having the Wild Wasteland Portrait.
  • Fixed typos in some Tierra de los Tzotzil events/ideas.
  • Fixed some localisation using a localisation function that doesn't exist.

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Version 12.09.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

Major Features

  • Updated our Credits in the Pip-Boy, and on the Steam Workshop and Paradox Plaza pages to better represent current and previous Dev team members and honor their contributions
  • Made minor balance touchups to Demolitions and Fireteams following the previous patch’s changes as well as a quality of life change to Automated Warfare. The specifics can be found here: https://pastebin.com/Es5GtDxQ

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Version 05.08.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

  • ### Major Features
    - Made several adjustments to the pacing and structure of Lanius’s main tree, starting situation and campaign progression. Changes include focuses no longer locking from tree progression, 2 added focuses and several spirits returned from an older version with adjustments, slight focus rearrangement, some new effects and many weak focuses adjusted to be more powerful. More significant balance changes not directly tied to the tree are detailed further down in this changelog.
    - A round of tech balance changes focused most on air and support weaponry. This includes nerfs to CAS, changes narrowing AA’s floor and ceiling of strength, buffs to Militia and Behemoths, significant changes to Fireteams and Demolitions including unit width changes and reworked naval hull production costs. Full details can be found here: https://pastebin.com/AbeJPcPM

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Version 14.07.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

  • Update

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Version 02.06.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

  • Update

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Version 29.05.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

Major Features

  • Restored Lone Star’s Hand Warband path’s previously incomplete Legion events and decisions. The additions from this include access to a small number of wargoals, a modest branching chain of new events and decisions for marching to Castra Sol Rubrum, the alternate ability to join Lanius’s Horde should Lanius form the Eastern Legion and the choice to serve as a subject rather than being annexed into Lanius or the Legion proper should Lanius be alive and loyal to Caesar.
  • Made a round of touch ups to tech balance. More significant changes include melee equipment buffs, Knight and Scribe changes, small adjustments to many industry techs. The full details can be found here: https://pastebin.com/aUdD7DPU

Added

  • Added several new character bios to Baudelio Ranchers, Guardians, Iron Alliance and Slags
  • Added unique pictures to some downfall events
  • Added 2 achievements “Judgement Day” and “Through the Fire and Flames”
  • Added Mojave Territories back to the West Coast bookmark
  • Added a leader description to Jack Vickers in Baudelio Ranchers
  • Added 2 additional crossings between Rapids and Tohono Nation
  • Added starting coastal forts, outposts and bunkers to parts of southern NCR and western Legion states
  • Added a line of forts to NCR’s focus “The Crimson Caravan Routes” and two different lines to “Protecting the Boneyard”
  • Added a line of forts to the Legion’s focus “Uniting the Wastes”
  • Added a starting debuff to Washington BoS and The Cause lost when one annexes the other
  • Added an army buff spirit to Hand Warband’s “The Masters of Texas” focus
  • Added a spirit to the Legion’s “Legionary Training”
  • Added a tech reducing Infantry Combat Width to the Legion’s “The Tip of the Spear”
  • Added a starting timed debuff for Vault City tied to the 2275 Selection
  • Added 10% starting stability to Vault City to partially offset the above
  • Added a starting idea debuff for Shi which is gradually lessened by and related to the debates
  • Added a temporary idea given to Shi by their early Navarro news event
  • Added war support to the options for Shi’s Navarro Intervention event
  • Added starting -10% Construction Speed to the NCR Economy modifier in exchange for -1% Consumer Goods
  • Added 5% starting war support to TV Town
  • Added 5% starting stability to Nuevo Aztlán
  • Added 5% starting stability and war support to Tlaloc
  • Added 5% starting stability in exchange for 10% war support to Shi
  • Added 15% starting war support in exchange for 5% stability to Petro Chico
  • Added starting Tool Procurement, Resource Production and 5% war support to Stormmongers
  • Added more building slots and resources to a handful of Legion states
  • Added a starting radar station to Weather Monitoring Station
  • Added starting ports to: Ocotillo in Rapids; Needles in Mojave Territories; Dry Wells, Kingsman and Poston in the Legion; Tacna in Tohono Nation; and Santa Rosa plus both islands in Valle Bandits
  • Added Reservation to the Legion research group at gamestart
  • Added 1 military and civilian factory; 5% war support; and slightly more resources, infrastructure and building slots to Baudelio Ranchers at gamestart
  • Added 1 starting civilian factory and slightly more resources, infrastructure and building slots to Cowboy Country and Tohono Nation
  • Added 1 starting dockyard to Cowboy Country
  • Added 1 starting anti-air and radar station to Rusty Hooks
  • Added 1 more level of Air Base to Flagstaff, North/South Phoenix and San Antonio
  • Added 1 starting outpost to New Canaan and New Jerusalem
  • Added 1 starting outpost to Arroyo’s victory points
  • Added more starting forts to Monterrey
  • Added starting Scout Kit and Anti-Tank Rifle tech, 5% war support, +10% trade opinion, Wasteland Militias law and 250 manpower to Arroyo
  • Added additional influence and coercion for Arroyo as AI
  • Added starting Anti-Tank Rifle tech and 3 more Naval Module techs to Gente Del Sol
  • Added Asymmetric Warfare tech, Assault Canoes and a Spec Ops template to Navajo at gamestart
  • Added Industry Planning, Construction Basics, Crowd Gear, the Wasteland Survival Training law, slightly more building slots and 10% stability to Iron Alliance at gamestart
  • Added Mobile Maintenance Crews and more fuel to Two Sun at gamestart
  • Added starting Power Armour Frame Hardening tech to Heaven’s Gate
  • Added starting Lightweight Metals tech and more energy to Eagle Rock
  • Added starting Caravan tech to Standing Rock
  • Added 1 military factory, 10% war support and 450 manpower in exchange for 8% stability to Mad Trains at gamestart
  • Added 1 starting military factory to Two Sun and Withered Dogs
  • Added 1 division, full division equipment and the Funding the Army law to Scorpion’s Bite at gamestart
  • Added starting Slashing Melee to Cypher’s Warband
  • Added a scientific tech research bonus to NCR Hayes’s first expansion focus
  • Added starting production to Californian Way and Baudelio Ranchers
  • Added descriptions to Ejército Mexicano’s Cartel and Militia Blues spirits
  • Added positive AI strategies for Arroyo and the choice in their 3rd event
  • Added AI scripting for Mojave Territories to prepare for the First Dam Battle better
  • Added localization for “Anti Air Weaponry Research Speed”

Changed

  • Changed the icons for vehicle techs Mobile Assault Weaponry and Improved Turrets
  • Changed the localisation and icon for Wasteland APC’s to Great War APC’s
  • Changed the localisation and icon for Wasteland Bus to Wasteland APC’s
  • Changed maximum and minimum opinion from +/-100 to +/-200
  • Changed high stability factory and dockyard output from up to +12% to up to +15% and mobilization speed from up to -20% to up to -15%
  • Changed high war support mobilization speed from up to +100% to up to +50% and Core Attack and Defense from up to +8% to up to +10%
  • Changed base monthly population gain from 0.016 to 0.015
  • Changed base suppression needed per 1% resistance from 0.38 to 0.35
  • Changed the wartime building destruction cooldown from 25 to 20 days
  • Changed the scale of land unit experience gain from 0.07 to 0.06
  • Changed the maximum shore bombardment bonus from 0.25 to 0.3
  • Changed base damage output in Air Combat to be 25% higher
  • Changed maximum planes in air combat simulation from 500 to 750, making the peak lethality of air combat higher
  • Changed enemy bombing war support penalties to have a lower cap (60% to 50%), but scale 33% faster
  • Changed the base enemy air superiority penalty from -18% to -20%
  • Changed outpost and coastal fort construction cost from 700 to 800
  • Changed Naval Base construction cost from 3000 to 2500 and added a per-level cost of 500
  • Changed the modifiers on some industry techs slightly
  • Changed the base coring cost from 25 to 30
  • Changed “Large Territorial Administration” factory output from +10% to +5%
    Changed Trade Law levels to give +5% less Trade Tariffs
  • Changed decision State Funded Radio Programming’s effect slightly
  • Changed the start caps for established organizations from 50k to 25k
  • Changed the AI to produce more aircraft under some conditions
  • Changed the Scorched Earth operation to be cheaper
  • Changed Reno and Vegas tourists to add 1k more caps and 2k more bonus
  • Changed traits Fortification Expert and Fortification Engineer to be weaker
  • Changed trait Armaments Organizer to be stronger
  • Changed effects of some Settler and Raider start events to be weaker
  • Changed NCR, Shi, Valle Bandits, Three Rivers, Vault City and Washington BoS starting resources to be slightly lower
  • Changed some Arroyo crisis events to occur slightly sooner
  • Changed Tlaloc and Diana’s “God from the Machine” to be slightly weaker

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Version 01.05.23 for Hearts of Iron 4 (v1.12.1 - 1.12.12)

Major Features

  • Made rather substantial balance changes, quality of life improvements and bug fixes for many trees or nations in Utah, Idaho and Mexico. The specifics of these changes are summarized throughout the list below. As an aside, thank you to all who responded to the recent survey. Your feedback played a significant role in the changes made.
  • A round of high-confidence tech and unit changes. This includes a new assignable leader trait for Motorized, buffs to some weaker or neglected units, adjustments to some air values, doctrine tweaks and more. The full list can be found here: https://pastebin.com/vsC9QDP6

Added

  • Added a new alternative method for opening the organization market via a button at the top of the organization relations decision menu
  • Added a counter to the organizations top bar tab to track the number of organizations you’ve not had a recent transaction with
  • Added a tooltip on hovering over an organization’s name in the market GUI which shows whether or not they are available for another transaction
  • Added 10 new achievements for some select nations in Utah, Idaho, Mexico or Texas
  • Added substantial AI logic to focus and event choices for Idaho and Northern Utah countries to make their nation interactions be handled more intelligently and be a higher priority if a player is on one or more of those nations
  • Added modifiers to Zomak’s previously blank trait choices in the Vault City renewal path
  • Added a new trait to Jonathan Maxson upon being cured for Lost Hills
  • Added 3 new advisors for Lone Star, 2 of which are available for the Republic of Texas
  • Added a custom tooltip for Strathecommune focuses that give militia
  • Added Organization boosts to Implants for Power Armor for standardization
  • Added Warrior Training and the first Asymmetric Warfare tech to Jackals at gamestart
  • Added Dog tech to Broken Coast and Vipers at gamestart
  • Added 5% Stability, Reckless Aggression tech and two naval module techs to Broken Coast at gamestart
  • Added 4% Stability, Basic Industry tech and Pre-Construction tech to New Hammond at gamestart
  • Added more resources to several states of Broken Coast and Sorrows, and one or two states of New Canaan, New Hammond and Eastport at gamestart
  • Added 2 more factories, slightly more population and slightly more resources to High Chapel’s states at gamestart
  • Added Sail Navigation tech to Shi at gamestart
  • Added Combat Language to New Canaan at gamestart
  • Added Scout Kits, Pre-Agriculture tech and the first Naval Module tech to Eureka at gamestart
  • Added the first two Infantry Perks, Pioneer Kits, Scrapbots, Fission Batteries tech and a slightly larger power armor and caravan equipment stockpile to Lost Hills at gamestart
  • Added Supply tech and slightly more unit xp and equipment to Guardians at gamestart
  • Added slightly more crossings to Idaho’s Snake River to better combine the frontlines of existing crossings
  • Added 5% more stability to both cartels at gamestart
  • Added Support Equipment, Ohm’s Law and 1 offmap Civilian Factory to Vault 37 at gamestart
  • Added a new idea to the Slags tree which is included in their later merged idea
  • Added Maximilian as an advisor for Ejército Mexicano after defeating him and changed the modifiers and costs of the Zapata and Moctezuma advisors slightly

Changed

  • Changed the Military Signing Bonuses caps decision to require less manpower to use and have a marginally adjusted modifier and cooldown
  • Changed the scavenging decisions for Eureka as well as some of the focuses in the initial tree to be stronger
  • Changed many Vault City focuses for Maier, Gordon and the Brain to be slightly stronger, faster or otherwise altered
  • Changed Arroyo to now have their “Exerting Influence” idea replaced with another with no debuffs upon resolving all 5 crises
  • Changed Arroyo’s early army buffs to grant additional bonuses to Infantry Defense
  • Changed many Arroyo focuses for the council branches to be stronger or altered
  • Changed the modifiers granted upon the Chosen One’s return for each council member’s years in charge to be stronger and properly scale linearly
  • Changed the Merrymen events for Arroyo triggered by Dmitri’s path to occur much more often
  • Changed several Lanius focuses to be blocked by the focus “To Dog City” rather than “Towards Dog City” to avoid being cut off by an automatically occurring bypass
  • Changed several Lanius advisors to be slightly stronger
  • Changed Lanius’s Beast of the East spirit to give more conscription
  • Changed some of Lanius’s optional early or post Hangdogs focuses to be stronger
  • Changed the Chiconet coring mechanic to cost less energy
  • Changed many focuses or traits for Tlaloc’s sons and Nuevo Aztlán to be stronger or have additional effects
  • Changed shared focuses for Tlaloc’s sons which previously gave robot research bonuses to instead add some sophisticated robot technologies up to Assaultrons and Sentry Bot Mk1’s
  • Changed Tlaloc’s sons to all start with an added offmap military and civilian factory
  • Changed the unique branches for the trees of Tlaloc’s sons to now all be 30 day focuses
  • Changed some shared focuses for Tlaloc’s sons to take 45 days instead of 60
  • Changed a large amount of focuses for the cartels to take 45 days instead of 60
  • Changed a majority of Costa Cafeinada and Petro Chico focuses to take 50 days instead of 60
  • Changed a small amount of Free Fighters focuses to take 45 days instead of 60
  • Changed a few focuses for the cartels, Costa Cafeinada, Petro Chico, Tlaloc and Free Fighters to be stronger or have additional effects
  • Changed the Flower Wars Izta/Aztlán spirit to grant more army experience
  • Changed many Nuevo Aztlán advisors to be slightly stronger, or on some outliers weaker
  • Changed many focuses for the second and third acts of New Canaan’s tree to be stronger or have additional effects, including two new capstone ideas
  • Changed most of the shared branches for Utah and Idaho generics to have stronger, added or adjusted effects alongside general fixes and improvements
  • Changed the events for many Utah or Idaho nations to be slightly stronger or altered
  • Changed the unique trees for Heaven’s Gate, High Chapel, Murtaugh Reformers, Lord’s Anointed and New Hammond to be stronger or otherwise improved
  • Changed the unique decisions for New Hammond and the Southern Idaho nations to be slightly stronger on average and function more properly
  • Changed New Hammond to start with a higher conscription law
  • Changed the Lost Hills/Alamo Chapter isolationist trade law to grant more stability
  • Changed many focuses all across the tree for Lost Hills to have additional or raised effects
  • Changed Lost Hills’ starting events to grant a tiny bit of political power and one more underground construction slot
  • Changed Lost Hills’ plasma schematics focus to also give a substantial research bonus
  • Changed Lost Hills’ focuses for council reform and for curing Maxson to cost less political power
  • Changed some Lost Hills’ political decisions and the dig deeper decision to cost less
  • Changed Lost Hills’ top left branch focuses to grant smaller but permanent buffs to infantry and power armor equipment instead of timed buffs
  • Changed the NCR/Lost Hills appeasement/support rally decisions to cost less
  • Changed many options for focus events and some direct focus rewards for Shi to be stronger
  • Changed New Reno’s Van Graffs path focuses to be slightly stronger or altered
  • Changed many Slags focuses to be stronger or have various quality of life improvements
  • Changed some Slags and Modoc modifiers to be slightly improved
  • Changed Two Sun’s Will Faster general to be slightly weaker
  • Changed some Two Sun focuses to be slightly stronger
  • Changed some Roach King focuses to be slightly stronger

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Version 17.04.23 for Hearts of Iron 4 (v1.12.1 - 1.12.12)

Major Features

  • A wide collection of additions or changes to the Eighties. This includes minor structural adjustments, new advisors, 3 new focuses for Flagman’s path, various new effects for existing focuses and decisions, and many quality of life or balance improvements for the paths particularly to lessen the punishment from the split with Thunderbirds. The more significant changes are also mentioned throughout the patch notes below.

Added

  • Added six new focuses to Guardians, primarily made up of tame effects for flavor
  • Added three new focuses to the Eighties path for the Utah Road War
  • Added or adjusted advisors and generals for Eighties and Thunderbirds
  • Added many more spawnable raider bands to the Thunderbirds when conquering the NCR
  • Added Recon tech, Anti-Tank Rifles and Tyre Profile tech to Eighties at gamestart
  • Added Bike tech to MacArthur at gamestart
  • Added Recon tech to Montana Chapter at gamestart
  • Added a small increase of resources to Montana Chapter at gamestart
  • Added the first Asymmetric Warfare tech and 5% Stability to Vipers at gamestart
  • Added the two intended leader traits to one of the Vipers’ events
  • Added starting production and slightly more starting building slots and resources to Eighties’s states at gamestart
  • Added slightly more starting resources to New Canaan, New Hammond and Eastport states
  • Added a battalion to Eighties’s starting motorized template
  • Added Fireteam equipment to Reservation at gamestart
  • Added a net increase of 300 manpower to Reservation’s starting pool
  • Added a tooltip to the Reservation Sub-Level 3 progress cap icon
  • Added tooltips to the Reservation's decisions removing sublevel-produced equipment
  • Added tooltips to Born Ghoul recruitment effects explaining where to find their assignment GUI
  • Added an event early in the Reservation tree to help explain some of the mechanics involved
  • Added a description to the Reservation Sub-Level 2
  • Added a new leader trait to Willem Clark in Reservation
  • Added 5% more production efficiency gain and 5 more flat caps to Reservation’s starting spirits
  • Added an effect to three NCR post-election Allgood focuses to lower the threshold for demands from the Followers
  • Added bypasses to "The Sierra Army Depot" and "Honorary Americans" if Eureka already annexed New Reno and Vault City respectively
  • Added a field marshal role to Patrocolus for Montana Chapter at gamestart
  • Added another military factory to Binary Counts at gamestart
  • Added a support robot template to Reclamation Army Depot at gamestart
  • Added a new flag for the Texas Chapter formable

Changed

  • Changed the Packers Arroyo crisis to begin 30 days later
  • Changed the generic Air Theorist to be stronger
  • Changed the values of some generic ideology, raider, settler and BoS advisor traits for balance
  • Changed some Tribal or Raider unit leader traits to be slightly stronger
  • Changed some Troll Warren advisors to be slightly stronger
  • Changed Eighties to start with one less research slot
  • Changed the Sacred Garage Eighties spirit to be stronger
  • Changed many Eighties focuses, particularly in the lower paths, to be stronger or have additional effects
  • Changed the focuses starting off the bottom Eighties paths to grant some offmap factories and overall stronger effects to help compensate for the split
  • Changed some early Eighties focuses to be faster
  • Changed the Thunderbirds to receive the rest of New Hammond’s states
  • Changed Thunderbirds to start with 5 automatically appointed advisors made up of the ones not chosen by the Eighties after their early conquests
  • Changed Reservation’s exchange decisions to be slightly stronger
  • Changed Nuclear Nellie’s strength damage to be slightly higher
  • Changed some of Reservation’s latest focuses for Willem to grant additional, adjusted or generally stronger effects and modifiers
  • Changed Reservation’s Horatio advisor to be stronger
  • Changed Reservation’s military exercises decision to have a shorter cooldown
  • Changed some Reservation focuses granting manpower or population to give marginally more
  • Changed the MacArthur focus “We’ll Bring the Fireworks” to grant the Red Glare Rocket Launcher since they already have Sophisticated Support tech
  • Changed MacArthur focus "A Better Future for a Better Nation" to grant bonuses to Exploitation techs since they already have Sophisticated Exploitation tech
  • Changed MacArthur’s Chicago School advisor to grant a small political power malus
  • Changed MacArthur’s starting research speed penalty to be slightly higher
  • Changed 3 early MacArthur focuses to grant slightly less XP
  • Changed MacArthur’s starting Gauss Rifles to Mass Drivers
  • Changed MacArthur’s "Right to Bear Arms" spirit to instead lower infantry equipment cost
  • Changed White Legs’ Happy Trails Caravan to be slightly stronger and to also be available to Eighties and New Canaan via focus
  • Changed Reno’s New Reno Arms and Renesco’s Pharmacy companies to be slightly stronger
  • Changed New Reno Arms and The Chop Shop to be available to Thunderbirds via focus
  • Changed Montana Chapter’s starting Militia template to be larger and no longer have Anti-Tank
  • Changed the experience of Montana Chapter’s starting units marginally
  • Changed Montana Chapter’s Theorist to give a greater doctrine research bonus
  • Changed some Patrocolus focuses and events in Montana Chapter to be stronger or altered
  • Changed some main branch Sisters of Steel focuses very slightly for balance
  • Changed the Storm Mongers focus “Divine Assistance” to grant tech boosts since they already have Intermediate Support tech
  • Changed some NCR Moore focuses and her economy laws to be slightly weaker
  • Changed a small amount of NCR Calhoun focuses to be slightly stronger
  • Changed a handful of NCR factories near Shady Sands to areas around Dayglow
  • Changed some Desert Rangers focuses to grant slightly less manpower or equipment
  • Changed some focuses or events for Vipers, Heaven’s Gate and Troll Warren to be slightly stronger or have additional effects
  • Changed The Last Patrol to get additional Power Armor and Infantry research bonuses
  • Changed Santa Anna’s army modifiers to be slightly stronger and no longer remove the +10% conscription factor from Combined Armada
  • Changed the Chiconet Nation Automated Warfare theorist to be stronger
  • Changed New Canaan’s “Peace Through Arms” and “Rebuild and Regroup” focuses to be stronger
  • Changed New Canaan’s caravans spirit to grant 5% more trade opinion
  • Changed New Canaan’s first Jeremiah Rigdon focus to be 7 days like its counterparts
  • Changed the Legion focus "Rebirth of Phoenix" to require actually owning North and South Phoenix
  • Changed NCR focus “Treason! Treason!” to now kill General Drummond as well as Kimball
  • Changed Costa Cafeinada’s event for the NCR, “The Lease of Two-Harbour”, to refer to the current NCR leader dynamically to account for if Allgood is dead
  • Changed some of New Reno’s top-leftmost focuses to take slightly less time to complete
  • Changed one focus in the Shared Nevada tree to have a different icon

Fixed

  • Fixed some MacArthur events unintentionally firing more than once. Please report any we may have missed
  • Fixed the Reservation project GUI’s progress bar not moving the right distance
  • Fixed very many various bugs or oversights across many Eighties focuses or events
  • Fixed the Colonel's Fate event to actually remove Ellen Santiago as a general if certain choices are made
  • Fixed Eureka’s “Prioritize Army Training” decision from claiming to use 20 Navy XP but only taking 10
  • Fixed a bug causing AI Mojave Territories to sometimes not take focus “Make Our Final Preparations”
  • Fixed Navarro Enclave focus “Protectors of Civilization” from missing it’s focus icon shine

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Version 09.04.23 for Hearts of Iron 4 (v1.12.1 - 1.12.11)

Added

  • Added an effect to turn Missoula into an economic node to MacArthur’s Missoula Market focus
  • Added Fission Batteries and CnC bot techs to MacArthur at gamestart
  • Added starting production lines to MacArthur at gamestart
  • Added a port to one of Coal Consortium’s states at gamestart
  • Added Glider tech to Navajo at gamestart
  • Added Glider tech to Shi at gamestart
  • Added 5 additional Naval Module technologies to Shi at gamestart
  • Added a 10% research boost to Light Hull research to Shi’s unique conscription law
  • Added 3 additional ships to Shi’s starting fleet

Changed

  • Changed the thumbnail on all platforms to a higher resolution and quality
  • Changed the Khans core on Bitter Springs to instead be owned by a new, separate “Mojave Khans” off-map tag, fixing many bugs resulting from checking for cores of Northern Khans or other interactions
  • Changed the Ace Death chance factor to 0.05, up from 0.03, in line with Vanilla 1.12.12
  • Changed Air Wing XP from air exercises factor to 0.125, up from 0.08
  • Changed some trade nodes to start with slightly lower development levels
  • Changed Arroyo’s trade node to start with a slightly higher development level
  • Changed the Sub-Level 2 modifier for Reservation to grant 5% less Factory Output in exchange for 10% more Production Efficiency Gain
  • Changed Shi’s unique Infantry Weapon designer, Red 888 Guns, to be stronger
  • Changed some focuses for Shi to be slightly stronger
  • Changed Shi’s Lo Pan Temple focus’s Special Forces research bonus to be stronger and also be usable on Power Armour
  • Changed some focuses for the Portmasters, non-Intervention path in Eureka to grant stronger effects and army buffs
  • Changed Portmasters Eureka’s The Fearsome Bear focus to be available far sooner (June 2277) in exchange for Against Goliath focus having the old date check (January 2279)
  • Changed some early Navajo focuses to grant additional political power and stability
  • Changed Navajo’s capital to start with slightly more building slots
  • Changed the starting Stormmongers spirit’s production efficiency gain malus to be decreased
  • Changed the starting events and Slave Artisans focus for Stormmongers to be slightly stronger
  • Changed Stormmongers to start with 5% more Stability
  • Changed Navajo to start with 5% more War Support
  • Changed MacArthur to start with 5% less Stability
  • Changed many focuses in the top half of MacArthur’s tree to have slightly altered effects or balance
  • Changed MacArthur’s top left Air branch to grant stronger bonuses overall
  • Changed many focuses in the Patrocolus branch, top left branch and top left branch for Montana Chapter to have slightly altered effects or balance
  • Changed many MacArthur advisors to have adjusted costs and modifiers.
  • Changed all MacArthur’s advisors with no trait to use a new trait for their modifiers
  • Changed the localisation for MacArthur’s Anti-Brotherhood High Command advisor to use a custom tooltip in order to condense its modifiers
  • Changed MacArthur to now have access to the War Propaganda decision
  • Changed MacArthur’s starting research speed malus to be slightly higher
  • Changed Yellowstone’s Illusion of Danger spirit to grant 5% more Core Attack

Fixed

  • Fixed multiple Air Doctrines being accessible at once under certain conditions
  • Fixed MacArthur’s unique unit leader traits not being added to the Santiagos correctly
  • Fixed MacArthur’s unique unit leader trait buffing division speed to use terrain bonuses condensed via a tooltip in order to properly function
  • Fixed MacArthur’s The Call of Duty focus incorrectly checking for the awaiting orders flag
  • Fixed MacArthur’s Winds of Wyoming focus requiring the NCR to be alive due to an error
  • Fixed some focuses for MacArthur which granted air doctrine tech bonuses to correctly grant cost reductions instead
  • Fixed a Reservation state modifier affecting monthly population which cannot be modified in states
  • Fixed an event for MacArthur using the same option text twice
  • Fixed a national spirit for Stormmongers affecting the state scoped conscription modifier
  • Fixed Reservation idea description localisation to no longer have visible placeholder text
  • Fixed NCR investment decisions to only fire once per nation and not fire for nations it's at war with
  • Fixed an effect adding 40% compliance instead of 0.4% in MacArthur's focus tree
  • Fixed the trigger on MacArthur Eyebot scripted GUI button
  • Fixed a Eureka event that was supposed to add caps instead of remove them
  • Fixed Special Agent Johnson not getting removed when MacArthur civil war starts
  • Fixed MacArthur’s Jeffrey Sun advisor being a research advisor instead of cultural
  • Fixed some NCR events being labeled as "major" and firing for every nation

Removed

  • Removed 1 starting Military and Civilian factory from MacArthur
  • Removed Automation tech and Naval Communication tech from MacArthur at gamestart
  • Removed a proportion of MacArthur’s starting Gauss and APA stockpiles

Technical Changes

  • Changed some focus orders for Montana Chapter’s AI strategy plans
  • Changed Montana Chapter’s AI Strategy Plans to be separated in code to prevent interference between the two
  • Changed AI to research some redundant equipment less often
  • Changed Shi to take its Red 888 Guns designer more often
  • Fixed various typos in MacArthur, Eureka, and Stormmongers
  • Fixed some duplicate trait definitions

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Version 07.04.23 for Hearts of Iron 4 (v1.12.1 - 1.12.11)

Major Features

  • Added the complete expanded MacArthur focus tree
  • Added Stormmongers focus tree
  • Added The Reservation focus tree
  • Added new overhauled focuses based on country leader to the NCR Roaring Economy branch, including new focuses for Kimball, Allgood, Hayes, Moore and Calhoun
  • Added new focus tree branches to the Mojave Territories focusing on the NCR Civil War and its aftermath
  • Added Free State of Mojave nation and tree which can be formed by Mojave Territories
  • Added a new additional focus tree branch to the Eureka Navarro Enclave path following the conquest of the NCR
  • Added 3 brand-new Air Doctrines focusing on the many challenges involved in building an airforce in the wasteland and encompassing themes of speed and aggression, self-preservation and safety or disruption and asymmetric engagement respectively
  • Significant changes to the Naval Designer in order to fix its many GUI bugs or issues, bringing with it reconfigurations to naval module slots and designing ships
  • Various minor quality of life changes to technologies, including Naval tech adjustments, minor Spec Ops and Support Company tweaks, small Enforcer tweaks and more. The full changelog for these can be found here: https://pastebin.com/9De5q1DS

Added

  • Added some new loading screens and restored the Lanius Planning art from 3.0 as a loading screen
  • Added Anti-Tank Rifles to the Gun Runners caps organization market
  • Added a leader description for Cho Bang in Lone Star
  • Added two cosmetic techs for Metal Mouths in Enforcer gear
  • Added tooltips to Vault City Gordan path foci needing specific country flags
  • Added Industry Planning technology to Dam Busters at gamestart
  • Added Recon tech, Logistics tech and the first Asymmetric Warfare tech to Standing Rock at gamestart
  • Added one offmap Military Factory and the second Anti-Tank technology to Santa Anna at gamestart
  • Added one offmap Military Factory to Vault 37 at gamestart
  • Added a single outpost to the Dam Busters capital at gamestart
  • Added slightly more demolitions equipment to 215th’s starting stockpile
  • Added 5% War Support to Rio Grande at gamestart
  • Added various improvements to Texan Brotherhood’s AI behavior
  • Added scripting disincentivizing, decreasing or under the right conditions removing the likelihood of hostile interactions between Rio Grande and Texan Brotherhood should Rio have elected Guerra or Rosado
  • Added AI scripting incentivizing Rio Grande and Texas/Texan Brotherhood to assist one another with lend lease, volunteers or other resources should Guerra or Rosado establish diplomatic ties with them
  • Added AI scripting improving Texan Brotherhood’s focus choices and handling of their early wars
  • Added AI scripting incentivizing Mojave Territories to assist the NCR in their wars against Rapids and The Divide if Operation Sunburst is over and other conditions are correct
  • Added adjusted AI scripting to the southern Nevada nations to accelerate their wars slightly
  • Added a victory point, Puerto Libertad, to the Suneater uprising to help give them a fighting chance
  • Added an additional +50k caps to the Money is Power focus for Lanius

Changed

  • Changed the penalty for low War Support to grant slightly less of a non-core attack and defense malus
  • Changed TV Town’s starting infantry units to have 4 battalions, up from 3
  • Changed some augments to be slightly stronger
  • Changed TV Town’s starting Out of Supply penalty reduction reduce Supply Consumption directly instead
  • Changed some early TV Town focuses to be marginally stronger and slightly adjusted Runner support bonuses to come earlier overall
  • Changed a small amount of Santa Anna focuses to be marginally stronger or take less time
  • Changed Santa Anna’s starting templates to be slightly better
  • Changed the Spymaster settler advisor trait to grant other bonuses in place of the additional operative slot following the previously added caps decision as a means for every nation to gain another operative slot
  • Changed various bonuses to motorized equipment which granted soft attack to grant different modifiers instead now that motorized equipment lacks a soft attack stat
  • Changed the modifiers or cost of some advisors for the NCR, Eureka, and brotherhood nations slightly
  • Changed the Legion’s Rejection of Automation spirit to also penalize Electronics Research slightly
  • Changed the Legion’s modifiers from Legion with a State and their top right Army branch slightly
  • Changed the Vault City event “Whistling the Rule of Change” to now grant a wargoal on New Reno if the Van Graffs are in charge
  • Changed the NCR focus for The Divide to also work if its core land is owned by puppet or ally
  • Changed several NCR puppet tree focus effects for balance
  • Changed some Standing Rock focuses and Shappa Wagner’s Kit Fox Warrior leader trait to be stronger or have altered focus times
  • Changed some Free Fighters focuses to be stronger or have reduced focus lengths
  • Changed some miscellaneous Rio Grande focuses to be slightly stronger
  • Changed Paullus’s raiding events on Rio Grande to start slightly later
  • Changed the Roach King’s starting trait to give marginally more Recovery Rate
  • Changed Reclamation Army Depot’s starting leader trait and spirits to be slightly weaker
  • Changed Reclamation Army Depot’s starting Stability and War Support to be 8% less
  • Changed the generic settler Bringer of Civilization trait to also grant +5% Planning Speed
  • Changed the generic tribal nation spirit Sacred Lands to give slightly smaller bonuses
  • Changed Santa Anna’s starting leader trait to grant +10% War Stability, up from +5%
  • Changed 215th’s starting leader trait to grant an attack bonus and an organization malus
  • Changed the Cartel Nation spirit to grant larger buffs to intel
  • Changed the Dam Busters starting spirits to grant more conscription and less energy capacity
  • Changed the TAA to start with one less Military and Civilian factory in their capital and one more starting offmap Civilian factory
  • Changed Lone Star’s Establish Dominance over the I-10 focus to not be available until 2278
  • Changed Hayes’s New Necropolis focus and Allgood’s Northern Shield, Brotherhood Diplomacy and Followers in Government focuses to be slightly stronger
  • Changed the Guardians focus Outer Sanctum to be slightly stronger
  • Changed some focuses for Texas Brotherhood and the Provisional Republic of Texas to be stronger, or on rare occasions weaker, and have reduced, or on rare occasions increased, focus times
  • Changed the Texan Brotherhood’s restoration decision to grant smaller penalties and have a reduced time to complete and remove said penalties in exchange for an upfront caps cost

Fixed

  • Fixed the Ultra Luxe focus in the New Vegas tree was missing its shine
  • Fixed the Lost Hills event about Navarro to no longer imply it fought a war with itself
  • Fixed advisor localisation for Adonai of the Hangdogs
  • Fixed Big Grass missing general portraits
  • Fixed the Final Feast not having a name when that gamerule is activated
  • Fixed Chained Choir’s music titles not being localized
  • Fixed Robot City’s Child events having no names
  • Fixed a couple Eagle Rock market decisions
  • Fixed a custom tooltip for a Rio focus
  • Fixed Packers to have tribal country flag
  • Fixed some typos for Rio Grande, Texas and Eureka

Removed

  • Removed Implant technology from Eagle Rock

Technical Changes

  • Changed Standing Rock ai to pursue the left side of Asymmetric Warfare instead of Trooper Warfare
  • Changed some NCR AI scripting to function better
  • Changed the AI’s handling of robot templates to function better
  • Changed some aspects of frontline AI to be more intelligent
  • Changed the AI to prioritize certain engineering and support technologies slightly better

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Version 01.04.23 for Hearts of Iron 4 (v1.12.1 - 1.12.11)

Major Features

  • Added several major graphical and user interface improvements. We look forward to your feedback!
  • Added trees in New Victoria and Port Maw to let two mortal enemies finally scrap it out (highly requested)
  • Another round of minor tech and system balance changes mostly focused on targeted adjustments. The full details can be found here: https://pastebin.com/GLGnsf5m

Added

  • Added additional scavenging results for a new timed national spirit and new tech bonuses, as well as replacing some existing broad tech bonuses with two more specific bonus options
  • Added additional crossings and ports in some southeastern Texas provinces
  • Added a new unique leader trait and advisor role to Cho Bang for Lone Star and Provisional Republic of Texas
  • Added leader trait Stout Defender to Cho Bang at gamestart
  • Added Basic Ballistic Weaponry and 5% Stability to Lone Star at gamestart
  • Added a new idea to one of Lanius’s first events which is removed after the first five New Mexico wars
  • Added the first tier of Enforcer tech to Lanius at gamestart
  • Added Basic Ballistic Weaponry, Bike tech, Logistics tech, 10% Stability and 5% War Support to Santa Anna at gamestart
  • Added 10% Stability and 5% War Support to Rio Grande at gamestart in exchange for the Rio in Flames focus now granting -5% Stability instead of +5% Stability
  • Added 15% War Support to Tlaloc at gamestart
  • Added 5% War Support to Navarro Territories at gamestart
  • Added Support Equipment and CnC Scrapbots to Arroyo at gamestart
  • Added 200 additional manpower to Navarro Territories at gamestart
  • Added the first tech from Asymmetric Warfare to Painted Rock at gamestart

Changed

  • Changed Default Stability and War Support modifiers to now be oriented around 50% correctly, meaning debuffs start below 50% and buffs start above 50%
  • Changed the modifiers for low or high Stability and War Support to accommodate the above
  • Changed the max World Tension War Support impact from 20% to 15%
  • Changed tension generation from state annexation and war goal generation to be lower
  • Changed Consumer Goods reductions from generic Subject/Master decisions to instead provide flat amounts of caps
  • Changed the Followers of the Apocalypse to grant 5% less Monthly Population now that their old decisions are restored
  • Changed the modifiers of some design companies for balance
  • Changed the values of economic law node income modifiers somewhat
  • Changed the node caps income multiplier from node value to be reduced by roughly 17%
  • Changed many miscellaneous starting spirits for nations to be weaker or slightly adjusted
  • Changed starting leader traits for Santa Anna, Ouroboros and Big Grass to be slightly stronger
  • Changed some focuses, modifiers or events for Alamo Chapter to be slightly weaker or altered
  • Changed the EPA focus from Allgood’s first branch to grant a stronger overall effect
  • Changed some focuses in the NCR’s Mojave and Vote of No Confidence branches to be adjusted for balance
  • Changed the effect values and focus lengths for some NCR focuses in the first Allgood and Kimball branches
  • Changed some NCR focuses for Hayes to take different times with a net focus time reduction
  • Changed some NCR focuses for Hayes to be slightly stronger or adjusted in their effects
  • Changed the Hayes focus requiring an ally with Sophisticated Air to also accept owning the land of the Shi as a condition
  • Changed Lanius’s early conquest focuses to now require small amounts of command power to take
  • Changed many early Lanius focuses to be slightly stronger or altered
  • Changed some advisor traits for Lanius to be slightly stronger
  • Changed the requirements for the Towards Dog City focus bypassing to be more specific to slightly reduce the frequency of locking oneself out of focuses due to the automatic bypass
  • Changed some focuses and modifiers for TAA to be slightly weaker or altered
  • Changed the TAA’s starting additional stockpile to be slightly smaller
  • Changed starting resources for some Alamo, Ironmongers and The Persuant states to be marginally lower
  • Changed one of the two starting modifiers for The Persuant to grant slightly more speed in exchange for a percentual entrenchment penalty
  • Changed the Economic Knowhow character trait to be stronger
  • Changed many focuses in Lone Star to have improved balance or effect changes for quality of life
  • Changed many focuses for Lone Star and Hand Warband to be shorter and adjusted some Hand Warband focus effects to compensate
  • Changed the starting production lines for Lone Star to be expanded
  • Changed some Lone Star states to start with more building slots
  • Changed the Field Medic generic advisor trait to be stronger
  • Changed the New Reno Christopher Wright advisor trait, the Macarthur Markham advisor trait and the Vault Nation Vault Defender advisor trait to be marginally weaker
  • Changed the Ranger unit leader trait to grant smaller Spec Ops bonuses
  • Changed the Texas Economic Union bonuses to also benefit building slots
  • Changed the Legion Office of Slavery business to cost 150 instead of 100 political power
  • Changed the starting modifiers of Cypher Warband and the First Peoples nations to be stronger
  • Changed some modifiers as well as the robot focuses for Ouroboros to be stronger
  • Changed some Montana Chapter focuses in the top left branch and leader specific branches to be slightly weaker or stronger
  • Changed the Supply Consumption reductions from Roach King’s modifiers to be greater
  • Changed some focuses and modifiers for Rio Grande’s Guerra Path to be slightly stronger
  • Changed some focuses in the shared Lynette/Maier Vault City branch to have altered, stronger effects including better buffs or incentives for Enforcers
  • Changed the Vault City lynette focus unlocking implants to also grant 3 25% research bonuses for the technology
  • Changed some specific country Justify Wargoal Time reductions to be smaller
  • Changed two focuses in the central branch and several focuses in the rightmost branch for Hangdogs to be adjusted for balance, mostly including buffs
  • Changed WARDEN’s capstones to grant slight additional effects
  • Changed an option in one of Santa Anna’s starting events to be marginally stronger
  • Changed Santa Anna’s unit terrain bonuses to also benefit defense somewhat
  • Changed the starting units for Desert Rangers to have marginally less experience
  • Changed the starting templates for Navarro Territories to be larger

Fixed

  • Fixed the Texan Economic Union accidentally starting with +2% to political power instead of -2%
  • Fixed two MacArthur advisors mistakenly costing 10 instead of 100
  • Fixed Desert Rangers starting with more Support Equipment than intended due to a coding error
  • Fixed the Vault-Tec medical training advisor role penalizing monthly population rather than improving it
  • Fixed the starting Four Fathers national spirit accidentally increasing stability instead of decreasing it
  • Fixed some missing or erroneously assigned technology categories

Removed

  • Removed 5% Stability from Texan Brotherhood and Montana Chapter at gamestart
  • Removed 10% War Support from MacArthur at gamestart
  • Removed 3% War Support from Caesar’s Legion and Big Grass at gamestart
  • Removed 5% War Support from Ironmongers at gamestart
  • Removed Tool Procurement tech from Desert Rangers at gamestart
  • Removed 1 starting Civilian Factory from a TAA state at gamestart
  • Removed 300 of the 500 additional starting manpower from Lanius at gamestart

Technical Changes

  • Fixed minor oversights in the prior patch’s adjustments to AI behavior and made additional improvements, particularly to research and political power spending
  • Changed some aspects of nation specific AI for Lone Star, Texas Brotherhood, Gente Del Sol, Tlaloc and Troll Warren to be improved

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Version 21.03.23 for Hearts of Iron 4 (v1.12.1 - 1.12.11)

Major Features

  • A round of balance passes have been done on many background parts of the game and unique units given the current health of tech and unit balance overall. Changes include quality of life for many unique units, minor adjustments for robots and changes for many background defines or values pertaining to industry or armies. Full details can be found here: https://pastebin.com/iu9S4UiD

Added

  • Added an event for Wild Wasteland allowing the Legion to acquire a certain, especially talented general after taking the Mojave
  • Added a Melee Weapon Manufacturer and two new Air Designers for Fighters and Bombers
  • Added a different trait for New Vegas’s Benny advisor for players without La Resistance
  • Added Combat Language and the first Encryption tech to Navajo at gamestart
  • Added the second tier of Naval Invasion tech to Last Patrol at gamestart
  • Added an additional Augment slot to TV Town at gamestart
  • Added supply caravans and recon company tech to TV Town at gamestart
  • Added 5% more War Support to the NCR at gamestart
  • Added 1% consumer goods and -5% caps income to the NCR at gamestart via their economy modifier
  • Added +5 Maximum Command and +5% caps expenses to the NCR at gamestart via their army modifier
  • Added additional scripting to the AI for NCR and Last Patrol to help with the handling of their early wars somewhat
  • Added additional scripting encouraging a Vargas-aligned Desert Rangers to pursue joining the NCR much more quickly as AI
  • Added an additional province to the railway in Sons of Kaga to remedy it being disjointed
  • Added tribal visibility tech to the starting focuses of Legion paths that receive technologies from the tree, alongside explanatory tooltips and slight focus prerequisite adjustments
  • Added a militia template to Far Son so they’re not managing the garrison with Spec Ops
  • Added a tooltip for WARDEN to explain the Processing Power requirement for their final decision.
  • Added basic vehicle techs to 39 nations.

Changed

  • Changed the “Cities: Skylines” achievement to instead require a finite amount of development decisions
  • Changed Compliance Gain bonuses from occupation laws and a majority of country modifiers or advisors to be smaller or changed from flat to percentual bonuses
  • Changed Compliance Gain to receive small flat increases both for being at peace and for having claims on the state
  • Changed Resistance Target reductions from most occupation laws to be 5% less
  • Changed the Resistance Target reduction for a state having a claim to be 5% greater
  • Changed Resistance to demand slightly less suppression per percent
  • Changed a majority of nations to start with slightly (or in the case of some outliers, significantly) less war support or stability depending
  • Changed World Tension generation to be 20% less from all sources
  • Changed unit Caps Expenses to be 8% higher
  • Changed War Support to change Stability by up to -20% when at war rather than up to -15%
  • Changed War Support to grant up to +40% Justify War Goal time when below 50%
    Changed the base value for production efficiency growth to be 10% lower
  • Changed Army Leader XP gain to be marginally slower
  • Changed Radiation Storms and Extreme Heat to penalize Supply Consumption less
  • Changed many generic decisions, primarily stability or war support related decisions, to be slightly weaker, have higher cooldowns or be otherwise altered
  • Changed volunteer capacity bonuses for some nations to be smaller
  • Changed some miscellaneous focuses or events to grant off-map factories rather than factories in a state
  • Changed AI Vault City to pursue the Lynette path slightly more often by default
  • Changed some TV Town augments to grant slightly stronger or altered effects
  • Changed some early TV Town focuses to have adjusted lengths or slightly stronger effects
  • Changed TV Town to no longer start with advisors granting organization opinion
  • Changed TV Town to start with flat maluses to organization opinion
  • Changed the modifiers for TV Town’s starting spirit and Sandman spirit somewhat
  • Changed the starting Power Armor units for Eureka to start with slightly worse equipment
  • Changed the Research Site P-1 spirit for Washington Brotherhood to be slightly weaker
  • Changed some advisors, focuses and national spirits for Maxson Chapter to be slightly weaker or otherwise altered
  • Changed some focuses for the Malpais, Lanius and Cult of Vulcan Legion paths to be stronger or altered
  • Changed some focuses for the Kings path in New Vegas to be stronger or have additional effects
  • Changed some focuses for Navajo to be stronger or have additional effects
  • Changed the NCR Dollar currency to grant 5% less of a bonus to Trade Tariffs
  • Changed some focuses for the NCR’s Redding and California Way paths to be stronger or slightly altered
  • Changed some states for the NCR to have less resources as well as less or more victory points in order to shift more VP’s from the southern parts of the nation to the northern parts
  • Changed the first Shi focus for the NCR to give a slightly stronger effect
  • Changed a handful of NCR focuses for Kimball, Allgood and Hayes to be marginally stronger to compensate for separate nerfs or marginally weaker as part of said nerfs
  • Changed the NCR’s Roaring Economy focus to also grant 10% surrender limit
  • Changed the NCR’s Mama Van Graff advisor to grant an additional -5% Caps Income on both her potential traits
  • Changed some early news events for the NCR to grant small effects
  • Changed the Hub crisis event for the NCR to also reduce the development of the state’s node
  • Changed the Army Reform decision for Allgood’s NCR path to grant slightly more significant debuffs
  • Changed some election decisions for the NCR to have slightly increased costs
  • Changed the Maxson Chapter final Vault 0 event to grant less resources and building slots
  • Changed Mojave Chapter’s starting “Elijah’s Determination” spirit to be slightly weaker
  • Changed many aspects of WARDEN to be weaker and no longer have an overabundance of modifiers or techs. Changes are comprehensive.
  • Changed K-9 Army to also apply to robots, allowing WARDEN to focus on its actual strong suit
  • Changed Heavy Infantry bonuses for WARDEN to boost suppression and defense
  • Changed WARDEN’s Processing Power research speed modifier to be weaker
  • Changed K-9 army to now increase unit supply use, army training time and Dog equipment cost. Feed your dogs.
  • Changed WARDEN to no longer have access to Cybernetics
  • Changed WARDEN’s Robocop decision reworked for NEW man made horrors beyond your comprehension
  • Changed WARDEN to no longer receive Power Armor beyond tribal or Vault-Tec variants
  • Changed the rewards from WARDENS initial brotherhood decision to be split so infiltration rewards something different.
  • Changed Colossus changes nations on the WARDEN civil war event now so people who cheat can still get it in charge, cheaters.
  • Changed WARDEN to have slightly less access to advanced motorized technology
  • Changed the population and building slots from restoring Denver to be lower
  • Changed the Last Patrol’s starting units and production to include demolitions instead of fireteams
  • Changed some focuses for the Hardin path for Operation Sunburst in Mojave Chapter to be slightly stronger
  • Changed some focuses for Robot City to be weaker or slightly altered
  • Changed Robot City to start with additional modifiers to justify time and enemy justify time
  • Changed some focuses from the Shared Cascadia tree to be slightly stronger or weaker
  • Changed Santa Anna to start with 5% more Conscription Factor via his national spirit
  • Changed some of Alamo Chapter’s starting and wartime emergency focuses to be slightly weaker
  • Changed Alamo Chapter’s Hardliners spirit to grant 5% less factory output

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Version 08.03.23 for Hearts of Iron 4 (v1.12.1 - 1.12.10)

Major Features

  • Sizable performance improvements made. Measurements from early to mid game indicate a reduction to CPU usage of roughly 10%. Results will vary between sessions and hardware.
  • Added 12 new achievements and tweaked or removed some achievements impossible without cheats or exploits for the benefit of completionists.
  • Another set of background balance changes refining 4.1.16’s tweaks. This includes additional slight tweaks to robots and their doctrine, buffs to Asymmetric Warfare, adjustments to many unit leader traits and support company tweaks. The full list can be found here: https://pastebin.com/bkwMk3ER

Added

  • Added the mistakenly omitted Standing Rock event upon blowing up Mount Rushmore
  • Added an additional minor technology for Enforcers following Riot Gear
  • Added two new generic air design companies
  • Added a new Portrait for Hecate of Ouroboros! Animated!
  • Added a new flag and country color for Wright in Reno
  • Added a new tech category, Combat Support Technology, for future use
  • Added minor defense maluses to mud and extreme cold weathers
  • Added two previously unfinished Followers decisions intended for unlock by focuses in the Allgood path for NCR
  • Added Basic Vehicle Tech to Iron Alliance at gamestart
  • Added Pre-Agricultural Tech to Standing Rock at gamestart
  • Added a victory point to a Highland Watch state which lacked one
  • Added 1 naval base to Maxson Expedition and Montana Chapter and 3 to Navarro Territories at gamestart

Changed

  • Changed the Greatdive trade node to now be located in Rosebud
  • Changed trade opinion and influence to scale more gradually
  • Changed the Air Volunteer cap to be somewhat more forgiving
  • Changed many Standing Rock focuses to be slightly stronger or tweaked
  • Changed many Hand Warband focuses to be slightly stronger or tweaked
  • Changed the Cyamus Asina Army Chief for Hand Warband to use different gfx
  • Changed Lone Star’s Research Advisors to be slightly stronger
  • Changed the stats for Caesar’s Legion’s starting generals slightly for balance
  • Added economic and research advisor roles to Aurelius for Caesar’s Legion
  • Changed some volunteer bonuses for Free Fighters, Caesar’s Legion and the NCR to be slightly weaker
  • Changed some focuses in the first Allgood branch and right portion of the Bear Roars branch to have marginally adjusted effects
  • Changed many Mirelurk Tribe doctrine bonuses to be for Outsider Warfare
  • Changed the length of several The Cause focuses to be shorter
  • Changed The Cause’s ATA focus to be accessible earlier
  • Changed The Cause’s starting spirit to grant less Recruitable Population
  • Change Olympus Tribe’s starting temporary debuff to be slightly higher
  • Changed some focus effects for Broken Coast to be slightly stronger or altered
  • Changed the modifier for one Itza advisor trait for balance
  • Changed a Montana Chapter focus which gave Plasma Weapons tech to instead grant the schematics and a research bonus
  • Changed Far Son and Highland Watch to both have slightly more units at gamestart
  • Changed the modifiers for one Maxson Expedition spirit
  • Changed Santa Anna’s focus requiring ownership of Armaggeddon to be available if you ally with Rio
  • Changed Navarro Territories’ starting units to be slightly stronger
  • Changed some focuses for Old Country focuses to be slightly stronger or altered
  • Changed Texas Brotherhood’s AI to time its wars on Gator Maws and Desperados better so as to not be stalled as frequently
  • Changed Strathcommune to receive slightly less justify wargoal time reductions
  • Changed generic tribal focus tree icons
  • Changed Attrition from Radiation Storms to be lower
  • Changed AI Logic for Advisor and Idea choices to place far less extreme emphasis on high flat values
  • Changed some AI Templates to use support companies more properly

Fixed

  • Fixed a crashed related to the OOB loaded by the New Reno focus “The Queen of Reno”
  • Fixed the California, Arizona, and Colorado unifiers not receiving the Unifier Spirit at gamestart
  • Fixed non removable advisors being removable due to changes from vanilla 1.12.8
  • Fixed some opinion modifiers for government and ideology being out of sync
  • Fixed an oversight causing Lost Hills to not retain any Special Forces Capacity modifiers across its wage laws by moving some of said modifiers to Lost Hills Logistics
  • Fixed Akigahai not becoming a corps commander during the “Falling Star” event (if Ruler path) by removing her promotion from “The United Front” focus.
  • Fixed a Strathcommune focus that did not properly give core cost reduction
  • Fixed a Strathcommune focus that didnt work without a tech
  • Fixed a Arroyo focus adding Plasma Equipment to stockpile rather than Ballistic Weapons as intended
  • Fixed Santa Anna not receiving Zapata’s Alamo Chapter event properly
  • Fixed a bug for Caesar’s Legion that blocked the main tree after the civil war
  • Fixed Old Country mistakenly starting with portrait-less generic advisors
  • Fixed AI for nations with cavalry not prioritizing those units over other special forces properly

Technical Changes

  • Changed effects granting wargoals and claims on another nation's core states to no longer give claims on impassable states. This should help prevent unintended consequences from impassable changing hands to third party nations automatically

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Version 06.02.23 for Hearts of Iron 4 (v1.12.1 - 1.12.10)

  • Fixed a doctrine tech in Automated Warfare which incorrectly gave a far larger Hardness modifier than intended

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Version 26.01.23 for Hearts of Iron 4 (v1.12.1 - 1.12.9)

Major Features

  • Fixed some effects which could lead to a crash for players on Mac or other Unix systems. This is in accordance with the 1.12.9 Hotfix by Paradox. Mac Players: Please let us know if issues persist

Added

  • Added a crossing for Stoon to fix their starting states being disconnected

Changed

  • Changed the Hangdogs decision to break into Boulder Dome to have less extreme requirements
  • Changed some focuses in the Hangdogs tree to have shorter completion times and adjusted some modifiers and effects in the tree slightly to accommodate the change
  • Changed one starting Military Factory for Hangdogs to a Civilian Factory
  • Changed Troll Warren’s conscription laws to only remove the research speed penalty rather than grant a bonus
  • Changed Troll Warren’s conscription laws to grant bonuses to Breakthrough and Outsider Warfare research speed
  • Changed Khans AI to never reject the Followers once they spread there
  • Changed the AI for many Utah and Idaho nations to prioritize their unique focuses slightly more

Fixed

  • Fixed Twin Mothers not teleporting units properly after losing to Lanius
  • Fixed the Chosen One to no longer can be swapped for another leader after his glorious return
  • Fixed AI White Legs to now annex Tar Walkers in the peace conference
  • Fixed Shale being sent on vacation by CALIX
  • Fixed the Hangdogs decision for breaking into Boulder Dome not firing the intended event

Technical Changes

  • Changed NCR triggers for some leader related focuses

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Version 13.01.23 for Hearts of Iron 4 (v1.12.1 - 1.12.8)

Major Features

  • Extremely significant performance improvements made. Measurements from early to mid game indicate a reduction to CPU usage of more than 25%. Results will vary between sessions and hardware
  • Reworked Hangdogs and WARDEN shared focus tree. Additional branches and focuses have been added for both nations, slightly expanding the tree overall, while certain focus paths have been reworked, moved or had their requirements altered
  • Fixed an issue resulting in the update to 30 Maximum Building Slots not functioning properly, and adjusted the State GUI to fit all 30 slots accordingly. 30 Slots is now officially the maximum for a state
  • Significant round of balance changes, including rectifying a very significant fuel-related vanilla HOI4 bug, a significant change to doctrine tactic counters, universal decreases to conscription from laws or higher penalties for later stage conscription laws for every nation, industry tech changes and many Caps related tweaks. The full list of tech or system related changes can be found here: https://pastebin.com/jCPmXQpf

Added

  • Added new gamerules for Desert Rangers, Navajo, Chained Choir, Ouroboros and Mojave Territories created by Dots
  • Added new idea icons and descriptions to most Hangdogs/WARDEN ideas
  • Added new focuses and icons to Hangdogs/WARDEN tree
  • Added the unlock for the Military Heritage tech to the second starting event of The Last Patrol
  • Added a tooltip for the Military Heritage unlock to both the tech and the events which grant it
  • Added the Resource Production tech to Rogue Rangers at gamestart
  • Added 1 additional military and civilian factory and slightly more slots to Reservation at gamestart
  • Added starting Anti-Tank and Demolitions production lines to Reservation
  • Added a second stage of the Vault City Lynette robot production cost spirit to the Robotic Caches focus
  • Added CnC-Bot tech and 5% more War Support to Protectron Security Hub at gamestart
  • Added 15% Bipedal Robot Research Speed to Protectron Security Hub’s starting spirit

Changed

  • Changed Decimation to be re-enabled by default via a new option which disables any accompanying state population changes
  • Changed the penalties from Radioactive terrain and some weather to be slightly higher
  • Changed the frequency of weather on certain terrains slightly
  • Changed Crossings in much of Southern Mexico as well as the Chained Choir and Last Patrol border to allow for more fluid and sizable fronts
  • Changed the times of most Nueva Aztlan focuses from 60 to 50
  • Changed the population, building slots, starting factories and resources for the Itza, Aztlan, Tierra De Los Tzotzil, Costa Cafeinada and Honduras slightly for better balance
  • Changed Paullus’s starting stability from 15 to 35
  • Changed Vault City’s research group and many others to start slightly weaker
  • Changed Vault City’s puppet tree to grant a smaller bonus to the nation’s research group
  • Changed the victory events for Caps Raids by Raider nations to grant small amounts of Stability, or political power if at 80% Stability
  • Changed MacArthur’s Pacification mechanic from the Coring Button to be allowed for states which border other pacified states rather than only states that border cores
  • Changed many focuses and modifiers for Aurelius’s Legion path to be stronger
  • Changed some focuses and modifiers for the Vulpes and Lanius Legion paths for balance
  • Changed the Navajo Spec Ops units spawned by the Legion’s vassal decisions to both start at max experience and have larger combat width
  • Changed Southern Nevada resource distribution slightly, including reduced water
  • Changed Arizona resource distribution to be slightly more sensibly placed and replaced some water sources with energy
  • Changed the effects and requirements of focuses in the Desert/Rogue Rangers Purification Station branch
  • Changed the Opinion Modifier for being in the same faction from +50 to +75
  • Changed the Opinion Modifier for having a different ideology from -10 to -5
  • Changed some Robot specific fuel consumption modifiers in national spirits to instead modify all army fuel consumption due to a vanilla bug
  • Changed the bonuses of the Military Heritage techs to be slightly lower
  • Changed the bonuses of some Legion Reward Techs to be slightly higher
  • Changed the starting leader trait for Snowmads to give 5% less Supply Consumption reduction
  • Changed the second starting spirit for Mad Trains to give 0.5% more Reinforce Rate
  • Changed the starting population and factories of Snowmads and Mad Trains for balance
  • Changed the Victory Hits leader trait from the Generic Raider tree to be slightly weaker
  • Changed the multi-stage idea granted to nations created by the Unifier Gamerules to have both its stages expire one year later
  • Changed the Archbishop Daegar advisor for Lanius’s Cohort to grant slightly more Stability
  • Changed some early focuses for Lanius’s Cohort to be slightly stronger

Fixed

  • Fixed an occasional crash caused by a decision for Eighties after changing the name of their starting template
  • Fixed a bug causing Site Y to not be properly annexed by the Nebraska Unifier Gamerule
  • Fixed some focuses in the White Legs tree having improper triggers
  • Fixed Modus not properly appearing in the event for “Contact the President” focus
  • Fixed Vault City’s AI strategy not working due to focus renames
  • Fixed Shi’s “Navarro Farms” focus available trigger not functioning properly
  • Fixed a focus for Eighties taking 14 days instead of 7
  • Fixed missing localisation for a Vault City event
  • Fixed missing localisation for some demolitions equipment in specific locations

Removed

  • Removed certain redundant triggers in unit leader traits for performance purposes

Technical Changes

  • Implemented the backend code for a Montana Enclave faction for future use
  • Changed the Followers Demand mission and Scavenging Rescue mission to be manually checked for and fired externally rather than working off country flags in order to improve performance

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Version 06.01.23 for Hearts of Iron 4 (v1.12.1 - 1.12.8)

Major Features

  • Winter Wonder Wasteland will no longer be set to spawn Polar Soviet by default. See you all next year!
  • Significantly adjusted and improved the effects or strength of many focuses for the generic Settler, Raider and Tribal trees
  • Very significant round of adjustments made to tech and combat balance. Changes include raising the strength of the Reconnaissance stat, increased research ahead of time penalty, tweaks to Conventional and Asymmetric Warfare, air attack and cell usage adjustments, buffs to Dogs and Transport Planes and much more. Full details can be found here: https://pastebin.com/nNjxPKUi

Added

  • Added research slots to various nations to keep them more consistent with the rest of the mod or if an extra slot would make them more interesting and fit their flavor
  • Added a new civil war event for Vulpes Legion, where Vulpes meets the greatest spy of Mojave
  • Added -50% Coring Cost for Las Granjas to one of the Legion post-conquest focuses
  • Added 1 Dockyard, a minor Naval Tech and the 2nd Invasion Tech to the Legion at gamestart
  • Added additional river crossings for the Colorado River near Rapids and Tohono Nation
  • Added a new industry focus to Hayes’s NCR branch
  • Added NCR puppet names for Nevada and Utah nations
  • Added a new Wild Wasteland event for Shi by L Blanco
  • Added Lawkeeper Upgrade Techs to Patrolmen
  • Added Motorized all the way up to cars to Patrolmen
  • Added a starting Arms Factory to Patrolmen to match their starting production queue
  • Added factories and manpower to Passkeepers’s capital to compensate for their state control changes
  • Added starting Special Forces perk to Cowboy Country at gamestart
  • Added Lawkeepers and Upgrade Techs to Cowboy Country
  • Added the first Conventional Land Doctrine tech to Cowboy Country at gamestart
  • Added Wyatt The Demon as a Unit Leader, the Two Sun Clients spirit and 5% stability for Two Sun at gamestart
  • Added bypasses for Vault City’s wargoal focuses that lacked them
  • Added a bonus of 20% compliance for Shi in the event where they annex Fusang
  • Added slightly more building slots for Arroyo and Gente at gamestart
  • Added slightly more buildings slots and population for Navajo at gamestart
  • Added offsets to some Surrender Limit bonuses to prevent the limits from reaching 100%

Changed

  • Changed the maximum number of building slots in a state from 25 to 30
  • Changed the research ahead of time penalty to 115% per year, up from 100%
  • Changed Coring Costs to be lower from some sources and also factor strategic value of the state
  • Changed many conscription laws to have higher or altered penalties at high levels
  • Changed the highest generic Trade Law to export 5% more resources
  • Changed the values for many other generic laws slightly
  • Changed a large majority of puppet laws to have adjusted effects and to generally grant less factories to the overlord
  • Changed War Reparations and Resource Rights to cost 33% more in peace conferences
  • Changed War Reparations to grant 25% of Civilian Factories, down from 40%
  • Changed the Militarize Society decision to grant more War Support per Stability
  • Changed the wing sizes for some aircraft
  • Changed the Planning skill on unit leaders to grant 0.5% less planning speed per level
  • Changed Radioactive Waste terrain to give slightly higher penalties
  • Changed wargoal justification time or cost reductions for targets at war to be slightly lower
  • Changed the resource distribution for much of Nevada as well as Eighties’s territory to have less water, more of other resources and generally adjusted placement
  • Changed Passkeepers from Tribal to Settler
  • Changed Pursuant from Settler to Raider
  • Changed Slags to also have the Settler Tech tree on top of the Army tree
  • Changed McBride from Passkeeper to Dredger control
  • Changed the Hoover Dam border war to cut terrain and fort modifiers down to 20%
  • Changed the NCR’s economy laws to have adjusted effects and require gradual advancement through specific focuses when Allgood, Kimball or Hayes
  • Changed Allgood to no longer be allowed to take the NCR’s Free Trade equivalent after taking the focus which downgrades it
  • Changed some later NCR focuses for Kimball and Hayes to also raise their economy law
  • Changed the order and strength of many NCR focuses for Hayes (including within his events) and a few focuses for Allgood and Kimball
  • Changed some bonuses on Mojave Territories’s starting spirits to be reduced
  • Changed Texas Arms Association to now start on a new, gamestart-exclusive puppet law similar to their unique one when re-puppeted instead of (mistakenly) the Free State puppet law
  • Changed Texas Arms Association to start with Basic Ballistic Weaponry, additional stockpiled equipment and an off-map civilian factory to compensate for their new starting puppet law
  • Changed Rio Grande’s capstone focus for the RGRB branch to give slightly less resources
  • Changed Rio Grande to start with slightly reduced and rearranged factories
  • Changed Deadline unit voicelines from Ghoul to Monster
  • Changed Cowboy Country unit voicelines from Mexico to Settler
  • Changed Cowboy Country unique spirits to be more legible and effective
  • Changed Cowboy Country’s Formable to grant Sophisticated Special Forces and Infantry on formation
  • Changed Cowboy Country to also start with 2 Lawkeepers and a Lawkeeper template
  • Changed Cowboy Country’s Formable to grant Sophisticated Infantry/Spec Ops and additional cores in exchange for being harder to take
  • Changed Gente’s bonus weapon production modifiers from the Legion branch to be reduced
  • Changed some Desert Rangers advisors and their capstone focus to be slightly weaker
  • Changed Desert Rangers’s purification station focuses to be stronger and easier to attain
  • Changed the effects of many starting Legion advisors and spirits to be stronger or otherwise slightly altered
  • Changed some rural Legion states to have slightly more building slots
  • Changed Legion’s Focus for Caesar’s Army Tree to buff Motorized Infantry alongside normal Infantry
  • Changed many Malpais Legion focuses to be slightly or significantly stronger
  • Changed Legion’s “The Army of the Lord” focus to buff normal Demo and Fireteams instead of PA demo and Fireteams as they could not access Power Armor Tech
  • Changed Two Sun’s Will Faster’s Unit Leader level to match his starting stats and started him with the Desert Fox terrain trait
  • Changed one of Two Sun’s advisors to no longer have the same Trait as another
  • Changed Two Sun’s Invitation Focuses from 30 days to 15 days
  • Changed Two Sun’s “Race Track Construction Crews” idea from 10% infrastructure construction speed to 30% (reduced after the “Dreams Fulfilled” focus is completed)
  • Changed New Reno’s starting events to have altered and overall weaker effects
  • Changed some of New Reno’s weaker starting advisors to be slightly improved
  • Changed some early New Reno Broken Brothers focuses to be slightly stronger and some others to be slightly weaker
  • Changed the strength of Vault City’s “The Servant Class” idea
  • Changed Vault City’s “A Long Time Coming” focus time from 60-45 days
  • Changed some of Vault City’s wargoal focuses from puppet to the standard wargoal given on a nation’s cores
  • Changed Vegas’s “Motor Runner” military high command advisor’s modifier from 0.1 experience gain factor to daily experience gain
  • Changed Vegas’s decisions to join factions from 30 to 10 days and made it so they cannot attempt to join multiple times if rejected
  • Changed the strength and modifiers of Vegas’s “Omertas”, “Consigs” and “White Gloves” ideas
  • Changed Vegas’s “False Khaganate” idea from +20% reinforce speed to +10% reinforce speed
  • Changed Vegas’s “The Joker” idea from 0.1 daily elite support to 0.15

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Version 24.12.22 for Hearts of Iron 4 (v1.12.1 - 1.12.7)

  • Updated

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Version 06.11.22 for Hearts of Iron 4 (v1.12.1 - 1.12.5)

Fixed

  • Missing flags on the last part of the Varina tree to regain the necronomicon caused hidden focuses to not appear as you could not regain the necronomicon

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Version 27.10.22 for Hearts of Iron 4 (v1.12.1 - 1.12.4)

Major Features

  • Changed many factors for war score and peace conferences in an effort to improve their functionality. Note that some issues players have found with them can only be fixed on Paradox’s end. Furthermore, keep in mind that these are relative to the current version of OWB which already had changes made compared to vanilla. The changes are listed in detail below.
  • Lowered the cap for peace action costs
  • Cut the rate at which the cost of contested bids increases in half
  • Increased the total amount of war score distributed between the victors
  • Dramatically increased the war score gained from casualties taken and enemy manpower killed from sinking ships to accommodate OWB’s much lower manpower values
  • Increased the war score gained from strength damage inflicted upon the enemy
  • Increased the war score gained from capturing provinces for the first time
  • Increased the cost discount for taking core states
  • Increased the cost discount for taking a puppet’s core states on their behalf
  • Increased the cost discount for taking claimed states
  • Increased the cost discount for taking states that you occupy
  • Reduced the minor cost penalties on people nations for taking states and puppeting to be mostly negligible
  • Slightly reduced the cost penalty for taking cores of another peace conference participant
  • Added a cost penalty for taking states claimed by another peace conference participant
  • Adjusted some cost modifiers relating to major status to grant a smaller increase or reduction
  • Reduced the AI’s desires to annex exclave states considerably
  • Slightly increased the AI’s desire to puppet exclave states
  • Slightly increased the AI’s prioritization of nearby states
  • Increased the likelihood for the AI to fold when contesting the bid of a player

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Version 22.10.22 for Hearts of Iron 4 (v1.12.1 - 1.12.4)

  • Compatibility with Hearts of Iron IV Patch 1.12
  • Disabled the old achievement system and converted over to the new one provided by Paradox
  • Setup division commander mechanic to function for owners of BBA (Notes: the division unit details menu portraits are not all configured yet. We will add more portraits over time)
  • Setup functionality for Unit leader medals. (Notes: They currently use vanilla GFX, names, and stats but we will introduce Fallout themed medals over time)
  • Significant optimizations made to some code to improve performance. Should see a rough 20% reduction to CPU usage in the early game, but results may vary between different sessions and hardware
  • Expansive general balance changes to not only units and tech but also many of the game’s overall systems, in part to accommodate By Blood Alone. 

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Version 27.09.22 for Hearts of Iron 4 (v1.11.1 - 1.11.13)

Added

  • Added two new decisions and one event for WARDEN

Changed

  • Rebuild Tibbets Prison Decision is now technically possible to complete thanks to one of the new decisions.
  • Localization tweaked on several events and decisions to be more consistent with possible gameplay outcomes or just flow better.
  • Rare Event for Diana to promote Colossus to be in charge of Hangdogs territory now uses the new dynamic tag, enabling the puppet to use some, but not all of the decisions.

Fixed

  • A lot of typos. I shouldn’t have copied “Colosssus” so many times.
  • Colossus is now properly transferred so the decision to restore it correctly make them a leader, fixing bug reported earlier today

Removed

  • WARDEN Doesn’t ruin Twin Mothers forever now. That was just a little too dark and mean spirited for me, and doesn’t make sense with Doki’s focus tree.

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Version 26.09.22 for Hearts of Iron 4 (v1.11.1 - 1.11.13)

Added

  • Added global news events about the results of the NCR elections
  • Added Nordikon claims on subminds lands
  • Added leader descriptions for Shale, Juggernaut and Keats
  • Added Vault-Tec Calling decisions for Rotpurgers and The Old Country
  • Added a new portrait for Goddard
  • Added Paullus to Mexican nation, so he now can freely declare war on them
  • A Whopping 26 new decisions and around 13 new events relating to WARDEN to explore its origins and start recruiting the people of Colorado
  • Added new Ending event to Chained Choir focus “The Palace” to add a bit more of a proper ending.
  • Added New Track that plays upon completion of Chained Choir focus “The Palace”
  • Added a Dead Horses war goal in the Timekeepers tree
  • Added quality of life changes to the Timekeepers

Changed

  • Reduced the cost of Redding focuses that remove Sheriff/Worket uprest from 150 pp to 50pp and made it free for AI
  • Changed KLA and IMO starting leaders to be in charge of all parties, instead of generic leaders
  • Adjusted Cult of Lupa volunteers (scream at Sentro, if it’s not working properly)
  • Paullus Warband now uses generic legion portraits for unit leaders
  • Changed Maxson chapter puppeting Lanius through a focus to puppeting Blue Rose Socitety instead
  • WARDEN now inherits several advisors from the Hangdogs on peace deal if they win
  • WARDEN’s starting units now have CNC robots, so their organization shouldn’t be quite as pathetic
  • Added a little easter egg victory point to Colorado in its accurate geographic position
  • Motorized implants now affect Motorized Enforcers as well, affecting all nations with Implant access
  • Gaius Magnus now becomes a unit leader upon arriving to Paullus Warband, instead of later in the tree
  • Edited descriptions of Chained Choir starting ideas to properly represent current lore.

Fixed

  • Fixed Hangdogs not annexing WARDEN properly
  • Fixed Paullus not having caps
  • Fixed missing icon in the shared vault branch
  • Fixed missing loc and effects for Metis decisions
  • Fixed a few issues with Robot City foci regarding WARDEN and Lanius. Hopefully. (ping Violet if you find anything else)
  • Robot City can no longer join the Texan Economic Union if they are already in a faction
  • Fixed Dead Horses Impassable Terrain bug

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Version 19.09.22 for Hearts of Iron 4 (v1.11.1 - 1.11.13)

  • Added Maxson Expedition focus tree
  • Added Metis Congress focus tree
  • Added Robot City focus tree
  • Added Chained Choir focus tree
  • Added Executives focus tree
  • Added Old Country focus tree
  • Added Eagle Rock country with new tree
  • Added Timekeepers country with new tree
  • Added Vault 27 with new tree
  • Added shared vault tree to Vault 27, Executives, and Timekeepers
  • Fixed and adjusted temperature patterns for every single region of the map
  • Changed the formula for caps expenses to be partly flat and partly exponential, increasing them slightly for everyone but far more significantly for large armies
  • Adjustments and refinements to the tech changes of the previous 4.0.x patches. This includes buffs to Agriculture and Resource Generators, tweaks to Fireteams and Demolitions, slight bumps to standard Infantry and Robots and general quality of life improvements. The full changelog can be found here: https://pastebin.com/LRd3ea0A

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Version 02.09.22 for Hearts of Iron 4 (v1.11.1 - 1.11.13)

Major Features

  • Massive optimization improvements
  • A 4th, smaller round of balance changes focused mostly on refining previous patches alongside tweaks to some unique techs, many increases to research time, some tweaks to buildings and some new decisions unlocked by some techs. The full changelog can be found here: https://pastebin.com/ydBx8TxW

Added

  • Added links to OWB Wiki and Reddit in the pause menu, also updated the icons for buttons with links
  • Added a new generic decision for spending command power and 3 new caps decisions unlocked via researching specific techs in industry and engineering
  • Lupa and Baggers should now send volunteers to nations at war with Lanius
  • Added a warning for Republic of Three Republic’s focus Stepping On the Roach to notify Roach King nation of war being justified
  • Added a gamerule and ai weights for Rotpurgers
  • Added sophisticated special forces tech to Pleasantdale.
  • Added a few air-related technologies to Unbound and Storm Mongers at game start, alongside some equipment to boot.
  • Added an option for Lynette to choose and alliance with the Bishops in her Reno focus
  • Added air bases to Storm Mongers capital.
  • Roach Nests now give half as much Radroach Equipment as they give manpower (1800 Manpower for example means you get 900 Roach Equipment!)
  • Added a bunch of new OOBs for 5.0 region by Sentro
  • Added a new starting general for RRG
  • Added an event allowing Vault City to invite Shoshone to become their protectorate once they are no longer in danger of being killed by Bone Dancers and enough time has passed
  • Added claims on The Stretch, Corroded Fields, Vernon and Matador City for Cypher Warband
  • Added flavor events for Calhoun upon annexing the Legion
  • Added slightly more factories and population to Broken Cost at gamestart and some bonuses to their starting idea
  • Added slightly more population to the Montana Chapter at gamestart
  • Added effects to some of Shi’s debate events depending on who is chosen to be supported
  • Added 1 more military factory and slight bumps to the starting national spirits for Mojave Territories
  • Added a trigger requiring Lanius’ Cohort to own Dog City before making it their capital
  • Integrated "Old World Blues: The Bear Economy Uses Dollars" submod by Wagoo#1489
  • Added industry and military branch to the NCR puppet tree
  • Added focuses for NCR Puppets: Fourways, Baggers and Sky Reavers
  • Added 1 more research slot for Reno on start

Changed

  • Changed infrastructure to give half the bonus to resources in a state and also slightly over double the bonus to fuel capacity
  • Changed infrastructure to now affect the construction speed of Radar Stations, Anti-Air, Coastal Forts, Bunkers, Outposts, Supply Nodes, Naval Bases, Air Bases, and (for futureproofing) Railways
  • Changed Coastal Forts to cost as much as Outposts
  • Buffed Gold Hound and Lupa's national spirits
  • Buffed some focuses and advisors for Rio Grande republic and adjusted some focus lengths
  • Buffed some of the focuses and national spirits for Arroyo
  • Buffed some of the focuses and national spirits for Ouroboros, as well as Hecate’s traits
  • Adjusted some generic decisions and caps decisions for improved balance
  • Changed exodus refugees to give a marginally higher stability penalty and cost marginally more to assimilate or send away
  • Changed economy laws to now cost 150 political power
  • Adjusted many of the generic army related laws to be more flavorful and balanced and attractive in the case of those which were not very useful
  • Changed Three Rivers’ tree to be much shorter and nerfed some focuses to accommodate the faster pace of focus completion
  • Changed caps wages ideas to cost slightly more political power and give a smaller bonus to special forces capacity
  • Adjusted NCR’s and Caesar’s starting techs and modifiers and a decent portion of the NCR tree for balance and quality of life purposes
  • Changed the penalty to Unifier nations to affect more modifiers and allow for gradual mobilization over a few months before the remainder of its penalties are removed
  • Adjusted many of the focuses for NCR’s civil war paths for quality of life and improved balance
  • Adjusted the Troll Warren garrison law to be more balanced
  • Changed colors for Lanius and Vulpes Legion
  • Changed New Reno to now be able to call in NCR to their wars after completing their main expansion branches
  • Changed some ai weights to no longer be set to a default option with historical focuses set to on
  • Changed the coring mechanic to scale less aggressively based on the country’s core population but have a higher base cost
  • Changed Operation Sunburst preparation to give slightly less Reinforce Rate
  • Changed Organization opinion to give a smaller discount or bonus to sell price
  • Adjusted the amount of resources for many states primarily those in California, Oregon, Utah and Nevada
  • Adjusted some of the major businesses slightly following previous changes
  • Changed ‘Malstrom Air Force Base’ into ‘Malmstrom Air Force Base.’
  • Unlocked Pleasantdale’s division templates.
  • Changed the “Pacific States of America” formable for Hayes to the “New American Republic”
  • Forming the Free States of Nevada now requires you to be independent
  • Broken Brothers branch in Reno now blocks other political branches
  • Changed starting Riperult units for ai
  • Adjusted the starting units, tech and resources for Sons of Kaga for better balance
  • Merged Biggar into Great Stampede
  • Nerfed CES_vulcan_chariots_idea idea, which goes under then names "My Way or the High Way", "The Hammer and the Anvil" and "The Cult of Nas Spreads"
  • Incorporated territory puppet law now gives 50% mils to the overlord instead of 75
  • Changed the Rogue Ranger’s local leader trait to the ferocious loyalty trait

Fixed

  • Fixed infinite manpower and divisions to summers federation
  • Fixed the NCR gamerule not working properly
  • Fixed some NCR modifiers being given in both the Army of the Republic modifier and a separate national spirit at the same time due to an oversight
  • Fixed issues with the Shi gamerule occasionally leading it to function incorrectly
  • Fixed a bug allowing raids to target impassible territories for border wars
  • Fixed a bug preventing the research of later tiers of horse equipment
  • Fixed a typo in “Settle the Mojave” focus for NCR
  • Fixed Strathcommune’s Six Front War focuses being occasionally inaccessible
  • Fixed the scripted peace for Iron Alliance and Lanius vs Hangdogs not working properly and allowing Iron Alliance to take other states outside of what they’re promised
  • Fixed the Apostles focus tree’s center path being blocked by a faulty trigger
  • Fixed the Hubologists path in Eureka being available to all post-Navarro paths
  • Fixed a typo in Indigestion event for Eureka
  • Fixed Broken Coast’s New Victoria raiding units spawning in wrong locations
  • Fixed several Modoc Magistrate triggers for Vault-City not working
  • Fixed Tzotzil’s focus tree not showing up
  • Fixed "No More Reservations" focus for Navajo being bypassed when it shouldn’t
  • Fixed Caps Income mapmode not working
  • Fixed the wrong name for the Arroyo State
  • Fixed some ai flags telling nations to use certain doctrines and units not being set properly
  • Fixed old Thradd formable still being available
  • Fixed Moore being locked out of the “External Affairs” focus
  • Fixed Lord’s Anointed being locked out of removing the religious schism
  • Fixed Marrow Drinkers not having prerequisite vehicles tech
  • Fixed Mojave Territories using old province IDs for effects
  • Fixed NCR not getting claims on Oregon in its respective focus
  • Fixed the Texas Arms Association from getting locked out of their left branch
  • Fixed minor localization issues in the NCR focus tree
  • Fixed Nightkin Future focus having no cost

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Version 08.08.22 for Hearts of Iron 4 (v1.11.1 - 1.11.12)

Main Fix

  • Fixed a crash caused by AI strategies referencing deleted tags

Additional Fixes

  • Fixed Eureka “Sell Excess Convoys” not removing convoys
  • Fixed capitalization for Implant Technology names
  • Fixed NCR decision “Murphy Supports Workers” description to reference Murphy instead of Hayes
  • Fixed loc typos in description of “City 318” focus for 215th

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Version 06.08.22 for Hearts of Iron 4 (v1.11.1 - 1.11.12)

Major Features

  • Added models for: Behemoth, Mirelurk, Sentrybot & more!
  • Integrated Minor Nation Ideas submod by Commander_Vex#2255
  • Integrated Wolf Queen's Rise submod by Commander_Vex#2255
  • A third round of balance changes to tech and units, potentially the final huge one for a while. A summary of the changes can be found below and the full changelog can be found here: https://pastebin.com/WCKVkkQg
  • Research Ahead of Time penalty increased from 0.6 to 1.0 and base research cost itself decreased by 15%. Some specific categories of techs given slight increases or decreases.
  • 4 New Units added: Motorized variants of Recon, Medical Chems, Logistics and Maintenance.
  • Anti-Air and planes given huge changes. AA will be more effective at shooting down planes but less effective at reducing CAS damage without further upgrades or other sources of Air Attack. CAS missions and planes both made less effective at base, Strategical Bombers and Blimps given slight buffs.
  • Breakthrough for Energy, Ballistic and Melee equipment made more comparable, Spec Ops and Power Armor given minor positive adjustments, enforcers given a handful of small nerfs to defense, breakthrough and speed.
  • Increases to Hard Attack for Anti-Tank, Fireteams and Demolitions and decreases to organization. Some piercing values increased for dealing with high armor early on. Demolitions also slightly buffed. Power Armor Support also given more scaling into the late game.
  • Small buffs to Dogs, Chems made to also grant recovery rate to divisions, Recon and Maintenance adjusted. Logistics equipment capture ratio replaced with Initiative to be a mix of normal logistics and base game signal companies.
  • Small nerfs to Motorized Enforcers and buffs to Motorized Demolitions and Fireteams. Small buff to Tanks alongside nerfs to Vehicle in-between techs.
  • Robots given higher reliability, recruitable population cost on efficiency techs slightly reduced.
  • Miscellaneous adjustments to land doctrines as well as the Perks and Doctrine School for players with No Step Back. Includes additions of the Initiative and Coordination stats from No Step Back, quality of life changes to Radios and many fixes to malfunctioning doctrine effects.
  • Adjustments to many minor techs. Communication techs now grant Coordination, Agriculture and Habitation techs made more effective, resource generation buildings such as Foundries given buffs to base production.

Added

  • Added a custom gamerule and detailed AI strategy and path weights for the New California Republic, New Reno and Eureka
  • Added new advisors to the set of generic advisors given to Settler, Tribal and Raider nations by default
  • Added two more options to make people angry in Redding
  • Added more content for Eureka’s hubologist path
  • Added proper support company units with custom icons for motorized maintenance, medical chems, logistics and recon
  • Added unit icons for the 3 CnC attachments and tooltips explaining them for new and returning players
  • Added a decision for Lonetree when Wild Wasteland is turned off that grants rewards for controlling certain states without granting the actual Longtree formable nation that is Wild Wasteland only
  • Added a starting idea to Chemult Station as well as a unit leader description and a decision reward for defeating Bone Dancers
  • Added a new in-between tech to the Air tech tree and changed Transport Gliders to only require Tribal Air Tech to unlock
  • Added a portrait for Free Man (you fool!)
  • Added a new flag and a cosmetic name for Van Graffs in Reno
  • Added ideology icons for Sun Dogs, Van Graffs and Lambda Tribe
  • Added a new cosmetic tag for TV-Town!
  • Added scavenging to Lost Hills which can now be unlocked by completing a specific focus
  • Added ability to get scientific industry for Lost Hills which can be unlocked by completing a number of focuses
  • Added off-site civilian workshops reward to several focuses in Lost Hills tree
  • Added sophisticated robot technology to the Reclamation Army Depot
  • Added a military theorist to Vault City
  • Added bypasses to a large amount of wargoal focuses so if you own the land of the nation you are taking it from it will bypass
  • Added flags and cosmetic names for the Vault City puppets: Yakuza, Vipers, S’lanter, Slags, New Reno, Modoc and Jackals
  • Added Moore as a field marshal when she takes power in the NCR
  • Added a cosmetic name for Shi, when they join the NCR
  • Added some missing puppet flags for the NCR
  • Added a new unit leader in focus "Mutant Integration" for the NCR
  • Added generic portraits for a Midwestern Brotherhood culture! Now in use in: The Cause, Washington Brotherhood, and Montana Chapter
  • Added a new formable for Shi elites path
  • Added an unique ideology icon for the Steel Rangers
  • Added Basic and Intermediate Vehicle Tech to Highland Watch at gamestart as intended
  • Added a decision for Max Sec to join the NCR if Arroyo doesn’t exist
  • Added a leader for Regulators in Eureka
  • Added formables for the Electorate
  • Added cores on all of New Reno core states for NCR in "Another Seat in the Congress" focus
  • Added to Lost Hills state’s starting industry
  • Added implant equipment and caravan equipment to the Metal Mouths
  • Added intermediate vehicle tech back to Caesar’s Legion
  • Added a description to New Hammond’s glass production idea
  • Added settler PA tech level to Bank End Bandits
  • Added Arroyo and Eureka to the “Strengthen Nations” section of custom gamerules
  • Added a script that makes many of the targets of Thunderbirds request and accept military access from each other when both at war with them
  • Added a scripted focus order for MacArthur AI to make them act more intelligently
  • Added supply nodes to states in Baron’s Eyrie
  • Added more population and building slots to some states in Oregon, Nevada and the Rio Grande Republic
  • Added 2 military factories to the Navarro Territories in the east at gamestart

Changed

  • Changed and overhauled the focus rewards for the NCR, including focus length changes, many buffs or quality of life tweaks and an unlockable 5th research slot from the focus The Bear Roars
  • Changed and largely buffed many of the advisors for the NCR
  • Changed Radio equipment in the Trooper Warfare section of the Conventional Warfare doctrine to be unlocked for production 2 doctrine techs before your units begin to require it
  • Changed many focuses in the Heaven’s Gate tree to be stronger and more varied
  • Changed a portrait for Keene in Jacobstown
  • Changed the effects of almost all of the Design Companies, Major Businesses and Pre-War Businesses to be more balanced and unique
  • Changed, and in some places overhauled, the effects of all the unit leader traits for balance
  • Changed the effects of many of the generic advisor traits
  • Changed many of the AI’s priorities for research and production to be more sensical and intelligent
  • Changed ownership of some provinces in Colorado to make the borders of Withered Dogs look nicer
  • Changed some of the effects and focus lengths for many focuses in the New Reno and Vault City trees as well as the NCR and Vault City puppet trees
  • Changed the costs of organization equipment to be slightly higher and scale in discount from opinion much slower
  • Changed the effects of some generic caps decisions and organization opinion decisions slightly for balance
  • Changed non core manpower values for outsider laws
  • Changed a few icons to remove image artifacting
  • Changed the political power cost of Lost Hill’s political and paladin recruitment focuses to be half of what it was before
  • Changed some focuses in the lost hills paladin branches to give slightly different rewards
  • Changed TV-Town’s first few focus branches so that it’s easier to complete
  • Changed paladins to use implants

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Version 29.06.22 for Hearts of Iron 4 (v1.11.1 - 1.11.11)

Major Features

  • Large, wide-reaching balance changes made.
  • Increased vehicle research times to adjust for them being lower than intended
  • Plane equipments all moved back one year, increasing the initial ahead of time penalty
  • Support Robots granted greater defense, breakthrough and hardness. Bipedal and Thruster Robots given lower production costs, more varied stats and higher piercing/hard attack and soft attack respectively
  • Combat Robots made slower but with higher defense, breakthrough, hardness, soft attack and cell usage
  • CnC Robots made much cheaper. Stats adjusted to prevent them from decreasing divisions stats too heavily
  • Super Heavy Robots given significant increases to stats and cost
  • Infantry equipment granted higher defense, breakthrough and production cost. Energy weapons granted higher air attack and melee granted less piercing
  • Decreased enforcer equipment cost and reliability and added defense
  • Spec Ops Defense lowered slightly to accommodate above changes, alongside marginally lower armor and piercing
  • Power Armor granted additional slight defense increases and much higher armor for the first few techs
  • Significantly increased Fireteam and Demolition Piercing. Granted an additional 30% modifier to piercing on top of this to their battalions specifically as opposed to support. Adjusted the organization of Fireteam and Demolition Battalions from negative to 0
  • Anti-Tank made marginally more expensive with greater hard attack
  • Anti-Air granted slightly higher piercing, Dogs made cheaper, Chems and Logistics slightly improved
  • Reduced base motorized speed and vehicle speed buffs from techs. Granted higher stat penalties to combat motorized variants
  • Slightly increased Tank Armor and slightly decreased supply use, production cost and breakthrough
  • Miscellaneous doctrine adjustments. Right side Automated Warfare will now make robots less reliant on CnC robots for org, instead using them a little more for their stats

Added

  •  Added unit leader tooltips for New California Republic military branch
  •  Added gamerules for Vault City, Montana Chapter, Shi and Arroyo
  •  Added AI doctrine/unit type sets to every nation which lacked them
  •  Added custom AI path weighting and focus strategy plans for Vault City, Shi and Arroyo
  •  Added more ideology icons for New California Republic
  •  Added conscription laws to all the 5.0 nations which lacked some or all of them
  •  Added a new Communications tech category to top path engineering techs for use in AI research weights and future developer or submodder use
  •  Added a new CnC robot tech category for future developer or submodder use
  •  Added starting units for Baja State
  •  Added AI Strategies to Caesar and NCR which both encourage building more civilian factories early
  •  Added an AI Strategy to Hangdogs/Warden to encourage them to build more military factories after their civil war
  •  Added a new set of starting units for Loid’s Ministry, including tanks
  •  Added a second starting idea to Mad Trains which grants reinforce rate and less attrition
  •  Added 2 infrastructure to every starting Mad Trains state
  •  Added some icon and leader portraits for S’Lanter
  •  Added mini rework for Moore path
  •  Added a new flag for Allgood, after he wins the elections
  •  Added new law icons
  •  Added a hidden effect and tooltip to Big Grass at gamestart which converts manpower to robobrains on a monthly basis
  •  Added more starting factories and building slots to Big Grass, Whitecourt
  •  Added more starting manpower and units to Whitecourt, Iron Confederacy, Commonwealth Remnants and VermillionWainwright
  •  Added the option to strengthen Desert Rangers, Guardians, 215th, Sons of Kaga and TV Town at gamestart
  •  Added +1.00% conscription and +2000 max fuel to Dam Busters starting ideas, as well as more population and the resource generation tech at gamestart
  •  Added stockpiled ballistic guns, 1 more military and civilian factory, a starting production line of Mass Drivers and more building slots to Bismarck at gamestart
  •  Added starting idea to Olympus Tribe for the first 3 months that prevents accepting volunteers
  •  Added 1 more civilian factory to a White Legs focus
  •  Added small buffs to some MacArthur, Montana Chapter and Heaven’s Gate focuses
  •  Added more starting industry techs, state population and factories to Heaven’s Gate
  •  Added a new flag for Navarro Territories
  •  Added an option for Calhoun to invite Navajo in his faction, if they revolted against Caesar
  •  Added Snowmobiles to Snowmads/Mad Trains
  •  Added West Coast Supermutant models
  •  Added Legion Special Forces model
  •  Added Midwestern power armour model to WBH and MNC
  •  Added Desert Ranger special forces and infantry model
  •  Added building slots and population to some states in Nevada
  •  Added a focus for Calhoun to ally with Graham's Canaan
  •  Added error checking for a clamp variable in the NCR election code
  •  Added starting units, factories and a starting idea to Protectron Security Hub
  •  Added a strategy path for the Shi to push them to join the NCR faster.

Changed

  • The Battle of Hoover Dam is Back, Baby!
  • Changed Unifier nations to core all controlled states.
  • Adjusted miscellaneous AI research weighting to improve their priorities when researching techs
  • Changed AI Mojave Territories to always join the New California Republic Civil War
  • Lanius now can’t become independent while at war
  • Changed Montana Chapter AI to declare simultaneous wars on Metal Mouths, Havre and Storm Mongers far less frequently
  • Increased the strength of some miscellaneous generic advisor traits
  • Baja State now uses NCR puppet system
  • Moore now attacks BOS faster and cheaper
  • Nerfed some of Eighties’ early game national spirits
  • Changed some of the focuses in the two mutually exclusive early-game paths for Eighties to improve balance between the two
  • Adjusted the Uranium City starting idea to have more drawbacks and an inability to manually core states
  • Adjusted the starting units, factories, ideas and AI behavior for Far Son/Highland
  • Watch and Mad Trains/Snowmads to improve the balance of their respective starting wars
  • Adjusted starting factories, units and techs for Old Country and Rotpurgers
  • Buffed Calhoun ideas effects
  • Buffed many Big Grass and Strathcommune focuses and their starting units
  • Lowered the starting unit number and strength for High Chapel
  • Changed a TV Town focus which granted a special forces bonus to instead give a doctrine bonus as they cannot make special forces
  • Decreased the desire for some non-robot nations to research robots
  • Changed NCR idea Protectors of the Wasteland to grant less volunteer capacity
  • Changed NCR’s AI to prioritize industry research slightly higher and enforcers lower
  • Buffed the surrender limit and supply consumption for Snowmads’s leader trait
  • Changed stats of securitrons temporarily pending a rebalance
  • Changed how the Ultimo decision checked if you had Malpais as a unit leader
  • White Legs now must destroy Canaan, before joining the Legion
  • AI Lynnete now creates puppets of her expansion targets

Fixed

  • Fixed the AI only producing gliders even after having unlocked better fighters
  • AI hayes will complete dreams of old
  • Fixed loc error for Brotherhood, NCR
  • removed scientific tech from Rosado (it was obsolete)
  • Macarthur fixes
  • Fixed typos in Vault City tree

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Version 08.06.22 for Hearts of Iron 4 (v1.11.1 - 1.11.11)

Major Features

  • Added unifier gamerules - regions on the map can now be combined on game start to reduce lag and increase performance
  • Very significant balance adjustments made to all vehicle and robot techs, units and equipment, as well as tweaks to doctrines. These adjustments are heavily subject to change based on player feedback and internal testing. The changes are summarized below and the full changelog can be found here: https://pastebin.com/VzdnrtTA
  • Bicycles are much cheaper, and other motorized across the board have been granted defense and breakthrough, piercing, higher armor and hardness, lower speed and slightly adjusted production and resource costs. Motorized enforcers, demolitions and fireteams granted slight percentual debuffs to armor and defense respectively.
  • Tanks have been significantly overhauled. Battalions are adjusted to take 20 equipment instead of 10, accompanied with double the manpower and half the fuel consumption to keep those values consistent per division.
  • Tank Production costs reduced by 25%, breakthrough raised dramatically, defense raised moderately, soft and hard attack decreased slightly, reliability decreased slightly and hardness adjusted.
  • Support and Combat Robot base organisation raised from 20 to 30. All support robot breakthrough and protectron/assaultron defense raised moderately. Heavy lifter and CnC Robot production costs slightly lowered.
  • Unique Super Heavy Robots stats and production cost raised significantly
  • Vehicle and Robot minor tech upgrades adjusted and largely buffed
  • Robotics research times reduced, almost all by 20%.
  • Non-equipment vehicle techs research times reduced to varying degrees
  • Doctrines changed across the board to give less reinforce rate. Mechanized Warfare’s breakthrough reduced, cell usage reduction significantly raised and attack bonuses slightly raised. Automated Warfare changed to give slightly less CnC robot organisation bonuses.

Added

  • Added two new NCR icons by Timur (#8627)
  • Added a post Sac City conquest formable for Thunderbirds
  • Added many startup AI doctrine flags to 4.0 and 5.0 nations which lacked them
  • Added Intermediate Robotics to Metis Congress at gamestart
  • Added Ghoul Unit Technology to the Great Breach
  • Added tech categories to support vehicles for their respective companies
  • Added 2 additional fully-localized tech categories for Protectron/Assaultron techs and Mr Handy, Gutsy and Blasto techs and 4 for foundries, purification stations, power stations and fabrication laboratories respectively all for future dev and submodder use
  • Added Ferath as an advisor to Reno again
  • Added custom ideas to Crow Creek, Great Breach, Dam Busters, Penance Seekers, Forlorn Union, Deadline, The Fringe, Binary Counts, Reclamation Army Depot, Belden Area Authority and The Order
  • Added new graphical culture to KHA, MCX and EUR.
  • Added Roach King formable
  • Added icons for radroach divisions
  • Added Lone Wolf gamerule
  • Added triggers to stop AI Den from dying
  • Added some missing caps triggers to New Reno focus tree
  • Added two new loading screens
  • Added Scrapped Power Armor to Yakama’s formable rewards
  • Added cores to Olympus Tribe’s first formable and Yakama Nation’s formable
  • Added new Uranium City country leaders and unit leaders
  • Added some missing triggers to VLT tree
  • Added an event for BOS that calls nearby Chapters to war with the NCR
  • Eureka Van Graff decision added
  • Friendly lending company is now a company, although it needs a picture
  • Moore's lack of checks and balances now boosts ruler.
  • Added an event for AI MOT to choose its leader instantly in CW
  • Added a new portrait for Cowboy Kerensky by José Bíden#4476

Changed

  • Thunderbird, not the 80s, gets wargoals as he goes west.
  • Made Sure Auld Lang Syne fires, you all only play enclave anyway.
  • Moore now chases out the followers, fuck those guys.
  • Joseph Dodge now requires permanent hub advisors
  • Reno now gets a core on Chester if it breaks takes the slags
  • Diana no longer autocompletes her victory focus - this was due to Lanius starting as a subject.
  • Changed Brotherhood focus about Plasma, which confused players.
  • Changed the structure and effects for Thunderbird path in the Eighties focus tree
  • Changed Reno's United Houses portrait to yet another placeholder (thanks Tiddo!)
  • Changed the names and localisation for some NCR focuses
  • Changed portraits for NCR puppet leaders
  • Changed requirements for Olympus Tribes formables to no longer require Port Maw or Yakama Nation
  • Changed Yakama’s unique decisions tied to their formable to be tied to the formable itself as opposed to land owned
  • Changed the Raider and Tribal graphical culture’s power armor to be more fitting
  • Changed medical, logistical and maintenance support companies to have the same 80% penalties to stats as recon. In practice this only affects their motorized variants
  • Changed support vehicle hp bonuses from 100% back to the intended 1000% as the base support companies have very low hp values

Fixed

  • Fixed Montana Chapter minor punctuation, spelling, and grammar loc errors.
  • Fixed Tank battalions having 0 base organization instead of the intended 10
  • Fixed Super Heavy Robot battalions having -20 organization instead of the intended 10
  • Fixed Human Targeting Firmware in Automated Warfare only granting organisation to the first CnC Robot equipment
  • Fixed the unique demolition and fireteam equipments being researchable by everyone
  • Fixed Car, Truck and Tank tech categories not being assigned to their respective techs
  • Fixe Combat Robots having the wrong tech category assigned
  • Fixed general typo and loc issues
  • Fixed state names missing their LOC
  • Fixed most of Roach King’s focus tree/event typos
  • Fixed two Shi focuses which had their length set to 7 and not 50
  • Fixed Shi starting with 2 tech levels they are meant to gain in their tree
  • Fixed Rogue Rangers Buff gamerule still being called Desert Rangers
  • Fixed AI Vault City soft locking itself by not completing a decision
  • Fixed States not having their localisation keys
  • Fixed STC mining focus giving resources to the wrong states
  • Fixed Keats being replaced with a generic leader in the CW
  • Fixed Thunderbirds not getting researched tech from Eighties
  • Fixed Paullus Warband having vanilla advisors
  • Fixed Vault City event loading the wrong focus tree
  • Fixed Battle-Master and Thumbface not working by using a workaround due to how vanilla no longer supports their original function. - - Please read the description of the advisors for more info
  • Fixed an issue where Jacobia would persist as a unit leader in the Wishmaidens and Samson routes
  • Fixed the Mojave brotherhood not being linked up properly to the rest of the supply network
  • Fixed an issue that could result in a softlock regarding MacArthur’s status in the Sister path for Montana Chapter
  • Fixed some Arroyo decision options requiring 4000% coercion
  • Fixed some Arroyo decisions for the Packers being selectable multiple times
  • Fixed inaccessible provinces in Caesar's Legion and the Deadline
  • Fixed wrong triggers in the NCR expansion branch
  • Fixed Gaius Magnus portrait not showing up
  • Fixed node level up event subsequent fires not properly leveling node
  • Fixed the fact that a few ideas for Den didn't show up in the game.
  • Fixed the focus shines for the Enclave icons
  • Fixed an event for the Den, that didn't give you states from NCR properly
  • Fixed Thunderbird decision to spawn raiders
  • Fixed Eureka’s graphical culture being set to Western European
  • Fixed Twin Mothers Peace decision
  • Fixed Redding not firing revolt event properly
  • Fixed motorized unit model bugs
  • Fixed Eureka convoy decision
  • Fixed Strathcommune so the people's congress can take over

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Version 03.06.22 for Hearts of Iron 4 (v1.11.1 - 1.11.11)

  • Fixes

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Version 01.06.22 for Hearts of Iron 4 (v1.11.1 - 1.11.11)

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Version 03.04.22 for Hearts of Iron 4 (v1.11.1 - 1.11.9)

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Version 23.03.22 for Hearts of Iron 4 (v1.11.1 - 1.11.9)

 Added

  • Added 3 additional units to the WARDEN starting units.

Changed

  • Changed the decision ‘The Navajo Warriors’ for the legion to require you to own and control Flagstaff to take it.
  • Changed Air and Naval doctrine tech bonuses to be the new XP cost factor bonuses as well as any spec ops doctrine bonuses.
  • Changed Eighties conquest events to show the advisor that is unlocked.
  • Changed Texan Arms Association focus ‘Private Power Armor’ to give you the stripped power armor tech if you don’t already have it.
  • Changed Long Tree and Iron Kingdom/Knightdom formable nations to be Wild Wasteland Content.

 Fixed

  • Fixed implants not affecting the elite versions of those unit types.
  • Fixed an issue relating to a bad quotation mark within a tooltip in The Malpias Legate event.
  • Fixed the Texas Brotherhood still being able to kick people from its faction due to a wrong trigger check.
  • Fixed State 97 having the wrong name.
  • Fixed issues of Country Leaders not properly switching between characters due to a recent update. Texas, Mojave Chapter, and COLOSSUS will have proper leader switches.

 Technical Changes

  • Fixed error spam from the zetan characters because the game can’t handle only one name being present in the names file.

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Version 22.02.22 for Hearts of Iron 4 (v1.11.1 - 1.11.7)

Major Features

  • Added a brand new system using the XP doctrine system that is a replacement for the removed special forces doctrine tree, but also favors the option to adapt specific unit categories to specific terrain. The lower part of said tree also contains some options related to special forces.
  • Added XP based “perk” system, part of the XP doctrine system, where specific unit categories can get minor assorted benefits for XP investment, with long term benefits due to increased XP gain per said perk. The intent here is to give long term payoff for those people that want to specialize in one specific unit type. The last perk of a tree unlocks a slightly more powerful variant of the base unit.

Added

  • Added scripted peace deal for the war between the New California Republic and the Divide so if the Mojave Territories is called to help any states they take from the Divide will transfer to the New California Republic after the peace deal.
  • Added a Naval Base to the Dinosaur Caverns state for The Old Bones.

Changed

  • Changed the rest of the has_country_leader triggers to use the character system.
  • Changed name of Cottonwood Cove state in Mexico to Pueblo de La Garro.
  • Changed the Air and Naval doctrine trees to the XP doctrine system.
  • Changed Outsider Doctrine Tree to the normal doctrine tech tab.

Fixed

  • Fixed the bypass for the Mojave Territory focus ‘A Secret Most Profound’.
  • Fixed focus ‘A New Capital’ not moving the capital correctly.
  • Fixed typo in the ‘Subdue the Foragers’ focus.
  • Fixed focus ‘The Pit Boss’ not being changed to use the new character system properly.
    Fixed the leader of the Baudelio Ranchers having the wrong portrait assigned.

Removed

  • Removed the Special Forces Doctrine tree.

Technical Changes

  • Changed how state names are localized, instead of having a mix of names being STATE_ID or STATE_STATE_NAME all were converted to STATE_ID and moved from being in two files fallout_map and state_names to only being in the state_names loc file. This is mainly a thing for any translators that, for whatever reason, translate the state names into other languages. Also any state that is unowned has received a special ‘Unowned’ name.

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Version 05.02.22 for Hearts of Iron 4 (v1.11.1 - 1.11.5)

Added

  • Added additional roads and supply hubs to the map.
  • Added descriptions back to the New Reno ministers.
  • Added two christmas portraits to the North Pole Enclave game rule, one for the Tubeheads and one for the Reservation.
  • Added the new caravan equipment technology to the copt_tech scripted effect.

Changed

  • Changed sizes of Bone Dancer portraits to not clip outside the leader box.
  • Changed all portrait declarations from direct links to spriteTypes.
  • Changed Dayglows capital from Navarro to Greater Dayglow.

Fixed

  • Fixed issues with Rusk not becoming leader of Texas if chosen in the event.
  • Fixed Santa Anna not becoming a Naval Commander when completing the focus ‘Appointing the Almirante’.
  • Fixed the event ‘Zapatan Communique’ removing the Zapata advisor from Santa Anna.
  • Fixed Cowboy Country template Arizona Rangers’ Remnants having the Spec Ops unit in the 3rd column in the wrong row.
  • Fixed Max Tuckett general for The Pursuant not having any traits.
  • Fixed several operatives not having portraits.
  • Fixed Maxson Chapter focus ‘Ally with the Reformed Texan Chapter?’ not showing one of it’s available triggers correctly.
  • Fixed Texas not being able to change manpower laws after taking the ‘The Mercenary Model’ focus.
  • Fixed the Boomers not gaining the Vault City Puppet focus tree upon becoming puppets of Vault City.
  • Fixed some Theorists missing land doctrine research speed modifiers.
  • Fixed issue of Alamo Chapter cultural advisors vanishing when picking any of them.
  • Fixed issue with several Alamo Chapter focuses that did threat checks in the available in the wrong location.

Removed

  • Removed some flags from scavenging events that could cause issues.

Technical Changes

  • Changed cost of building roads to 9999 just in case.
  • Fixed some error spam caused by the become_puppet_of_prev scripted effect due to using OVERLORD instead of PREV as the game complains about it.
  • Created SpriteType entries for every leader portrait currently in the mod. This includes all the small icons for those leaders.
  • Changed time for the new slow interface text to appear from 5000 microseconds to 50000 microseconds.

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Version 18.01.22 for Hearts of Iron 4 (v1.11.1 - 1.11.4)

Added

  • Added several tooltips to newly made generals to show their stats ala Equestria at War style.

Changed

  • Changed generic super mutant ministers to be available to Troll Warren as they used to be.
  • Changed doctrines back to technologies instead of the new system introduced in the 1.11 update.
  • Changed how we call the characters in the Last Patrol event ‘First Election of the Republic of Oklahoma’ to make sure the characters transfer correctly.

Fixed

  • Fixed issues with diplomacy triggers.
  • Fixed a typo in ‘Dousing the Phoenix’ legion event.
  • Fixed Vulpse having a broken image as an operative.
  • Fixed issues with Think Tank focuses missing localisation.
  • Fixed Cypher Warband event "We Will Overcome!" adding a bonus to doctrine research speed instead of cost
  • Fixed generic tribal idea "High chief III" adding a bonus to doctrine research speed instead of cost.
  • Fixed Vulpes being a general when you had the La Resistance DLC.
  • Fixed issues of some development tooltips being off by 1 because of how the variables were being set to increase it.
  • Fixed ability to exploit continuous focuses for infinite rewards.
  • Fixed forming the Rio Technate not making Lady of the Bells the country leader.
  • Fixed tooltips in the shared industry branch of the Cherokee, CMC and Choctaw to display correct values.
  • Fixed illegal layout for the Mojave Territories NCR Rangers template.
  • Fixed Troll Warren advisors traits missing localisation.
  • Fixed ‘Texas Calling!’ decision only being 1 day instead of 240 days.
  • Fixed crash from retiring Caesar as the character system is perfect and not a waste of time.
  • Fixed typo in the description for ‘The First Chorister’ leader.
  • Fixed typos in several localisation strings.
  • Fixed Houston Rockets not having advisors.

Removed

  • Removed completion reward from the focus ‘A New Strain’ as it gives something upon selection of the focus.
  • Removed hidden check on a few mutant advisors limiting them to Jacobstown only.
  • Removed starting cores for the Legion civil war tags because paradox auto adds them for some reason.

Technical Changes

  • Reverted doctrines, this includes the effects to cost reduction for the new system, back to the old system as there are plans to use the new system for other uses.
  • Moved the notification_popups_l_english.yml file to the correct location.
  • Massive change to how we transfer leaders between nations. Should be far more consistent and without issues. This will not be save game compatible.
  • Mass optimization changes to the diplomacy triggers. If you edited the diplomacy_scripted_triggers file in your submods please check over the changes and act accordingly. This includes changes to several idea files and dynamic modifiers.

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Version 04.01.22 for Hearts of Iron 4 (v1.11.1 - 1.11.4)

Changed

  • Changed S.P.E.C.I.A.L. trait assignment code as it seemed to run on characters during transfer.

Fixed

  • Fixed issue with decision custom costs for caps not displaying values properly.
  • Fixed all crashes from Marrow Drinker focuses. Thanks to the Equestria at War developer Featherus for the fix.
  • Fixed Basic Caravan Equipment missing a description.

Technical Changes

  • Removed use of the dont_add_specials_loser trait as it seemed to no longer work properly and introduced a different system that worked on testing.

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Version 01.01.22 for Hearts of Iron 4 (v1.11.1 - 1.11.4)

Added

  • Added new tooltips to show if a newly available advisor from effects is a cultural or economic advisor and swapped out current effects for these new tooltips.

Changed

  • Changed ideas that gave research_bonuses to the doctrines to use the new cost_factor code. This might change back in the future depending on decisions by the team.
  • Changed decisions that referenced caps to reference political power if caps are turned off. The cost is not balanced and could be extreme.
  • Changed several unit_leader calls to call the characters they reference directly.
  • Changed the North Pole Enclave game rule to disabled by default.

Fixed

  • Fixed Mojave Brotherhood event ‘Vera Keyes' Last Performance’ option having a misspelled event ID causing the next event to not trigger properly.
  • Fixed Kathrine Törni still being available as a High Command advisor for The Texas Brotherhood if the Alamo Chapter existed.
  • Fixed The Last Feast focus tree referencing a North Pole Enclave event instead of its own event.
  • Fixed North Pole Enclave not having manpower laws.
  • Fixed Legion Civil War characters not properly transitioning to their civil war tags.
  • Fixed Gente del Sol focus ‘The Ultima Purchase’ not having the correct effect and just removing 400k caps.
  • Fixed Shatterhand not switching to Troll Warren properly.
  • Fixed define tweak not working due to someone not knowing what they are doing.
  • Fixed localisation errors.
  • Fixed some doctrine reductions not being swapped to the XP system.
  • Fixed Primm Slim getting sick instead of a virus.
  • Fixed Lanius Revolter tree War focuses not adding states to Lanius.
  • Fixed several character related issues with characters not swapping tags properly.
  • Fixed the The New Dynasty focus for the Cartels not showing Emilia Sinaloa becoming a cultural advisor in its effects.
  • Fixed crashes from Marrow Drinkers focuses with moving characters around.

Removed

  • Removed set capital effect from the Mojave Territory focus ‘The Demilitarisation of Baker’.

Technical Changes

  • Renamed the hidden technology that unlocks road construction from Railway Construction to Road Construction.
  • Changed most, if not all, places where we move leaders to another nation to use a different version of the code that is cleaner.
  • Added a new scripted_trigger custom_caps_cost_trigger for use in decisions that use a custom_cost_trigger of caps. Checks for the caps system being on or off and compares vs caps if on or vs political power if off.
  • Added ledger lines and slot_ledgers to the idea_tags file to be in line with vanilla.
  • Renamed the turkey focus npe_lonestar to turkey_lonestar for consistency.

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Version 24.12.21 for Hearts of Iron 4 (v1.11.1 - 1.11.4)

Major Features

  • Overhauled the supply network of the wasteland connecting the entire wasteland in high quality robust level 5 roads. Also included the supply defines in our define files for future/more edits.
  • Converted all nations advisors, ministers, leaders, and generals to the new character system..

Added

  • Added basic localisation to the supply_equipment_1, Old World Blues train equipment, and added it to every nation on startup so they can make them as soon as the game begins.
  • Added new custom map modes using the new feature in 1.11. The map modes include Core States, Stability, War Support, Diplomatic Range, and Caps Income.

Changed

  • Changed the Thumbnail back to the original 3.0 thumbnail.
  • Changed the Hangdogs building spirits to only affect civilian and military factory construction
  • Changed Game Rule Decisions to appear at the top of the decision menu.
  • Changed cost of Supply hubs to 7000.
  • Changed Road building so they can’t be built by nations.
  • Changed starting technologies to Lanius he now starts with Basic Industry Tech, Basic Construction Tech, Basic Electronics Tech, Industry Planning, Tool Procurement, Construction Basics, and Tribal Tech Tree access. Lanius also has 4 starting research slots instead of 3.
  • Changed Lanius' starting situation to have 11 more starting units and 3 additional military factories.

Fixed

  • Fixed some of the advisors missing what ledger they were a part of in the intel screen.
  • Fixed issues of several localisation strings not being properly localized.
  • Fixed available on Meztla of Acapuico advisor.

Removed

  • Removed several bad recruit_character calls from a few nations.
  • Removed duplicate focus from the Thanksgiving focus tree.
  • Removed leftover Houston Rocket files.

Technical Changes

  • Removed leftover Houston Rocket files.
  • Removed duplicate entries in the 00_names.txt file.
  • Changed the leader triggers in scripted_triggers/leader_triggers to use the new character system. This will receive no more updates as it’s decrepit and was barely used in the first place.
  • Fixed the USA tag not having heavy_infantry_tech_4 tech unlocked.
  • Removed move_legion_generals_to_appropriate_breakaways scripted effect as it was no longer needed with the new character system.
  • Added a technology, railways_construction, to allow the building of roads by nations.
  • Replaced a bunch of loc that referenced Railways instead of Roads.

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Version 03.12.21 for Hearts of Iron 4 (v1.11.1 - 1.11.3)

Added

  • Added new sound effects for completing a national focus, and getting a country event.
  • Added supply hubs and Railways from Rhacius. Every starting capital has a depot plus major cities, almost all of the depots are connected.

Changed

  • Changed Thanksgiving and other seasonal gamerules to be default disabled. We have found the old loading screens and the "Gobble Gobble" main music has been stored away.. for now.
  • Changed train models to reference motorized/mechanized equipment.
  • Changed Railways to use the new infrastructure icon from vanilla and switch supply hubs to use the new supply hub icon.
  • Changed name of Railways to Roads and changed localisation of Railways and Supply Hubs to reference this change.
  • Changed doctrines to be in the new menu added by the latest patch.

Fixed

  • Fixed urban terrain not having combat width.
  • Fixed opening the trait menu causing a crash.
  • Fixed state view using the wrong texture.
  • Fixed navy unit view being too high so caps were in the way.
  • Fixed mass amounts of duplicate localisation strings.

Removed

  • Removed doctrines, excluding the special forces and mutant doctrines, from the tech tree and moved them to the new dedicated doctrine tree gui.

Technical Changes

  • Added missing font colors 0-9 and t from the vanilla game.
  • Added in the 3 new building icons from vanilla to your building strip frames 20-22.
  • Moved shift_regions.bash from ai_areas to the docs folder to fix some errors.
  • Added in two tank icon files that were spawning errors and blanked them 01_axis_tank_icons and 02_allied_tank_icons.
  • Changed triggers unlock_conditions_met_for_achievement_43 to use new trigger check, and available_conditions_met_for_current_achievement to use a meta_trigger.

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Version 24.11.21 for Hearts of Iron 4 (v1.10.1 - 1.10.8)

Added

  • New loading screen, main theme, focus tree and events to help celebrate the holidays!
  • Gobble Gobble.

Changed

  • Major preliminary database changes to facilitate No Step Back's support.

Fixed

  • Lanius in the Kaiser's Legion game rule now breaks off correctly.

Removed

  • Doctrines, and a good deal of army advisors, aren't available in this release for technical reasons.

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Version 02.11.21 for Hearts of Iron 4 (v1.10.1 - 1.10.8)

Added

  • Added unique puppet names and puppet type for Viceroyalty.
  • Added localisation for two tech categories: civilized_tech_category and scientific_tech_category.
  • Added extra flag check to Ejército Mexicano focus ‘Davy Crockett's Return‘ so the Alamo Chapter has to have broken away from the Alamo Chapter first to take it.
  • Added extra code to the focus ‘Mexico's Greatest Failure’ to warn Ejército Mexicano that the Republic of the Rio
  • Grande is preparing for war against them.
  • Added additional checks to the ‘To The West’ focus for the Legion so you must border the Hoover Dam to take it as well as be at peace.

Changed

  • Changed the Stoppen unique flavor event to only trigger when wild wasteland is enabled.
  • Changed Caesar Legion focus ‘Legionary Utah’ to require someone in the Caesar’s Legion faction to own it rather than a puppet.
  • Changed Caesar Legion Hoover Dam focuses so they can not be completed after the battle for the Hoover Dam.
  • Changed Eighties focus ‘Ride True’ to give warnings to the White Legs and New Cannan that the Eighties will attack them.
  • Changed Unity of Austin focus ‘The "Failure of the Union" Speech’ so if you are the leader of the Texas Economic Union and there are no other members you will leave the faction instead of being stuck in it.
  • Changed localisation for a few categories to match up with how we revised the tech levels in 3.0.
  • Changed Republic of the Rio Grande focus ‘A Brotherhood Detachment’ so it can’t be taken if you are at war with the Alamo Chapter.
  • Changed the followers system idea from a dynamic modifier to a normal idea.
  • Changed event ‘Debris Hits Our Shore!” to a country event due to how news events don’t show more than one option well.

Fixed

  • Fixed a minor issue of Truces sometimes not showing between nations on the diplomatic screen.
  • Fixed nations being able to have ghoul manpower laws with other manpower laws.
  • Fixed cartel subideology not being properly localised.
  • Fixed several localisation issues with ideas/focuses/events.
  • Fixed Gente del Sol Arms Production idea not working correctly.
  • Fixed chariot icon being split in half temporarily till we get a more permanent icon.
  • Fixed bug with map modes and states being just lines due to color issues.
  • Fixed some bypass issues in the Legion focus tree.
  • Fixed issues with the event ‘Santa Anna's Birthday’ not having the correct names for certain options also fixed it so his brothers can receive the event as well.
  • Fixed issues with the event ‘Uncivil Civilian Unrest’ not saving the state target properly.
  • Fixed ability to take Ejército Mexicano focus ‘Anna's Depression’ without taking ‘Desperate Bargaining’.
  • Fixed Light Ship Hulls missing a description.
  • Fixed issue when New Reno switches to Thradd’s legion some of its flags don’t change.
  • Fixed issue with the New California Republic focuses ‘Military Industrial Complex’ and ‘The Hiring of James ‘Big Jim’ Marshal’ having their bypasses set up wrong so they bypassed unintentionally.
  • Fixed issue with New Reno focus ‘Biomedical Experiments’ bypasses due to a strange bypass issue.

Removed

  • Removed events about Phoenix from the ‘Second Legate’ event.
  • Removed additional nuke gui as it was unneeded.

Technical Changes

  • Updated the Map Mode to the latest version, 0.5.1, from ICode. See his gitlab for more info on the changes https://gitlab.com/ICodeMasster/custom_map_mode_util.
  • Added 48 new generic idea icons for use in the base mod and submods. See the z_fallout_ideas.gfx file in the interface folder for the list of all idea icons.

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Version 01.10.21 for Hearts of Iron 4 (v1.10.1 - 1.10.8)

Added

  • Added Director Cole as a general for the Blue Rose Society.
  • Added the ability for the Republic of the Rio Grande to give some nations a puppet focus tree when puppeting them. It existed in the files but had no Localisation and wasn’t hooked up properly.
  • Added a is_canadian_nation country trigger that identifies a nation that exists in the former region of canada.
  • Added national ideas to Maxson Chapter and Robot City to reflect the harsh Wasteland we all live in.

Changed

  • Changed Umbra to be a Tribal nation instead of being half settler half not.
  • Changed coring system ‘Connect to Chico-Net’ for specific nations so it is no longer an exponential function and is just a linear function, e.g. it is N = N + 10 instead of N = N x 2 + 10.
  • Changed Twin Mothers ‘Moonlight Schools’ decisions to be owned and controlled states instead of just controlled states.
  • Changed Twin Mothers generals so their two starting human generals will get sick instead of viruses.
  • Changed starting tribal events so if the tribe is in canada it can’t choose the Sun Gods option.
  • Changed Mojave Territory focus ‘An Offer…’ so New Vegas has to have established Benny as the Chairmen and not The King.
  • Changed trigger names for the is_mexican country triggers to better match the current established naming trend.
  • Changed the achievement ‘The Canadian Royalty’ to include Haida.
  • Changed volume of the Laser Rifle sounds from 25% to 8%.
  • Changed Special Forces cap bonus from Might Of The Cults to 1 instead of 40.
  • Changed the Legion national spirits ‘Legionary Glory’ by reducing the Moral and Org buffs, ‘Primus Glory’ by a reduction in Morale and Org buffs and removal of the Infantry attack bonus, ‘Decanus Glory’ by reduction of the infantry attack bonus, ‘Integrated Auxiliaries’ by removal of the infantry attack and defense bonus, ‘Lessons of Hashkeh’ by reduction of the infantry attack and defence bonuses, ‘The Princeps’ by removal of the army attack bonus, and ‘Triplex’ by removal of the army attack bonus.

Fixed

  • Fixed conquering the Divide removing the leader of your intellectual ideology party instead of removing Ulysses from the Divide.
  • Fixed Kaiser’s Legion not having recruitment laws.
  • Fixed Super Mutant nations having Normie portraits for their operatives. Note this won’t change New Reno if they go Thradd as that isn’t how portraits work.
  • Fixed Bonedancers having both settler and Raider manpower laws.
  • Fixed Super Mutant nations generals getting sick due to a backwards trigger.
  • Fixed Freedom Fighters idea ffi_legend_monster_idea not having localisation.
  • Fixed a crash if you finished the ‘Running the Fuerte’ focus of the Cartels if you don’t have medium ships researched.
  • Fixed several typos.
  • Fixed multiple issues with the Troll Warren puppet focus tree including: Missing localisation for their events and a research idea missing a modifier.
  • Fixed being able to send out a second scavenging party if the first one went missing.
  • Fixed being able to include nations that were already in your faction to your faction.
  • Fixed Area 51 decision Open the hangars using the wrong flag.
  • Fixed oversight when New Vegas conquers the Mojave Territories and they completed the ‘A Secret Most Profound’ focus but House didn’t lead New Vegas it completed the chip focuses for them.
  • Fixed Hangdogs Warhound unit breaking onmap icon due to not being assigned properly.
  • Fixed an old bug where adding Plant Support as Mojave Brotherhood to any units overwrote their icons with the plant ones.
  • Fixed AI Two Suns bypassing the ‘The Sonora Cohort’ when it should bypass the ‘Oval Tithe’ focus.
  • Fixed the event Economic Resurgence not properly referencing the right trade node in the event localisation.
  • Fixed issue of caps going negative when annexing Lanius as the Legion due to a variable overflowing into the next effect called.
  • Fixed White Legs focus ‘Strong Arms for the White Legs’ giving ruler support instead of Elites support.

Removed

  • Removed the Continuous focus for Air production.

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Version 30.07.21 for Hearts of Iron 4 (v1.10.1 - 1.10.7)

Added

  • Added new scripted triggers to check states having valid slots for all shared slot buildings.
  • Added category implant_tech to all implant techs to fix a minor bug in the Vault City focus tree.
  • Added missing allowed block triggers for brotherhood nation, brotherhood nation proper, Vault Tec, and Chinese nation country triggers.
  • Added an advisor tooltip for ‘The Great Game’ Two Sun’s focus.
  • Added naval bunkers as a reward to the Legion’s 'River Patrol' focus.
  • Added tooltips to the Legion’s 'The Rubicon' focus telling you what decisions are unlocked.
  • Added Advanced Technical Armour, midwest pa, to the Washington Brotherhood in the ‘The Great Alaskan Expedition’ event.

Changed

  • Changed the values for buildings being destroyed and amount of refugees that move in the Exodus system so less buildings are destroyed and slightly more movement for refugees.
  • Changed 'Rebuild Fort Willamette' Troll Warren focus to 'Rebuild Skull Fortress', since at this point Fort Willamette is under control of The Cause or Washington BoS.
  • Changed the terrain speed penalties for fireteam units from 30% to 10%.
  • Changed Navajo 'Subdue the Foragers' focus localisation, to underline that Foragers are not directly connected to NCR.
  • Changed Territorial Disputes decisions so they are ALWAYS at the top of the list.
  • Changed Two Sun focuses ‘Integrating the Rangers’ and ‘Crucify the Rangers’ to be mutually exclusive.
  • Changed convoy amount sent in 'Send Convoys to Phoenix' decision to 50.
  • Changed Gente’s 'The New Port' focus to give 6 dockyards and 12 building slots.
  • Changed the research debuff for Two Sun’s decision 'Test New Prototypes' from 30% to 15%.
  • Changed the time gate for 'To the West' Legion’s focus to June of 2279.
  • Changed capitalization for a couple recruitment law names.
  • Changed several random_owned_state calls to random_owned_controlled_state as they checked for you controlling the state in the limit.
  • Changed the resource generator building triggers to check for being able to build any of the generic shared slot buildings to make sure you have enough slots.
  • Changed Two Sun focuses and events localisations with readability and grammar fixes from Theranis.

Fixed

  • Fixed a typo in the ‘Bribe Leadership’ operation title.
  • Fixed a portrait of the starting general of The Executives.
  • Fixed a 'Develop node' decision taking 200 caps instead of the defined price.
  • Fixed Lanius attacking his wargoals in an suboptimal way when he goes with 'Res Publica' AI game rule is on.
  • Fixed several of Rio Grande’s focus lengths being wrong.
  • Fixed issue of some focuses/effects not adding generators if you don’t have the tech to build them yourself.
  • Fixed Umbra not having any advisors.
  • Fixed issue caused by how certain effects added buildings to random states.
  • Fixed time on one of the swaying the Legion decisions for Gente del Sol and Two Sun.
  • Fixed players being able to research 'Finish Line' Two Sun’s focus before the end of the race.
  • Fixed localisation bug in one of the Free Fighters rumble decisions.
  • Fixed New Canaan having spec ops as their garrison template.
  • Fixed Legion taking Cowboy’s and Tohono’s states from Two Sun.
  • Fixed WARDEN not having the correct color on the map.
  • Fixed issue with industrial factory trigger calling itself causing a form of infinite loop.
  • Fixed the event for failing a raid not having the correct stability and war support values.
  • Fixed Gente Del Sol as Free Fighter’s puppet not being recognized as Gente Del Sol by several other countries.
  • Fixed a typo in one of the Free Fighter’s events.

Removed

  • Removed the political power cost from swaying the Legion decisions for Gente del Sol and Two Sun.
  • Removed wrong state from 'Hordes of the North' New Reno focus.
  • Removed Houston Rockets from interesting countries tab.

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Version 09.07.21 for Hearts of Iron 4 (v1.10.1 - 1.10.7)

  • Fixed issue of Mexican nations laws still disappearing due to a missed trigger.

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Version 22.06.21 for Hearts of Iron 4 (v1.10.1 - 1.10.7)

Added

  • Added Crutches to AI Two Sun by giving them cores where players get discounts to coring and removing stability debuffs from failing to invite nations to the great race.
  • Added additional checks for Legion’s focuses, so now it can’t take its Two Sun and Navajo related focuses, if the prior are not in the same faction with the Legion.
  • Added Nightkin units to Utobitha on start if they exist.
  • Added bypasses to Republic of the Rio Grande focuses ‘The Despot of Mexico’ and ‘Fight for the Republic!’ so they will bypass if you Own all of Santa Anna’s land and a bypass to ‘Down With the General’ for him not existing.
  • Added two events for New Vegas to notify you when you ask the Western Brotherhood to release the courier of which option they picked.

Changed

  • Changed Gente’s focus ‘Bull Market’ event ‘A Visit From El Generalissimo’ to unlock ‘The Mexican Charisma’ focus for Caesar’s Legion if they haven’t completed it yet.
  • Changed AI weights for occupation laws so they prioritize sporadic occupation policy by default now.
  • Changed generic Tribal focus event ‘Who are our gods?’ to not allow you to choose river gods if you don’t own a coastal state.
  • Changed the maximum node level, at which you can take node development decisions, to ten.
  • Changed development decisions cost to be dynamic.
  • Changed native bonuses from compliance for resources, factories and non-core manpower from 40% to 20%.
  • Changed several compliance laws compliance gains to be 10%-25% less.
  • Changed the bonuses given by higher compliance to be weaker.
  • Changed the first compliance bonus from -25% local supply to -30% local supply.
  • Changed chance to have resistance activity from 18% to 20%.
  • Changed Night vision technology in the spec ops/power armour trees back to not requiring tech levels as you can’t do OR’s in those checks.
  • Changed the Foragers, Baudelio Ranches and Las Granjas tech levels from tribal to settler.
  • Changed the event ‘Who are our gods?’ from the first generic tribal focus to have the River Gods only appear if you have a coastal state and a new option if you don’t called Mother Earth that gives Agricultural tech research bonus and less consumer goods usage.
  • Changed Heaven’s Gate to start with Volunteer Militias manpower law instead of a tribal one that is immediately removed.

Fixed

  • Fixed AI, so that it builds divisions.
  • Fixed ‘One Last Bout’ event having bad option placement.
  • Fixed El Bandido Sangriento not having a portrait.
  • Fixed ‘The Blue Exorcism’ event not adding the Blue Demon as a general.
  • Fixed cartel_complete_control_idea not having localisation.
  • Fixed event ‘The Gulf Conference: Internal Relations’ having the wrong localisation for the third option.
  • Fixed Chichen Itza event ‘The Two Fronts’ adding a building without increasing the building slots by 1.
  • Fixed Sentinel Command Slave equipment not having an icon.
  • Fixed description for the ‘Clearing Vault 22’ decision cutting off abruptly.
  • Fixed a large amount of Lanius ideas not having localisation.
  • Fixed typo for one of Mojave Territories starting unit names.
  • Fixed Raider/Jackals focus ‘Heavy Metal Men’ required a Spec Ops tech for Power Armour buffs.
  • Fixed the Texas focus tree not appearing if you use certain console commands mid game like a cheater.
  • Fixed Sentinel Command Module not having text in the template designers and not having reliability.
  • Fixed Navajo not being able to heal Caesar. AI will now take this decision, if it is loyal to the Legion.
  • Fixed a typo in one of Legion’s events.
  • Fixed the event where an Organization defaults on a loan having both options have the same text.
  • Fixed the event ‘Divide and Conquer’ not having proper text for its option.

Removed

  • Removed available check from Two Suns focus `Conquer the Cowboys`.
  • Removed several instances of duplicate localisation lines.
  • Removed tribal tech tree access from Foragers, Baudelio Ranches and Las Granjas.

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Version 15.06.21 for Hearts of Iron 4 (v1.10.1 - 1.10.7)

Added

  • Added technology level dependencies to the Night vision Spec Ops technologies.
  • Added a tooltip to focuses/effects that enable on map only decisions to warn the players where to look for these types of decisions since nothing ingame mentions this.
  • Added the vanilla decision category Foreign Influence for use with submods/patches. We don't currently use it for anything in the base mod.
  • Added tooltips to certain ideas that have a removal cost as the game currently does not tell you these exist in any form.
  • Added a tooltip to air technologies to inform players that certain air equipment production costs will double upon research due to how we trick the AI into actually researching air technologies.
  • Added extra check to some Costa decision that Itza must exist for them to appear.
  • Added additional AI checks to technologies with mutual exclusives to prevent the AI from researching them if they have the tech it is exclusive with.
  • Added a war goal against Caesar to the Navajo if they Revolt.
  • Added an on_annex failsafe to the Mojave-Legion war.
  • Added game rules to control Caesar's death and to tell Lanius what path to take.

Changed

  • Changed reward text for the focus Create Tributary States in Utah so it’s more clear what it’s effects actually are.
  • Changed the description for the Never Again idea to be less awkward.
  • Changed Advanced Technical Power Armour to cost the right value of 13 rather than the current 1.5 production cost.
  • Changed making nations at war majors so subjects aren’t flagged as majors.
  • Changed how the copy_tech_from_prev scripted effect works so it copies both normal and exclusive techs from the PREV scope instead of just normal tech and replaced all copy_tech calls with copy_tech_from_prev.
  • Nerfed Texas significantly in the form of lower advisor buffs, giving them an idea on formation that increases consumer goods requirements and lower Political power gain, and remove cores gained on Assassin City and Carthaginian states from their focus tree.
  • Changed the compliance non-core manpower from 0.4 to 0.03.

Fixed

  • Fixed missing localisation for one of Cho Bang’s traits.
  • Fixed bad name call in The Mighty Mississippi idea description.
  • Fixed localisation typos in Midnight Science Fiction Feature! focus.
  • Fixed a code name being displayed for the sad_return outcome in operations.
  • Fixed issues with the Texan Republics focus tree Form the TBR branch not actually unlocking the decisions it says it does. Also fixed possibility of some advisors not appearing/disappearing after forming Texas.
  • Fixed the Twin Mothers focus The Realm of the Goddess giving several nations an event only meant for the Twin Mothers.
  • Fixed tax from puppets not being cleared upon losing the subject in a few ways.
  • Fixed typo in the Reform the Arizona Rangers decisions description.
  • Fixed issue with puppet taxes being reset every quarter.
  • Fixed implant_access_technology and tribal_tech_visibility_tech not having localization.
  • Fixed minor typos in a load screen quote and the As Long As the Grass Shall Grow navajo focus.
  • Fixed issue with Freedom is a Sovereign Right focus having an inconsistent trigger due to how HOI4 checks mil factories for that specific trigger.
  • Fixed an issue where Tlaloc could stay on the map if they annex the Decrepit Defense state before switching to their chosen child.
  • Fixed Montezuma not having any tech levels in the Synthetic Dawn game rule.

Removed

  • Removed duplicate localisation for flavor ideas for minor nations.

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Version 03.06.21 for Hearts of Iron 4 (v1.10.1 - 1.10.7)

Changed

  • Changed Maxson Chapter to use Brotherhood Portraits for their generals/admirals.
  • Changed a always = yes trigger for caps to use the new caps global flag.
  • Changed all starting flavor ideas for minors into instant ideas so they apply to all equipment past or present.

Fixed

  • Fixed Vulpes civil war nation not getting the Legion national ideas.
  • Fixed possible issues with Legion civil war nations not having proper flags setup for government ideas allowing them access to generic ideas/advisors.
  • Fixed several focus icons not having shines assigned.
  • Fixed issue with Legion civil war factions not receiving their proper generals.
  • Fixed several issues with coring cost reduction modifiers for some of the focus trees added in the 3.3 patch.
  • Fixed several starting idea not giving their production buffs/changes as advertised due to a bug with starting ideas and equipment bonuses in the base game.
  • Fixed crash from the 1.10.6 patch.

Removed

  • Removed a mass amount of duplicate spriteTypes with the focus icon gfx files.
  • Removed unneeded always = yes in a topbar button trigger.

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Version 01.06.21 for Hearts of Iron 4 (v1.10.1 - 1.10.5)

Added

  • Added Cartel focus Let Sleeping Gods Lie.
  • Added Cartel operation and decisions to circumvent Tlaloc’s gaze.
  • Added Cartel starting Naval OOBs.
  • Added Cartel Events to the Republic of the Rio Grande and Ejército Mexicano.
  • Added a flat caps income to taxable caps income.
  • Added several civilian factories to NCR on game start, to buff it in war against Legion.
  • Added extra triggers to the Free Fighters match events so they shouldn’t trigger if you already did the Great Rematch event/focus.
  • Added basic localisation for the Implant decisions.

Changed

  • Changed the Mining, or Crafting event to use the country event gui due to having 2 non-exclusive options.
  • Changed Base spec ops modifiers to 2%.
  • Changed most spec ops capacity factor modifiers to flat modifiers.
  • Changed the reward for the Contact the President focus for WARDEN from a nuke to a national spirit.
  • Changed cost and reward for Cartel ‘No More Pretense’ focus.
  • Changed puppet autonomy types to use overlord colour where applicable.
  • Changed Legion Civil War so that each break away should have their respective leader as a general.
  • Reduced caps gained from trade routes slightly.
  • Increased unit cap costs by 18%.
  • Changed compliance gain from cartel advisor Archie from 0.35% to 0.10%.
  • Changed caps costs for agency upgrades so you need at least the first level upgrade cost.
  • Changed the The Garita Caldera decisions for Twin Mothers so they aren’t visible for anyone else.

Fixed

  • Fixed Sinaloa operative portrait.
  • Fixed Withered Dogs having raider, settler, and ghoul advisors.
  • Fixed the Cartel event Our Dancing Day being recursive causing massive lag also fixed it not having proper triggers for the Beltran-Levyan option.
  • Fixed Legion focus Legionary Training referencing a nonexistent technology.
  • Fixed White Legs AI strategy plans referencing nonexistent flags.
  • Fixed the Holy Wings advisor trait using the wrong equipment name.
  • Fixed the puppet overlord decision categories having bad if statements in their triggers.
  • Fixed bad tag reference in an Eighties decision.
  • Fixed minor flag issue in the Welcome Refugees decision.
  • Fixed several instances of using the wrong event call for events.
  • Fixed several instances of using the wrong modifier to increase max factories in states.
  • Fixed several relation modifiers not counting as relation modifiers.
  • Fixed Cartel OOB’s not working.
  • Fixed Two Sons Ultimo decisions giving support to Gente instead of them.
  • Fixed typo in the Gifts for Caesar event.
  • Fixed Texas Enclave not having defined names for all ideologies.
  • Fixed Legion AI not doing focuses in the right order.
  • Fixed a couple of AI bottlenecks for Two Sun, so AI can start the Great Race more easily.
  • Fixed DouShou Lu having a bunch of extra tech they shouldn't have.
  • Fixed a bug with some lingering caps modifiers.
  • Fixed issue with Troll Warren wizard events not firing if you already conquered the Carcass Walkers before meeting him.
  • Fixed issues with decisions being takable even if you have 0 factories and it required factories to take it.
  • Fixed issue with Cartel advisors not showing why they couldn’t be chosen as advisors.
  • Fixed some triggers/ai areas having improper regions attached to them.
  • Fixed El Ejecutor not having a portrait.
  • Fixed issue with Distance tooltip reporting the wrong value for your distance.
  • Fixed minor issue of Legion strategy plans being named the same thing.
  • Fixed wrong localisation for one of the options in the event The Gulf Conference: The Masked Menaces.
  • Fixed Alamo Chapter focuses Desperate Defense, Bunker Grid, and Advance the Bunker Grid missing tooltips.

Removed

  • Removed reference to the nonexistent BOM tag.
  • Removed large amounts of redundant OR’s/AND’s.
  • Removed duplicate tech reward from the focus Scavenging Power Armour.
  • Removed focuses from Houston Rockets on the bookmark screen since they don’t have a unique focus tree.
  • Removed unneeded checks from some formable decisions.
  • Removed unused/unlocalised organization tooltips from advisors.

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Version 16.05.21 for Hearts of Iron 4 (v1.10.1 - 1.10.5)

Major

  • A shared focus tree for Beltran-Levya and Sinaloa cartels, with abroad covert operations and a brand new stability managing system.
  • A new focus tree for Two Sun, with the Great Race mechanic.
  • Expanded Costa Cafeinada's coffee production with new mechanics and focuses. Manage Coffee production and sell it to small customers or countries around the wasteland.
  • Rework of the Free Fighters National Focus Tree to allow for dynamic matches and leadership.

Added

  • Added generic flavor events for Mexico.
  • Added multiple Mexican Major Businesses.
  • Added unique Manpower laws for Two Sun and Navajo.
  • Added custom Lone Star manpower law icons.
  • Added a new system, covering relations between Caesar's Legion, Two Sun and Gente Del Sol.
  • Added attack values to enforcer gear, power armour, special forces equipment and skate equipment. This change also includes adjustments to IC cost.
  • Added a native 25% defence boost to infantry, which still equates to less than what they had due to the equipment nerfs they had.

Changed

  • Changed impassibles colour, for them to be better outlined on the map.
  • Changed starting manpower laws for Mexico.
  • Changed infantry stats, so now other types of units are more viable to use.
  • Changed the New Canaan focus Return to the Dead City so it can be taken if you control it but don’t own it.
  • General reduction of attack, defence and breakthrough on all infantry equipment, build costs have been reduced.
  • Changed bonuses given to Special Forces stats to be less impactful since they gain more from their equipment now.
  • Buffed Super Mutant attack, defence and breakthrough modifiers to compensate for infantry equipment nerf.
  • Changed Doc’s design company to apply to already researched support equipment.
  • Changed the decisions to form Oklahoma and Colorado to check for the leader traits instead of other arbitrary checks.

Fixed

  • Fixed Mexican Nations list to properly show national ideas for minors.
  • Fixed the Trade Expedition button not working.
  • Fixed minor issues in exodus that produced errors in the log.
  • Fixed a few focuses having wrong time costs.
  • Fixed Santa Anna focus Arm Carthage bypass so it now works properly.
  • Fixed the first level of Heavy Infantry equipment not being outdated by the second level.

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Version 07.05.21 for Hearts of Iron 4 (v1.10.1 - 1.10.5)

Added

  • Added a condition to the Lone Star focus Hire Additional Mercenary Companies so that it won’t cancel if you take it and go under 160k caps.
  • Added a new effect that upon declaring war nations are tagged as majors so the bug of losing wars randomly no longer occurs.

Changed

  • Changed the backstory decisions to play the songs as actual songs in your radio player instead of just sounds that you can’t stop/start.
  • Changed Cook Cook from a research company into a normal advisor.
  • Changed all dockyard bonuses in industrial technology to be 50% weaker.
  • Changed all ahead of time penalties to be more sensible on average being higher than before.
  • Changed industrial tech to give 30% fewer building slots.
  • Changed the technologies that give efficiency retention from the main industry technologies to the recycling technologies.
  • Changed Carthage to count as a raider nation and Tierra del Tzotzil to be settler for advisors.

Fixed

  • Fixed localisation typos.
  • Fixed minor issue with some focus times in the Warren focus tree being wrong due to copy past errors.
  • Fixed a minor issue with caps trigger localisation so it shows the caps type.
  • Fixed ghoul ministers not appearing correctly.
  • Fixed Gater Maws not having tribal tree access even though they are tribal.
  • Fixed Texas flags not properly changing after taking the focus Republic of Texas.
  • Fixed Twin Mothers focus My Friend's Resting Place renaming Tlaloc’s Domain to Robot Town instead of Tlalocan Memorial Park.

Removed

  • Removed Aurelius’s description from several Legion leaders.
  • Removed efficiency cap bonuses from the Industry Specialisation technologies.

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Version 22.04.21 for Hearts of Iron 4 (v1.10.1 - 1.10.5)

Added

  • Added a trigger to the caps raiding border wars so you can’t trigger them if you already have another border war going on from some other effect.
  • Added several more Intelligence Agencies for specific nations such as The Cause and Zapata as well as made the Legion agency apply to Lanius as well, included 10 more generic agency icons for use by anyone.
  • Added bypass to Santa Anna’s focus Big Iron of owning all of Ironmongers core states.

Changed

  • Changed Alamo Chapters flag with final version.
  • Changed Nightkin unit icon to have some color.
  • Nerfed militia buffs in the Asymmetrical Land Doctrine.
  • Changed how we call the nation's name in the North Koover Taken In a Raid! Event so it doesn’t have the twice.
  • Changed the efficacy of the Limited and Rampant Chems Usage ideas.
  • Increase base compliance growth from 2% to 3%, compliance now grows by 2% if at peace and grows an additional 1% if you have a claim.
  • Increased the amount of decryption power gained through the Decryption Intelligence Agency upgrades and lowered the cost of the Diplomatic training upgrade.
  • Changed backend for focus costs so the cost is no longer multiplied by 7 but instead multiplied by 1. Submodders will need to change their focuses costs to match up to this change.

Fixed

  • Fixed the 4 trade routes for the Wendover trade node not being present ingame.
  • Fixed Broken Coast not receiving tribal Power Armor tech when they gain the civilized version.
  • Fixed a bad trigger when taking the Mend the Schism focus for the Apostles not swapping you to play the Mirelurks if they are AI.
  • Fixed typo in the Fire Team Defence modifier.
  • Fixed unit logger game rule not having localisation.
  • Fixed an issue with caps causing you to gain mass income.
  • Fixed the Appeal for a Truce decision for the Mojave Brotherhood stopping all wars instead of just the one with Caesar’s Legion and lowered the length of the truce.
  • Fixed issues with some triggers using the old technology level techs causing problems with faction joining.

Removed

  • Removed broken tooltip from the Center of the Community generic settler focus.
  • Removed the reduction of capturing from Vulpes operative trait.
  • Removed calls to the subtract_caps function as it has been replaced by the add_caps function.

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Version 08.04.21 for Hearts of Iron 4 (v1.10.1 - 1.10.4)

Added

  • Added Texan tech to Louisiana Territories texa and an idea to represent Mississippi trade.
  • Added Anti-Tank to Santa Anna’s starting units.
  • Added ability for Lanius to invite the Iron Alliance to his new faction.
  • Added a tooltip should your Assimilation Factor be less than 0, explaining you won’t be assimilating anyone this month because you’re a sad Brotherhood nation with no friends.

Changed

  • Changed several focuses for Santa Anna to buff his industry so the war against the Alamo Chapter is more in his favor.
  • Changed several generic raider/tribal/settler ideas to have different icons.
  • Changed several triggers for puppets to reference correctly needed DLC.
  • Changed it so Lanius cores New Mexico if he crushes the Hangdogs for buffing purposes.
  • Changed Santa Anna focus The Army Renewed to not be blocked if he lost.
  • Changed it so Lanius’ Territory does not cause Exodus upon being annexed by the Legion.
  • Changed ‘National Assimilation Drive’ to always integrate 15% of your refugee pool, and ‘Expel Refugees’ to always expel 20%. Their costs vary depending on your assimilation modifiers.

Fixed

  • Fixed issue with getting mass negative income from trade nodes.
  • Fixed minor localization issues with extra :0 in some lines.
  • Fixed Texas, and any others who use the same effect, getting more than one doctrine due to how the triggers for copying over technologies worked for doctrines.
  • Fixed issue where if you have a negative assimilation rate the amount of refugees you get increases over time without gaining actual new ones.
  • Fixed ideas missing icons if they included excess code.
  • Fixed Navajo general The Free Man and the Pursuant general Max Tackett not having portraits.
  • Fixed typos in various localization.
  • Fixed issue of Navajo sometimes not starting as a Legion puppet.
  • Fixed the Iron Mongers focus tree being blocked by the Texas Brotherhood.
  • Fixed a few minor issues in Hangdog and Summer federations focus trees with lengths of focuses.

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Version 04.04.21 for Hearts of Iron 4 (v1.10.1 - 1.10.4)

Added

  • Added a check in the subtract_caps command just in case the variable is negative so it doesn’t add caps instead of actually removing them.
  • Added SPECIAL traits to Mossman and Big Jim from the New California Republics focus tree.

Changed

  • Lowered refugee penalty Oregon cannibal nations incur significantly.
  • Lanius revolter now get additional techs in both paths.
  • Navajo, Legion, Lost Patrol, and TTM get tribal power armor.
  • Lanius’ cosmetic color is now Legion red.
  • If Patrolmen, Tubeheads, or Roller City are in your faction, Texas will annex them on formation.

Fixed

  • Fixed the Last Patrol not getting Tribal level Power Armor tech when they gain settler Power Armor tech.
  • Fixed Exodus not being disabled if you set the gamerule to disabled due to a bad trigger.
  • Fixed several nations having Settler/Advanced Power Armor tech without having Tribal Power Armor tech.
  • Fixed minor issues with Sent Caps Gift diplomatic action, Now you can’t use it if you don’t have at least 10k caps, The default value is now 10 instead of 50, A new trigger is in place so you can’t send more caps then you actually have in the bank, The tooltip no longer displays a negative 10k caps needed.
  • Fixed the Lanius event Even a God May Die not having loc in it’s option.
  • Fixed the Legion events referencing the Lanius Revolter Focus tree by the wrong ID.
  • Fixed a Lanius setting infrastructure to 3, rather than adding to it.
  • The Old Fat Man is no longer a general twice for Summers, give him a break guys.
  • Summers Federation can fortify their border properly in the Bunker Strategy.
  • Fixed the Followers of the Apocalypse game rules being inverted.
  • Fixed the ‘copy_tech’ scripted effect not copying tribal level power armour unlocks.

Removed

  • Removed conventional warfare doctrine so players can pursue asymmetric as Lanius.
  • Potato equipment is gone.

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Version 01.04.21 for Hearts of Iron 4 (v1.10.1 - 1.10.4)

Added

  • Added effect so if the Mojave Territories loses to the Mojave Brotherhood the New California Republic gains all the leaders from the Mojave Territories.
  • Added decision for the Shoshone nation for retaking the Bear River Memorial state which swaps out the Outcasts Once More idea for a new idea for coming back home.
  • Added a second special trait to Mora.
  • Added a new game rule to allow players to adjust starting Diplomacy Range from every nation.
  • Added a new modifier that can be added to ideas that changes the maximum cost of coring a state for a nation.
  • Added Olympus Tribe to the Burying the Ghosts Achievement.
  • Added bypasses to the Desert Ranger focuses Breaking the Bunkers and The Great War for if the factions they are against don't exist.
  • Added Nightkin to Jacobstown and Utobithan.
  • Added localisation for the texas_constitution_modifier for Texas.

Changed

  • Changed the base occupation template for Gatormaws to their Filter Rats template.
  • Changed the CALIX events so if you get the event that adds a timed idea and you already have the timed idea it increases how long you have it instead of just doing nothing.
  • Changed several nations focus trees: Changed Houston Rockets, Scrappers Compact, and Dryblowers to use the Settler tree, Painted Rock to use the Tribal tree, and Changed Gator Maws and Beltran-Levya to use the Raider tree.
  • Changed Caesar’ Legions focuses The Arsenal and The Census to add building slots alongside the factories.
  • Changed position of two Eighties focuses Sac City Blues and Coming Home for better Symmetry.
  • Changed Victory in Operation Sunburst event so when the Mojave Brotherhood truces with the New California Republic after beating the Mojave Territories they gain a truce with everyone in their faction and the New California Republic gains cores on any states returned to them from the Mojave Brotherhood.

Fixed

  • Fixed Oliver’s Folly event for the New California Republic not having the correct option localisation.
  • Fixed existing duplicate localisation strings.
  • Fixed Think Tank event The Motions option missing localisation.
  • Fixed Mojave Territories focus Baja Redeployments not spawning units.
  • Fixed grammar in Twin Mother focuses Learn from our Mistakes and Safe Harbour from the Plague.
  • Fixed some of the robots not showing the category in their tooltips due to how they are assigned.
  • Fixed a minor spelling mistake in Jacobia's description.
  • Fixed faction joining events saying the faction leader has joined their own faction.
  • Fixed the Texas Brotherhood Bookmark description not being the correct description.
  • Fixed resources in the menu for selecting which equipment to produce having the wrong icons assigned.
  • Fixed Caesar Legions focus The Titanomacy not displaying the trade node tooltip properly.
  • Fixed typo in the I Could Make You Care focus for the Mojave Brotherhood.
  • Fixed issue in Build More Military Factories organization request decision having the variable not be a flat value requiring you to build more factories then they requested.
  • Fixed hidden_ideas category appearing in the Modify Government tooltip.
  • Fixed the focus Secure the North for New Vegas having weird text issues.
  • Fixed New Vegas military advisor the False Khan icon being off center.
  • Fixed Loan Repayment event for organizations not giving you back the loan in full.
  • Fixed the Baja State nation not having a country name if the Intellectual party was in control.
  • Fixed minor typo in the tooltip for the Heaven’s Gate fanatics starting a civil war in puppet countries.

Removed

  • Removed description from Lucius that is for Malpais.
  • Removed double on_declare_war on_action in the mojave on_actions file.
  • Removed redundant straits in the Haida Confederations lands.

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Version 26.02.21 for Hearts of Iron 4 (v1.10.1 - 1.10.4)

Added

  • Added troop voices to most nations excluding a few nations that no voice lines exist that match them such as robot nations.
  • Added in a bunch of missing graphics for the tech trees.
  • Added missing air forces groups names to all nations.
    Added a new trait called Virus to replace sick for robot generals.
  • Added missing description to Advanced Recon Plane equipment.
  • Added Localisation to enemy_faction_member and enemy_faction_member_trade opinion modifiers.
  • Added missing 2D images for Brotherhood 2D graphical culture.
  • Added notification event to the Western Brotherhood focus Elijah's Victory at Sunburst! letting the Mojave Brotherhood know they obtained Power Armour from them.

Changed

  • Changed trigger for generals getting sick so Super Mutant nations generals don’t get sick as they aren’t weak Humies.
  • Changed the requirements to form Texas for Lone Star and the Texas Brotherhood to require them to be at peace.
  • Changed resource icon in the occupation screen to match our resources.
  • Changed Combat Width tooltip in the division designer to reference combat width changes in the mod.
  • Changed how Demanding Territory works so that if they are demanding territory and their overlord owns it nothing will happen.
  • Changed how the effects for the Mojave Focuses Establish Helios Citadel, Neck of the Colorado, and Fortify Hidden Valley display the manpower increase so it's more clear what it actually does to the player.
  • Changed the New California Republic civil war event: Gave Dayglow the Goat Canyon state, If they own the Rapids territory give it to Dayglow, and fixed an issue with breakaways having the tribal tree.
  • Changed triggers for assigning focus trees so the generic trees use a tag list again so people actually get their correct trees. Only focus trees use this tag list so it shouldn't cause any performance issues.
  • Changed 2D graphical culture for most nations so they match their model graphical culture.
  • Changed ordering of decisions so the Demand Territory decisions are at the top of the list.

Fixed

  • Fixed minor issue with typo in leader triggers localisation.
  • Fixed Ashton and Hopeville slip from our control! Event for the New California Republic not reenabling resistance mechanics.
  • Fixed Chem Reliant trait not applying to the correct nations.
  • Fixed a few flag issues that were left over from the game rule trigger switches.
  • Fixed minor issue with a missing effect block in one of the bookmarks.
  • Fixed a few nations having the wrong graphical culture for troops set.
  • Fixed minor issues with naval bases in the Maxson state where they were in the middle of the provinces rather than against the water.
  • Fixed Timber Line event Nation seeks our help? from having their options backwards and always referencing Marrow Drinkers instead of the nation the event is for.
  • Fixed several places where the followers were created even if the followers system was turned off.
  • Fixed missing space in Caravan Ambush event, double we in The Oregon Trails focus, spelling of this choice in several tooltips.
  • Fixed Texas Brotherhood event The Grand Boogaloo? Giving the wrong nation wargoals.
  • Fixed Republic of Texas focus Manifest Destiny not giving you coring cost reduction for specified states.
  • Fixed error from the game from dynamic token added again for theocracy subideology.

Removed

  • Removed Settler industry Tech from the Chained Choir as they weren’t supposed to have it.
  • Removed all of Tlaloc’s cores upon his death.
  • Removed change to make all minors majors.
  • Removed wrong tag from the Republic of the Rio Grande puppet focus tree trigger.

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Version 16.02.21 for Hearts of Iron 4 (v1.10.1 - 1.10.4)

Added

  • Added focus The Ambassador from Red Sun as a prerequisite of Mora’s Left Eye focus for the Republic of the Rio Grande.
  • Added localisation to the game rule flags missing it.

Changed

  • Changed how majors are defined so that all nations are now considered majors.

Fix

  • Fixed Jackals not able to go down their Cannibalism sub branch in their focus tree due to bad available block.
  • Fixed typo in Every Cap for the Army economic law in the Military to Civilian Factory conversion cost effect.
  • Fixed issue with Tlaloc not dying properly due to flag mix up.

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Version 23.01.21 for Hearts of Iron 4 (v1.10.1 - 1.10.3)

Added

  • Added new graphics for the loading screen top and bottom bars.
  • Added localization to two Lone Star events that were lacking it.
  • Added SPECIAL traits to several generals including Leoncio Alonso, Paullus, Leonardo Mora and El Ocelotl.
  • Added settler level support tech for the eighties and gave them 4 research slots to start with a brand new idea to start with.
  • Added bypass to Aztlan focus Mexico City Heals to bypass if you don’t own Mexico City.
  • Additions to the Eighties focus tree with two new focuses, The Gold Mines of Elko and Vault City's Mechanics, with minor edits to several other focuses.
  • Added a starting navy to Gente Del Sol
  • Additions and edits to Gente Del Sol in response to player feedback include rework of the focus tree and addition of several new ideas with localization changes.
  • Added additional edge case handling of the Battle for the Hoover Dam to include a case for the Legion to just attack both Mojave Brotherhood and Mojave Territories if they are still fighting over the dam when he arrives.
  • Added Lanius to the nations that have access to the Tribal Technology Tree.
  • Added a new scripted trigger can_use_autonomy_system which does a proper check for the ability of the player having the correct DLC for the games autonomy system to run.

Changed

  • Changed the focuses for Inviting Port Maw and the Old Country for the Washington Brotherhood to make it so the focuses can only be taken when those nations are at peace to invite them through a event but if they don't exist those focuses give wargoals on their core land instead.
  • Nerfed resources gained from the The Laws of the Silva and The Lowell Observatory events for the Legion.
  • Changed prerequisite of the Legion focus The True Capital to be The Heart of the Empire.
  • Changed Lone Star event Welcome to the Legion into a news event.
  • Minor tweaks to Lone Star decision to become Lanius for hopefully better compatibility.
  • Changed parts of the Texas Arms Association focus tree to allow them to progress if they are a puppet of the Republic of the Rio Grande.
  • Buffed manpower given from the Legion manpower laws.
  • Minor buff to several Republic of the Rio Grande ministers.
  • Big changes to the Lone Star focus tree to want to pursue a tyranny over Texas, in changes to the focus tree that make it less of a Legion proxy.
  • The Platinum Chip is now handled more organically for Vegas, and if the Territories steal it, then Vegas gets it back on annexing the Territories.

Fixed

  • Fixed type in Slim Pickets leader description.
  • Fixed the 3.1.5 Changelog possibly not being in the changelog section of the pipboy.
  • Fixed typo in The Battle for the Hoover Dam event description, The Chariots of Two Suns decision tooltip, Fidelis Navajo event, Several leader description, several eighties ideas and focuses, Lone Star events, Legion decisions, and misc flavor events.
  • Fixed The Chariots of Two Suns decision not actually spawning anything.
  • Fixed Imperio Mexicano focus Pretenders to the Crown not giving the wrong nation a core.
  • Fixed the wrong nation getting the event from the Our Friends in Houston focus.
  • Fixed wrong header for Schematics in technology tree.
  • Fixed air equipment design companies not applying to a few air equipment technologies.
  • Fixed several puppet setting effects not having proper DLC triggers for setting autonomy levels.
  • Fixed issue with retaining puppet ideas if you somehow lost your puppets before a proper effect went off to remove them.
  • Fixed Tlaloc’s death event only triggering for Mexican nations if Anna owned the silo.
  • Fixed Tlaloc’s death event not playing the death sound for the right nations.
  • Fixed issue with Skinning a Jaguar event for Aztlan having wrong localization and trying to kill a unit leader that doesn’t exist anymore.
  • Fixed Equestria game rule not spawning them after the fourth New California Republic focus like it should.
  • Fixed Thradd not getting the mutant wage laws.
  • Fixed some TTM focuses, some development decisions and the TNK autodoc sink advisor not giving research bonuses to medical equipment correctly.
  • Fixed Mojave Territory Unit Leaders being the wrong type by flipping them.

Removed

  • Removed April Fools Traits from normal Big Jim general.
  • Removed bad leader description from Lucius.

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Version 31.12.20 for Hearts of Iron 4 (v1.10.1 - 1.10.3)

Added

  • Added localization to security robot attack, defence, and speed modifiers.
  • Added giving the blocked tech level tech to nations that are liberated if the manual tech level advancement gamerule is on.
  • Added block_tech_level tech to the copy tech effect if the game rule is active for it.
  • Added block_tech_level tech to be given when using the create_new_owb_country effect if the game rule is active.
  • Added create_new_owb_country effect to Tlaloc's children spawning.

Changed

  • Buffed the Economy laws for the New California Republic.
  • Changed the effect for Forming Colorado to not add cores but instead claims on all states you don’t own in Colorado.

Fixed

  • Fixed issue with sending Lanius west but him never coming back if Caesars Legion has their civil war before the decision ends.
  • Fixed issues with Tlaloc and his childrens wage laws.

Removed

  • Removed North Pole Enclave from spawning on start-up

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Version 24.12.20 for Hearts of Iron 4 (v1.10.1 - 1.10.3)

Added

  • Added a theorist to all robotic flagged nations for the Automated Warfare doctrine.
  • Added a research penalty to most tribal techs. Meaning the more of these are taken, the worse does research become.

Changed

  • Changed Asymmetric Warfare and Conventional Warfare to have different focuses. More specifically the tribal path of Asymmetrical and the Trooper path of Conventional. There are no manpower or width bonuses present anymore. Conventional warfare unlocks custom equipment now though.
  • Buffed enforcers to work as units in the field, they work especially well with the tribal doctrine path now.
  • Buffed tanks slightly, still work in progress.
  • Buffed APC Breakthrough a lot.

Fixed

  • Fixed the The Garita Caldera decision for Twin Mothers not having loc if you had the Waking the Tiger DLC.
  • Fixed a strange crash for Windows 7 users when they tried to start a game up as New Vegas.
  • Fixed issue with Mirelurk advisor traits not actually buff Mirelurk equipment.
  • Fixed the nuke idea to apply correctly when being nuked.
  • Fixed the tech level advancement gamerule not applying to nations that didn't exist on game start.
  • Fixed the issue with nations that are newly created sometimes not having the correct generic focus tree.
  • Fixed west_legion_east_legion_cant_call tooltip not being localized.
  • Fixed potential issue of focus trees having wrong modifier values.
  • Fixed potential issue of when freeing subjects/puppets they don’t get the right default trees back.
  • Fixed Troll Warren having slave law requirements for some focuses.
  • Fixed a bug with war bond calculation and army law default when caps disabled.

Removed

  • Removed second call to the Equestria April Fools event in the New California Republic focus tree.
  • Removed North Texas strategic region from claims added to Maxson Chapter in the focus The Greater Colorado Expedition.
  • Removed puppet taxation decisions till 3.2 due to remaining issues with them.
  • Removed the Followers of the Apocalypse as a trade node organisation, pending 3.2 rework.

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Version 14.12.20 for Hearts of Iron 4 (v1.10.1 - 1.10.3)

Added

  • Added Followers of the Apocalypse to the organizations that appear in trade nodes.
  • Added gamerule to turn on or off the Ace Pilot events.
  • Added scrollbar to technology tabs so they can display on lower res monitors.

Changed

  • Separated generic Settler manpower laws into New California Republic and New Canaan specific ones, to reduce checks.
  • Replaced all slavery rewards with caps rewards.
  • All caps will be replaced with pp at a 1:1.4 ratio with caps disabled.

Fixed

  • Fixed the Expeditions Boon focus sometimes not properly unlocking.
  • Fixed the Burying the Ghosts achievement not working for the Cause.
  • Fixed Securitron subtechs only working if you have the La Resistance DLC.
  • Fixed improper setting of icons that could cause some ideas to not have images.
  • Fixed Crusher civil war for Unity of Austin starting with Brotherhood of Steel conscription laws.
  • Fixed disable caps gamerule.
  • Fixed Caesar not being able to take the after Hoover Dam focuses if you forgive the Malpais Legate.
  • Fixed the Tribal technology tab not having localization.

Removed

  • Removed unnecessary triggers for some advisors.
  • Removed a large amount of duplicate localization strings.
  • Removed the id from Kristina Gallo unit leader as in some games she couldn't be created due to how many generals the game had created already.
  • Removed slavery.

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Version 17.11.20 for Hearts of Iron 4 (v1.10.1 - 1.10.2)

Added

  • Added missing focus description to some late great plains federation focuses.
  • Added unique manpower laws for Twin Mothers.

Fixed

  • Fixed remaining issues with ministers and laws not appearing.
  • Fixed two starting templates for Lanius having support companies be in strange spots.
  • Fixed Lushanya and Nashoba advisor not appearing for the great plains federation.
  • Fixed generic settler chem trader appearing when he shouldn't.
  • Fixed nations starting with only melee weapon tech not having access to the infantry and militia unit type.
  • Fixed Great Plains Federation expedition event chain being able to fire multiple times.
  • Fixed having no techs if you pick Lucius in the Legion Civil war event.
  • Fixed issue with Vulpes possibly not spawning during the civil war.

Removed

  • Removed Wheelmother's Garage from New Reno again, since they have a unique car company.
  • Removed game rule to half the Legions manpower.

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Version 13.11.20 for Hearts of Iron 4 (v1.10.1 - 1.10.2)

Added

  • Added Texas tags to current puppet actions.
  • Added starting armies to the Cypher Warband, Last Lodge and reservation.
  • Added starting idea to Last Lodge.
  • Added tooltip to the scavenger reward techs explaining that they unlock the corresponding weapon tech or pre-war business.
  • Added some civilian and arms workshop to Cypher Warband and Last Lodge.
  • Added final leader images for Cherokee and Choctaw.
  • Added missing localization for unit modifiers the mod added.
  • Made Wheelmother's Garage production company available to New Reno on start.
  • The Jaguar gets power armor tech, making him the only person you ever play.

Changed

  • Rosado gets scientific robots with the Technate.
  • Changed Cherokee to not go through the shared focus branch so quickly. They will now prioritize the research slot in the left branch.
  • Massive change to country scripted triggers which increases performance.
  • Changed CALIX to ask for things from random controlled states not just owned ones.
  • Changed localization for Maxson Chapter focus trigger, Caesar's Legion focus Summon Wastelanders to a Council.
  • Revised several triggers to increase performance.
  • Moved Lanius focus A Use for the Weak so it is visible.
  • Navajo will no longer ask for Caesar's land at war, when they TAKE IT BY FORCE.

Fixed

  • Fixed Incorrect time cost of "Little Brother of War" focus for the federation.
  • FIxed several cases of bad capitalization of certain code.
  • Fixed operative Frumentarius Justinian spawning without a portrait.
  • Fixed an issue with the Legion civil war where there could be two Vulpes factions and one wasn’t actually pulled into the war.
  • Fixed localization errors in caps/node guis.
  • Fixed issue with event nf_texas.115 Education for the Texas constitution.
  • Fixed issue with the raid decision happening from/against raider that don’t exist.
  • Fixed Doki Doki and Vera generals getting the human sick events.
  • Fixed issue with First batch New Vegas focus gained units not being security robots.
  • Fixed visible issue with Marching West decision category for Lonestar.
  • Fixed a bug in the event where the Eighties ask for Sac City.
  • Fixed localization issues in Mojave Brotherhood of Steel Walking Artillery, Mojave Territories Begin Operation Roll up and Liberate Goodsprings, Texas Brotherhood of Steel Brotherhood Exercizes.
  • Fixed legion events regarding Arizona Wars and Vulpes.
  • Fixed Broken Coast focus Canadian Pipelines requiring a bad state.
  • Fixed Legion Ideas to make consumer good costs more dynamic.
  • Fixed Legion Civil War nations not having their focus trees completed to where they should be.
  • Fixed Gente del Sol ideas not having the correct images.
  • Fixed Legion Minister requiring the Navajo to have both a Subject and a Faction member instead of just one of those.

Removed

  • Removed hidden idea for AI as it was decrepit.
  • Removed Texas secessionists from Guerra.
  • Removed unused focus in Lanius focus tree lac_good_boy_yay.
  • Removed Aztlan General Hernando Maroto from existing on game start.
  • Removed Tribal Tech bonuses from Legion focus tree.

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Version 11.11.20 for Hearts of Iron 4 (v1.10.1)

  • Fixed bugs

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Version 03.11.20 for Hearts of Iron 4 (v1.10.1)

Added

  • Added Upholding Our Ideals as a prerequisite of Bring Supplies to Paradise focus.
  • Added back in Lucius event Pia Fidelis.
  • Renoclave gets scientific vehicles.
  • Added the platinum chip tech to another Vegas event.

Changed

  • Ulysses should be available as a leader.
  • Various localization tweaks to Caesar, Mojave Territories, and the Choir.

Fixed

  • Fixed Chicasaw Looking for Revenge Event Chain. They now can find Aspen again after driving her out.
  • Fixed the event The Disaster of Camp Searchlight crashing the game.
  • Fixed Mojave Territories Focus which required dual mutually exclusive prerequisites.

Removed

  • TAA no longer gets scientific infantry from Rosado.

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Version 25.10.20 for Hearts of Iron 4 (v1.10.1)

  • Bug fixes.

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Version 23.10.20 for Hearts of Iron 4 (v1.10.1)

  • Updating the mod for version 1.10.
  • Moving to a new page in the steam workshop.
  • A huge amount of new content.

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Version 18.05.20 for Hearts of Iron 4 (v1.9.0 - 1.9.2)

Added

  • Added additional check to the Lanius as a army chief so he becomes available as soon as he is a general.
  • Added bypass to Caesars Legion focus The Brotherhood of Steel so if you own their lands already it will bypass.

Changed

  • Made it so the Brotherhood of Mars can't join the Brotherhood of Steel faction.
  • Added new Isolationist trait that makes the leader not wish to join any faction through diplomatic means.
  • Renamed Brotherhood of Steel faction to Western Brotherhood of Steel.
  • Previous dislikes_brotherhood_of_steel trait was renamed to dislikes_western_brotherhood_of_steel, and a new dislikes_brotherhood_of_steel' trait has been created that applies to ALL Brotherhood groups.
  • Changed Utah Pantheon so countries can't select their goal till they have completed the second focus for the Pantheon.

Fixed

  • Fixed error in the Desert Rangers focus tree that have them wargoals on Caesars Legion instead of the Vipers.
  • Fixed Vulpes not having the correct stats.
  • Fixed Chichen Itza gamerule for Clara not having a description.
  • Fixed The New Gods utah event options having a broken tooltip.
  • Fixed event An offer from the Brotherhood description typos.
  • Fixed typo in New California Republic focus Fortifying the Capital.
  • Fixed Leonardo Mora field marshal stats from the Republic of the Rio Grande focus tree not being correct.
  • Fixed power Armour units being so tiny.
  • Fixed broken localization in the Utah Pantheon.

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Version 11.05.20 for Hearts of Iron 4 (v1.9.0 - 1.9.2)

### Added

  • Added a custom leader to the Two Suns.
  • Added new flag for undesirable and Mutant recruitment laws so submods can turn off the generic ones.
  • Added Huangdi (The Emperor) to the OST.
  • Added new custom art for the New Canaan LMG fireteam technology/equipment.
  • Added impassable checks to the New California Republic Mojave Brotherhood of Steel border war decisions so they can't happen in states that are impassable.
  • Added a new scripted trigger all_core_land_controlled_by_prev_sphere works just like all_core_land_owned_by_prev_sphere but checks if you control all their land rather then own which means it can be used to see if you, your puppets, or your allies fully occupy a country but are still at war.
  • Added a missing vanilla element to the mapicon gui for training will stop at max icon for Air wings.
  • Added in dependency stuff to the OWB modding readme file.
  • Added icons to many of the stats for units/equipment.
  • Added bypasses to all wargoal focuses that didn't have them bypassing if you met the requirements of mainly you or your allies or puppets owning their land excluding a few focuses that needed more checks.
  • Added enforcer tech to USA history file.
  • Added several missing unlock techs to the scripted effect that transfer technologies between nations.
  • Added support for generating submod faction tracking code.
  • Added the Enduring trait to Tabitha so she has 2 on creation.
  • Added dont_add_specials_loser to any event/focus unit leaders that are missing it.
  • Added additional info on setting up the system for ignoring random special trait assignment for submodders/us in the OWB README.
  • Added gamerule for Dismantle Faction with three options currently:
  • Allowed
  • All factions can be dismantled
  • No Starter Factions
  • All factions that exist on game start can not be dismantled but any other faction can be
  • Blocked
  • No factions can be dismantled.
  • Added Automation tech to Dredgers.

### Changed

  • Reworked the requirements to joining factions.
  • Countries can no longer ask to join factions if that country's leader dislikes that faction; notably, this prevents House from joining the Legion.
  • Many factions have new conditions for membership through diplomatic action - focus tree/event based actions ignore these restrictions.
  • Brotherhood factions require prospects to be human, not raiders, and either advanced or civilized with an intellectuals government.
  • Caesar's Legion requires prospects to be human, not advanced, and not have either a people or intellectuals government.
  • Children of the Gate require prospects to be civilized.
  • Enclave factions require prospects to be human and civilized.
  • NCR and Phoenix Federation require prospects not to be raiders.
  • Los Ninos de Mexico requires prospects to be Mexican nations.
  • Northern League requires prospects not to be super mutants or have a people government.
  • A trigger checking if a state is in the Greater Mojave Desert; this includes states in the starting setup of the following countries:
    • Ashton
    • Dam Busters
    • The Fiends
    • Great Khans
    • Hopeville
    • Mojave Raiders
    • New Vegas
    • NCR
    • Shady Sands
    • Death Valley
    • Northwestern Mojave
    • Southwestern Mojave
    • Randsburg
    • Sky Reavers
    • Area 6
    • Area 51
    • Coyote Springs
    • Desert Pass
    • Twisted Hairs
  • Mojave Alliance can now accept countries as members that don't border a current faction member if they have a core state within the borders of the Greater Mojave Desert. This is mostly useful when using game rules that split up countries in the area on game start.
  • Changed Beltran-Levyan, Paz Bandits, Valle Bandits, Free Fighters, Sinaloa Cartel, The Viceroyalty, Imperio Mexicano, Excan Tlahtoloyan, Tlalocan, and several cosmetic tags into their spanish equivalent.
  • Changed the name of The Forum to El Foro.
  • Changed los Ej�rcito Mexicano to el Ej�rcito Mexicano.
  • Changed tooltip for second option in Terrible Tuesday to let you know you will play as Lanius.
  • Removed the state flags for is_impassable and used the new 1.9.1 trigger to check if a state is impassable or not.
  • Changed Crush Petro Chico focus for Chichen Itza to allow you to take it even if Petro Chico doesn't exist if you don't own all their core land but bypass if you do.
  • Changed Enforce Military Rule focus for Chichen Itza to require you to own all their core land to take it.
  • Changed Crush Ejercito Mexicano focus to not require them to exist but bypass if you own all their core land also made it give proper wargoals of Demand territory decisions if someone else owns their land.
  • Changed the code for not applying random SPECIAL traits to use a trait assigned manually instead of using the ID's for better compatibility with submods. See OWB MODDING README in the OWB files for more info.
  • Changed Police Protectron build cost from 11.7 to 22.
  • Changed RNG so bankruptcy chance is lower.
  • Changed a bunch of wargoal effects to use the scripted_effects and scripted_triggers we implemented some time ago.
  • Changed check in New Reno focus The Klamath Deal to use new scripted triggers.
  • Changed all allwaystransparent references to alwaystransparent.
  • Changed the operative leader gui to match the vanilla version adding in dismissal buttons.
  • Adjusted unitview.gui to match vanilla code.
  • Adjusted base caps unit cost making units 33% cheaper.
  • Adjusted bankruptcy event restarting economy to be 10% rarer and be less harsh.
  • Updated the should_initiate_resistance to match new vanilla triggers.
  • Reenabled the New California Republic civil war as the 1.9.1 official patch fixed the broken effects and change the Enclave faction for Dayglow.
  • Changed Broken Coasts undesirable law to raiders.
  • Changed unit leaders and admirals to use the new stat formula, skill*2+2.
  • Changed base combat width on fights to be 60 and additional added combat width to be 20.
  • Reduced how often aces are generated and killed by a factor of 10.
  • Gave the Nations of the New California Republic civil war cores on all New California Republic land.
  • Updated Operation files with the vanilla changes to effects.
  • Buffed Kinckaid.
  • Aztlans now receive advisors.
  • Changed Tlaloc's on_daily to be specific to him so only his nation ever uses it.

### Fixed

  • Fixed a broken tooltip in the Ranger Deployment focus.
  • Fixed Hanlon misspelled in the Ranger Deployment focus.
  • Fixed typos in the Crowd Control Gear technology description.
  • Fixed a typo in the party description for the Constitutional Republic type of people ideology.
  • Fixed typo in Glider tech description.
  • Fixed typo in Retaking Rattletail focus description.
  • Fixed typo in Construction Basics tech description.
  • Fixed typo in Origin of the Gang event description.
  • Fixed the use of in term of instead of in terms of in tech descriptions.
  • Fixed typo in Ranger Unification Treaty idea description.
  • Fixed typo in War Propaganda decisions description.
  • Fixed typo in Work as Needed Technology description.
  • Fixed error when Raising Militia against the Texas Arms Association as the Republic of the Rio Grande not granting you cores on the land you raised militia in.
  • Fixed Spawning Militia for Paullus spawning them in the wrong state.
  • Fixed Chichen Itza focus Enhanced Landing Forces and Increase Naval Capabilities not giving you the right techs if you don't own the Man the Guns DLC.
  • Fixed Western Brotherhood of Steel focus Common Ground with Savages bypass to use the right effect so if you own all their land it will bypass.
  • Fixed caps idea not having localization.
  • Fixed 3D issues with older models.
  • Fixed Sorrows having a manpower idea they can't start with in their history file.
  • Fixed the fix that added a naval base to The Warren not actually doing that.
  • Fixed the Silicon Valley Expedition event being spelled wrong.

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Version 11.04.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

  • Fixed an issue with the new Legion changes accidentally giving Caesar a massive Power Armour tech bonus at game start. Legionclave is fucking DEAD!

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Version 01.04.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

### Added

  • Added Localization for several industry technologies.
  • Added back in operative traits.
  • Added bypasses to the Western Brotherhood Focuses that have to do with San Jose for the Shattered gamerule giving it to the Shi at start so it bypasses the one requiring that state if you don't own it.
  • Added localization for flags for government checks.
  • Added invite_to_FACTION series of effects; the AI will currently ALWAYS accept these. Intended for usage in focus trees; may add a bare minimum opinion check later but will likely always bypass strength ratio/distance checks.
  • Added tooltips to ask_to_join_FACTION scripted effect.
  • Added invite_to_[from,prev,root]_faction and ask_to_join_[from,prev,root] faction to allow dynamic use of invite_to_FACTION. The invite_to_[from,prev,root]_faction and ask_to_join_[from,prev,root] faction still show a tooltip if the target country isn't currently in a faction to make player focus tree planning less surprising; otherwise a focus might not list any effects at all.
  • Added bypass to War in Heaven focus for High Chapel if you already own all Heaven's Gate territory.
  • Added documentation on how to disable our government laws to the modding readme file.
  • Added factions Whiet Sands Compact and Phoenix Republic for Red Sun Republic and Phoenix Republic respectively for shattered legion gamerule.
  • Added in Broken gamerules for New Canaan, Eighties, and White Legs.
  • Broken Eighties are replaced with Noemen Tribe, Protectron Scurity Hub, and Wendover Republic. The gamerule also gives Noement Tribe and Protectron Security Hub 2000 manpower and 3 slots/factories to their capitals.
  • Broken White Legs gives half of the White Legs territory to Frisco city but keeps the White Legs around.
  • Broken New Canaan sees them replaced with Brigham Barons and Farfield Warband.
  • White Legs focus tree will adjust somewhat to a missing Eighties or New Canaan based on the gamerules you choose. Mainly wargoals are shifted to the new owners of those territories.
  • Added Frisco City to the map as cores in White Legs territory and edited their color to stand out more.
  • Added the Senator's Little Helpers faction to the faction system.
  • Added bypasses to North Pole Enclaves focuses for a Naughty North Pole Enclave.
  • Added some missing requirements for Nice/Naughty Idea for their respective branches.
  • Added Enforcers mainly for use in Garrisons.
  • Added music to the base mod. This includes the Teams OST for Old World blues, Fallout New Vegas, Fallout 1, Fallout 2, and the Fallout 3 OST's.
  • Added in AI operation strategy stuff from vanilla.
  • Added in operative on_actions from vanilla that triggers events and such when operatives are captured/killed.
  • Added in the events for the operative on_actions for captured/killed.
  • Added flags to the development projects so you can't run more then one at a time.
  • Added trigger to the New California Republic Brotherhood of Steel war so it doesn't fire if you used the Shattered New California Republic game rule.
  • Added flag to coring buttons to allow people to have their nations use the Tlaloc coring button instead of the base coring button. Doesn't change the name so it still says chico-net. Might be something we look into getting changed at a later date.
  • Added compliance/resistance requirement to Tlaloc coring button as well.
  • Added check to the effect that adds the sick trait for generals to allow us/modders to stop generals getting sick for specific nations.
  • Added research bonus to Motorized tech for Wheelmother's Garage to match other companies.
  • New Game Rule: The Zetan Invasion! Relive the original Old World Blues April Fools event easily from a simple game rule toggle.
  • New Game Rule: The Kaiser's Return! How will the Wasteland react to Kaiser Wilhelm switching places with Caesar?
  • New Game Rule: Harmony and Unity! Things get strange when magic enters the wasteland.
  • The previous Area 51 game rule has been turned to 'disabled' by default, and a new secret option has been enabled in its place.

### Changed

  • Changed New California Republic templates so there isn't several templates of the same units.
  • Made it so Making Baja From the The Baja Integration Act focus gives them the custom New California Republic puppet tree.
  • Republic of the Rio Grande now uses invite_to_root_faction to invite FFI, allowing players to reject the invitation. The news event now fires from on_add_rio_pact_effects.
  • Republic of the Rio Grande now uses invite_to_root_faction for their focus pulling in Northern Mexico.
  • Changed Attack the 80s decision to account for puppets and alliances.
  • Changed Noemen Tribe to use Ghoul models.
  • Changed Brigham Barons and Farfield Warband to both be Mormon nations. Even if that check is basically never used.
  • Cleaned up many tooltips for North Pole Enclaves focuses and tightened up their war goals to account for alliances/puppet relations.
  • Changed New Calfornia Republic focus Experimental Armour to no longer give Stripper Power Armor tech but give a research boost for it instead.
  • Changed Rio Chapters map name from the Rio Chapter to just Rio Chapter to match the other Brotherhoods on the map.
  • Technology balance 2.0. Reworked, reballanced and adjusted every single unit and equipment in mod.
  • Increased Gecko and Vault City state populations.
  • Changed our operation localization to be in the replace folder and only replace those we changed incase they do work on it we want to bring over so we don't need to check the file every time.
  • Changed the Expel the Riff Raff decision to give you 14% stability instead of 7% after it's effect completes.
  • Changed countries name file to overwrite vanilla countries loc file.
  • The "Shi Chapter" has been renamed to the San Francisco chapter, otherwise unchanged.
  • The Timelord and Synthetic Dawn Game Rules have been temporarily set to on by default.

### Fixed

  • Fixed a issue with a wrongly named trigger in diplomacy triggers.
  • Fixed description for Bunker Codes focus for the Republic of the Rio Grande.
  • Fixed Troll Warren Betty, Pittman, and Bonesnarl advisor images being a blue tint.
  • Fixed there being double declaration of some minister images.
  • Fixed Wall of Jericho decision requiring a state from the Twisted Hairs.
  • Fixed stats for laws, mainly conscription and trade, being in the wrong place.
  • Fixed some instances of lower case OR's, AND's, and NOT's as that has proven to cause issues on Macs running the mod.
  • Fixed Chichen Itza focus The Labor Lords of Puerto Vallaits having a typo in the description.
  • Fixed Chichen Itza focus Resume Military Duties not creating the military leader as advertised.
  • Fixed Mountain Hawk advisor for New Canaan requiring Tar Walkers to be a puppet of the Dead Horses instead of New Canaan.

### Removed

  • Removed left over Legion troops if you enable the Legion Shattered gamerule.
  • Removed Upgrade for the Spy Academy that boosts ideology and propaganda missions.

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Version 09.03.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

### Added

  • Added a Coring Cost Cap to the tooltip for coring so people don't get confused when it is lower then the math.
  • Added is_not_chiconet_nation trigger.
  • Added intelligence defense bonus to Brotherhood Bunker Blues idea.
  • Added a Fallback section to the country alias tags just in case.
  • Added a militia template to every nations starting templates for garrison.
  • Added intel leaks to trade laws depending on how open you are.
  • Added a buff to resistance squashing to tribal nations.
  • Added extra information to the Coring Mechanic Tutorial to mention the Political Power cap and the compliance and resistance needs.
  • Added trigger to the development decisions to make sure you have the factories for them.
  • Added resistance and intel stuff to White Legs ideas.
  • Added scripted_triggers for all the laws we currently have to allow submodders/us to disable them for certain nations and the like with a country flag.
  • Added localization for cost_factor for the new types of advisors.

### Changed

  • Changed Vertibird and Xian tech to longer be boostable by air experience and not receive bonuses from base air categories to bring them in line with the change to Gauss and Plasma Weaponry.
  • Increase resource cost for Anti Tank slightly.
  • Rebalanced Anti Tank stats to be less effective due to it being Superior to Fireteams.
  • Moved followers stuff to the new on_monthly on_action.
  • Moved caps monthly stuff to the on_monthly on_action.
  • Tlaloc will now only check his enemies as potential deterrance targets for targeted decision purposes.
  • Tlaloc's asset protection protocol is marked as a good thing so it looks less ominous when 'failed', as its the expected outcome 99.9% of the time.
  • Updated the chiconet_nation trigger with tooltips.
  • Switched Warrior and Militia training localization.
  • Reduction to Planning bonuses.
  • Increased costs of building fortifications.
  • Additional work on AI use of occupation laws.
  • More work on bring Resistance in line with how the developers want it to be.
  • Changed the Legion focus War for Hoover Dam to be available if any member of the New California Republic owns the hoover dam and not just the New California Republic.
  • Changed how the Brotherhood of Steel does the Umbra Annexation by adding compliance to the Umbra states when they peacefully accept the Annexation.

### Fixed

  • Capitalized Eighties in the Thunderbird focus.
  • Fixed Support Companies being added in the wrong way making them invisible on the division designer.
  • Fixed compliance so it doesn't produce over 100% factories and resources.
  • Fixed New Renos focuses so they can't get New Reno at 25 slots so quickly.
  • Fixed support companies so they don't effect the division speed.
  • Fixed the Legion keeping Joshua as a advisor when New Canaan falls.
  • Minor fix for the units stats view having a view of the template and having support clip through the normal units.
  • Fixed the state resource display grid not showing over 4 resources.
  • Fixed a few localization issue with operative stuff due to how we replaced the strings.
  • Fixed compliance level Voluntary Fighters having a typo.
  • Fixed Tlaloc Protection Protocol having a button even though it's a mission.
  • Fixed trait icons being off due to having a random declaration of the spriteType even when we don't edit it.
  • Fixed Capitol Hill Downfall event using the wrong tags for it's triggers.

### Removed

  • Removed the Collaboration operations for now.
  • Removed duplicate prerequisite in Boulder City Salvage focus for the Legion.
  • Removed Securitrons from the Protection Hub nation.
  • Removed our fake on_monthly stuff.
  • Removed two old useless ai strategies, resist_legion_imperialism, and resist_NCR_imperialism.
  • Removed old volunteer AI files for AI.
  • Removed is super mutant nation trigger from Vault City check in the New Reno focus An Ode to Rats since Vault City is no longer a super mutant nation when going The Brain.
  • Removed logs from follower events.
  • Removed Decisions for recruiting spys in continents not currently in use.

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Version 04.03.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

### Added

  • Added a new control to prevent Santa Anna from guaranteeing Rio if he is at war with them.
  • Added generic advisors to Aztlan.
  • Made Jacobstown releasable at game start with settler tree.
  • Added checks to stop multiple AI peace plans from running at once and only apply in approriate wars.
  • Added two new decisions for the White Legs, a wargoal against the eighties, and a way to boost people support.
  • Added extra checks to New Canaan decisions so they don't appear if the nation it affects doesn't exist.
  • Added custom localization for more, if not all, cosmetic weaponry in the tech tree.
  • Added in the Custom Division Names submod allowing the divisions you create to have whatever name the template was instead of default names.
  • Added a extra check to the Nation Supports the Rabble event so it only fires against nations with 5 or more slaves.
  • Compatbility with 1.9 and La Resistance DLC.
  • Custom Compliance, Resistance, and Occupation laws/levels.
  • Added flags to Occupation/Compliance/Resistance stuff so submodders can turn off our generic ones if they wish to make custom ones for their speicifc nations.
  • Added a new starting idea to the Shi to highlight their unique Air focus.
  • Added flags to allow submodders to opt out of puppet events.

### Changed

  • Changed trade law to free trade and Legalized drugs for CAF.
  • Changed Press law for the New California Republic to Free Press.
  • Reduced effects of corruption.
  • Changed New Reno to start with Slavery.
  • Houses's conquest path will now include Jacobstown, Utobitha, and the Boomers if they are released on game start. Focus names/descriptions should probably be changed accordingly in a future update.
  • The King can invite Jacobstown and the Boomers to the Mojave Alliance alongside the Dam Busters.
  • The 'Desert Paladins' event now grants claims to the Mojave Chapter for Utobitha if released on game start, and additionally grants Vegas claims on the Fiends to fully take the Mojave between them.
  • Allow Normies for Jacobstown, No Normies for Utobitha.
  • Both Jacobstown and Utobitha get Wasteland Training.
  • Jacobstown has access to some new supermutant copies of settler laws.
  • Jacobstown has access to Doctor Henry as a custom settler doctor advisor; while slightly worse than typical settler doctors he also increases special forces capacity.
  • Jacobstown will no longer allow access to slavery laws.
  • Jacobstown starts with Free Press, Utobitha with State Press.
  • Utobitha added as exception to requiring civilized for State Press.
  • Corrected Jacobstown adjective from 'settler' to 'Jacobstown'.
  • Make BoS countries hate Jacobstown; otherwise they do not suffer from the super mutant opinion malus. Will polish later.
  • Moved to new grant_claims_and_cores effect for some Vegas conquests.
  • Moved to using the new ai wargoal availability trigger for some conquests.
  • The King's focuses for improving West/North Vegas no longer require owning the relevant states; if unowned the focuses do the same as before but additionally add an opinion bonus with the current owner.
  • Blocked countries from stealing ally's claims and cores in peace conferences.
  • Changed bypasses to use new scripted trigger.
  • Made trade a bit less harsh until we have a better fix.
  • MAde gliders cheaper to research and produce.
  • Made unlock techs for air cheaper.
  • Made Protectron Security Hub a robot nation, Brigham Barons a settler nation, and Farfield Warband a raider nation.
  • Adjusted tech slots for black Sun, Hualapai, Jicarilla.
  • Gave Las Grangjas settler tech.
  • Reduced tech slots for Mescalero, Ten Signs, Wester Apache.
    Changed Caesar's name to Sallow.
  • Tweaked percentages for NCN puppet decision.
  • Changed Lock and Load to only affect ballistic weapons.
  • Changed Muzzles Pile of Guns to only affect infantry weapons and not all infantry techs.
  • Rewrote the Localization for the popup event when someone demands territory from a country.
  • Made Cannibal a flavor trait, added survivalist as replacement.
  • Made ships easier to spot on rivers.
  • Moved Recycling tech to be on the correct year line for it's research cost.
  • Changed Scavenging decisions to not use PP anymore and adjusted caps costs.
  • Changed the Crossing the Rubicon for non historical game play to make it so if the New California Republic owns the Dam it does nothing so you have to complete the next focuses.
  • Revamped division designer to allow for more varied gameplay.
  • Changed Plasma, and Gauss Weapons to no longer be boostable by standard research boosts or Experience.
  • Changed Xian Fighters to require the Jet Engines technology.
  • Swapped East and West Sonora names to actually be East and West.
  • Changed Coring to require more then 95% compliance and less then 20% resistance in a state.
  • Capped Coring cost to 300.
  • Changed all leaders who are Female to actually be seen as Female by the game.
  • Overhauled Suppression values for most units.
  • Nerfed progression curve of Demolition and Fireteam equipment and made them more expensive.
  • Reduced the organization penalty slightly for Demolition and Fireteam units.

### Fixed

  • Fixed leader trigger for Mora not letting you do his focuses if he's a dictator.
  • Fixed typos in Eighties, White Legs focus trees.
  • Fixed a typo in a troll warren event.
  • Fixed the Legion Puppet tree having focuse be mutually exclusive when they shouldn't have been.
  • Fixed many spelling mistakes.
  • Fixed the 80's peace AI overriding default peace AI.
  • Fixed leader ID's being swapped in Chichen Itza leader checks.
  • Fixed a few puppet events missing equal signs.
  • Fixed Motorized hardness.
  • Addressed some supply weirdness.
  • Fixed AI not deploying air units. Hopefully for good!
  • Fixed utah general focus The Tribal Confederation missing it's description.
  • Fixed Brotherhood of Steel focus San-Francisco Harbour not adding the naval bases as it says it should.
  • Fixed scavenging ideas not having localization.
  • Fixed a few missing pieces of localization.
  • Fixed several localization strings missing for equipment.
  • Fixed the caps tooltip being displayed when hovering over things outside the caps box on the topbar.
  • Fixed Sinaola Cartel having recon in their templates but not having recon technology unlocked.
  • Fixed White Legs going into a double war due to the Betray the Eighties focus missing a trigger.
  • Fixed Khan focus Enslave the West not having a description.
  • Fixed the Broadcasts a Speech decisions for the Republic of the Rio Grande for Guerra increasing Roasado's opinion instead of his.
  • Fixed being able to exploit non-existent subjects if you still have one subject.
  • Fixed New Vegas being able to get robco from scavenging since they already start with it.
  • Fixed White Legs Petition event missing it's title and description.
  • Fixed the Baron's War triggering for the New California Republic, Shady Sands, if the Shattered game rule was taken for them.
  • Fixed Raiders getting both Raider and Tribal market advisors.
  • Fix several corps commanders using trait instead of traits causing errors.
  • Attempt to fix the Blank is Fascist or Blank is Communist by replacing vanilla loc. Call it a attempt since I can't get the game to show which is which.
  • Fixed several typos for Industry and Engineering technology descriptions.
  • Fixed typo in Old Pete's leader description.
  • Fixed Haida being a settler nation but not having civilized tech.
  • Fixed a Brotherhood of Mars unit having a bad template.
  • Fixed the Brotherhood of Mars possibly not having access to pre-war companies and manufacturers.
  • Fixed variations of the Nuclear Powered Fighters not having the right speed values.
  • Fixed Funded Militias using a wrong localization key.
  • Fixed Heavy Machine Gun naval module being civilized tech when it was tribal tech.

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Version 21.01.20 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

  • Full changelog - https://steamcommunity.com/sharedfiles/filedetails/changelog/1303741106

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Version 03.01.20 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

Changed

  • Moved the North Pole Enclave nation to a gamerule and off the map at startup.

Fixed

  • Fixed North Pole Enclave broken modifiers in ideas.
  • Fixed North Pole Enclave using a broken country_event call.
  • Fixed North Pole Enclave not starting with their starter Units.
  • Fixed Bookmarks file not having quotes around nation tags.
  • Fixed North Pole Enclave focus Santa's Little Helpers not keeping everyone in a faction.
  • Fixed North Pole Enclave making wargoals on a non-existent tag.
  • Fixed North Pole Enclave colored tooltips throwing errors as they weren't properly ended.
  • Fixed Vault City focuses Subterranean Subjugation and Force Servitude not giving cores to Vault City.
  • Fixed Brotherhood of Steel focus Establish the Shi Chapter not setting political parties to the right percentage.

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Version 26.12.19 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

Added

  • Added new tag aliases for the Legion Civil War nations so you can scope to them with just a tag instead of doing checks in a random country scope.
  • Added Bypass to war goal focuses to bypass if you or a subject of yours owns all core states of the nation in the focus.
  • Added effect to Aztlan focus The Memory of Empire to remove the Ineffective trait from the Speaker if she is still the leader.
  • Added the North Pole Enclave.

Changed

  • Buffed bonuses from Robot doctrine.
  • Nerfed Bonuses from Special Forces Technologies.
  • Changed the state core focuses to give cores on all cores of the nations specified.
  • Additional changes to APC's. Hardness increased to 0.15 from 0.1 given 12 armour and now use energy cells.
  • Slightly buffed the Itza Navy.

Fixed

  • Fixed Broken Coast focus Breaking in the Conquered available trigger not requiring you to own their core states.
  • Fixed Republic of the Rio Grande arm loyalists decisions being able to be taken after the Texas Arms Association is gone.
  • Fixed the petition event calling the eighties accept event instead of the white legs accept event for the Legion if the white legs accepted.
  • Fixed performance issues due to how we handled distance calculations.
  • Fixed AI not using air units due to having to many categories per plane.
  • Fixed Republic of the Rio Grande focus Three Star Fleet not having a proper tooltip for the oob spawn command.
  • Fixed Downfall events only firing for one nation and then never again.
  • Fixed for if you own the Dam before doing the War for Hoover Dam as the Legion thus causing it to bypass and not being able to proceed down the tree.
  • Fixed Legion focus Annex Hidden Valley letting you get cores on the Mojave Brotherhood even if you didn't own their states.
  • Fixed the error log being spammed with invalid scope for tag due to how the game handles variable scope checks.
  • Fixed Yampa capital state victory point not being in the right spot.
  • Fixed typo in Sky Reavers Leader name being Krono instead of Kronos.
  • Fixed Flash-in-the-Pan and Esoteric Engineer traits referencing non-existent equipment.
  • Fixed several references to a bad ENC cosmetic tag.
  • Fixed Enclave oob referencing non-existent equipment.
  • Fixed Brotherhood of Mars oob referencing non-existent equipment.
  • Fixed Vault City event referencing bad leader id.
  • Fixed several events using bad leader ids.
  • Fixed ship module tech typos.
  • Fixed Decisions calling bad events ids, using the wrong effects to call events, and missing equal signs.
  • Fixed Itza events not sending Honduras equipment correctly.
  • Fixed Flower war tooltip not being spelled right.
  • Fixed the Republic of the Rio Grande having a wrong tag in it's loc.
  • Fixed typos in Aztec event loc.
  • Fixed Legion events for White Legs and Eighties acceptance/refusal of the pact not having the correct localization for title or description.
  • Fixed Itza focus Scrap the Merodeadores referencing a bad unit leader id.

Removed

  • Removed white legs joining the Legion in their petition event as they join later in a focus.
  • Removed raider idea reckless aggression as it does nothing.
  • Removed old non-existent units from revolt oob's.

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Version 24.11.19 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

Added

  • Added bypass to the Brotherhood of Steel focus Old Bonds so if you are already in the New California Republic faction it'll bypass as you are probably in their war already.
  • Added additional trigger to the start of the Brotherhood of Steel and New California Republic war so that if the Brotherhood of Steels is somehow in the New California Republics faction it won't fire as they are Allies.
  • Added a on_startup on_action for nations that have specific units unlocked but don't start with them in any of their templates.
  • Added addition cancel trigger to the New California Republic-Mojave Brotherhood of Steel border wars so if someone beats the Mojave Brotherhood of Steel while the New California Republic is escalating the border wars to a actual border war it cancels and doesn't force the other nation to fight the Mojave Brotherhoods border war for them.

Changed

  • Changed the 80% faster justiciation for elites during war to 15%
  • Nerfed to movement speed bonus from support companies 0.1 to 0.05, slight buff to Power Armour soft and hard attack, defence, and slightly less supply usage.
  • Changeed the Maximilian Wargoal for Santa Anna from puppet to annex.

Fixed

  • Fixed the bypass for the New California Republic focus The Long March Home bypassing even if the New California Republic won somehow but doesn't own nipton.
  • Fixed Reestablishing the Reclamation Bureau focus description localization.
  • Fixed Speaker Yesenia description localization.
  • Fixed Speaker for the People focus description localization.
  • Fixed Kalmote description localization.
  • Fixed Baja Migration event description localization.
  • Fixed two options appearing in Downfall events if they are caused by a civil war.
  • Fixed Khans Drugged Up decision description localization.
  • Fixed Alaska event localization not having periods at the end of sentences.
  • Fixed Brotherhood of Steel events Vandenberg Expedition, The Vagrants Support us! and The Gates to Paradise Close localization.
  • Fixed Desert Rangers event localization for Lasers for Men?, and The Shipments arrive.
  • Fixed Broken Coast events Incorporation into the Broken Coast?, Border Conflict is Escalating!, Raiders on our Coastlines, Successful Raid against the Haida, and Raiders hit the Ports localization errors.
  • Fixed Legion events The White Legs Petition, The Eighties Petition, and Expedition to Blackfoot localization errors.
  • Fixed Heaven's Gate events Pilgrims Cometh, The Gate Offers a Defensive Pact, and Our coup fails in Nation! localization.
  • Fixed Khan Followers of the Apocalypse Arrive event description localization errors.
  • Fixed Republic of the Rio Grande cancel border war escalation calling the wrong cancel decision.
  • Fixed Republic of the Rio Grande localization errors in Mora's Takeover description.
  • Fixed Republic of the Rio Grande Fan the Spark into a Flame event description localization error.
  • Fixed Special Forces Expansion tech description localization error.
  • Fixed Republic of the Rio Grande Establish the Air Corps focus description localization errors.
  • Fixed technologies Focus Fire and Vital Point Targeting descriptions localization errors.

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Version 14.10.19 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

Added

  • Added missing Boneyard cores to them during the New California Republic Civil war.
  • Added missing loc for vault city ideas from the focuses Courtyard Medical Regulation and Courtyard Crackdowns.
  • Added return events for the Legion so they know whether a tribe accepted or deny their petition against the New Canaanites.
  • Added ai_chance to the Legion BoM civil war event to always trigger the Brotherhood of Mars civil war if the game rule is set to that.
  • Added Organised Agriculture, Seed Selection, and Plant Cultivation to the New California Republic starting techs

Changed

  • Changed Faction tooltips to be visible.
  • Changed settler focus reward for Brotherhood Scribe Exile from Advanced Laser weapon tech to a tech bonus to laser weapons tech.
  • Changed settler focus rewards for Brotherhood Paladin Exile from Advanced Power Armour tech to a tech bonus to power armour tech.
  • Changed population and infrastructure map modes color values.
  • Rebalanced fuel costs for Ground, Air, and Sea units.
  • Changed trigger for the event to remove the Pretender Khan idea from the Khans so if Vegas doesn't exist it will trigger independent of owning New Vegas.
  • Changed localization saying Energy Cell Gain from Refineries to Generators.
  • Changed New California Republic Weapon Standardization focus effect to be a swap ideas rather then a add and remove ideas to show the difference in ideas.
  • Reduced APC hard and soft attack as well as their defense.
  • Drastically nerf to org from Fireteam and Demolitions, to avoid people spamming their divisions with them.
  • Changed New California Republic give Brotherhood of Steel the bay event to use transfer_state instead of setting ownership and controller.

Fixed

  • Fixed Free Fighters event during The Baja Proposal focus going to the NCR instead of them.
  • Fixed Tank division given for researching them being called APC Division.
  • Fixed Automated Warfare icons having bits of white in them.
  • Fixed New Vegas civil war able to be continually restarted.
  • Fixed Max focus Carlota renaming Nuevo Laredo instead of Gloria to Carlota.
  • Fixed Legion focus Enslaving the Colonists requiring Baudelio Ranchers to not exist when it's for the Pecos Colony.
  • Fixed Itza focus All Military Factories Under the Ejercito missing its description.
  • Fixed Itza Border events having their titles and description swapped.
  • Fixed Legion focus The Rubicon Is Crossed not transferring the state to the Legion.
  • Fixed Zapata's Free Fighter Focus not having a description.
  • Fixed the Brotherhood of Steel being revived in Shattered New California Republic games when the New California Republic went to war with the Boneyard.
  • Fixed check variables in modifiers for Reno events not having a equal sign.

Removed

  • Removed Caravan Militia settler idea as it did nothing.
  • Removed unused NBM tag from the scripted trigger lists for settler and raider nations.
  • Removed Truck Tech from the New California Republic starting techs.

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Version 11.10.19 for Hearts of Iron 4 (v1.7.1)

Added

  • Added extra checks to the Gloria in Flames event to make sure it can't trigger twice.
  • Added back the generic idea for generic nation types.
  • Added in downfall events for Vault City, New Reno, Capital Hill, Hidden Valley, Bitter Springs, and Gloria.
  • Added in new flag for New Vegas.
  • Added Primitive Radio Technology as a requirement for the Non Discriminatory Targeting doctrine and Radio Technology for Scorched Earth doctrine.
  • Added naval tech icons to Emergency Sealing and Secondary Engines.
  • Added missing victory point location to New Navajo.
  • Added tech icon to 37mm Deck Gun module tech.
  • Added APA MK II models.
  • Added Shady Sands flag for New California broken game rule.

Changed

  • Changed graphics for the automated warfare doctrine tree with new versions.
  • Changed the focus icon for the Western Brotherhood of Steel focus Trouble on the Homefront.
  • Changed Vertibird Construction focus for New Reno to show the tech it unlocks.
  • Changed Pit Master Frazz's bonuses to robots.
  • Changed the color of the fog of war.
  • Changed the Republic of the Rio Grande Join of Die event to just give cores on the states that nation that is joining has cores on.
  • Changed Western Brotherhood of Steel focus Recall Elder to only be available if the Mojave Brotherhood of Steel exists.
  • Changed leader tooltips to have the nation name in Yellow.
  • Buffed Air Army experience gained from training planes.
  • Changed Gente Del Sol flag with a newer version.
  • Changed Tar Walker flag with a newer version.
  • Improved the icon for Radiation Storms.

Fixed

  • Fixed double of in The Red River event for the Republic of the Rio Grande.
  • Fixed Shi BoS chapter flag not working.
  • Fixed the Legion focus Rubicon Crossed havig the wrong available.
  • Fixed some edge cases in the Free Fighters focus Return to Baja.
  • Fixed the New California Republic Civil war Break aways not gaining generals.
  • Fixed naval equipment not having portraits in the production menu.
  • Fixed Tlaloc and Western Brotherhood of Steel companies/ideas using the wrong tech categories for support equipment.
  • Fixed the New California Republic Enclave faction not having cores on their land.
  • Fixed a synthetic dawn event to give proper results and not trigger more then needed.
  • Fixed the Naval tech tree for those that don't own the Man the Guns DLC so the small items aren't big when being/completely researched.
  • Fixed the option in The Speaker Demands event for Costa Cafeinada not putting them at war with the Aztlan.
  • Fixed Spec Ops doctrine unlocking the Spec Ops units but not a template if you don't have one.
  • Fixed Troll Warren unit from the Washington Brotherhood of Steel war spawning in the middle of the ocean.
  • Fixed grammar in Bennies loading quote.
  • Fixed Gente del Sol not being a civilzed nation.
  • Fixed Gernade/Flamer tech having the wrong localization assigned.
  • Fixed power armour tech not giving a power armour template due to a misspelling.
  • Fixed spelling of Shematics to Schematics.
  • Fixed flag in the Republic of Rio Grande rename states decision being named rrg_ranmed_state instead of rrg_renamed_state.
  • Fixed the Republic of Rio Grande rename states decisions not having proper titles.
  • Fixed the Republic of Rio Grande rename states decision category localizing being broken.
  • Fixed coring from the uncored state list for robot nations using the wrong effect and taking political power.
  • Fixed possible issue of coring a state not giving you the manpower from that new population.
  • Fixed the White Legs/80s not joining the legion properly.

Removed

  • Removed New California Republic cores on Mojave states when they accept New Vegas Statehood.

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Version 24.09.19 for Hearts of Iron 4 (v1.7.1)

Added

  • Added claims to all NCR territory to the factions that spawn during the NCR civil war.
  • Added Dayglow cores if you go Hayes route for Baja as the New California Republic.
  • Added several focus descriptions for Rio and Maximilian.
  • Added basic localization for missing ideology strings and technology categories.
  • Added in several new Naval technology icons.

Changed

  • Changed NCR factions to no longer core all of the NCR.
  • Changed name of is_boneyard_road_state to just is_boneyard_state and added a missing state to it.
  • Changed colors of the Rio Senate senators to assist with some types of colorblind.
  • Changed New California Republic Broken game rule so Shady Sands doesn't have New California Republic ideas.

Fixed

  • Fixed capitalization of Paullus general for Rio.
  • Fixed broken focus icon for Settler focus Labour Treaties.
  • Fixed Western Brotherhood Shi Chapter focus missing a icon.
  • Fixed generic nations missing their generic ideas.
  • Fixed Aztlan civil wars keeping the wrong generals.
  • Fixed Claim the lands of Sinoloa Cartel decision having a blank name.
  • Fixed the Claim the lands decisions for RRG being taking indefinitely will you owned their respect states by making them fire_only_once.
  • Fixed Rio's Blank goes on the Radio! decisions not doing the same thing as the on map decisions. Now it picks a random state that isn't fully supporting your choice and buffs everyone's opinion of them and then changes once it fully supports your choice.
  • Fixed several naval technology localization.
  • Fixed spelling mistake in Glider description.
  • Fixed spelling mistake in Rio Dante's Paradiso focus description.
  • Fixed spelling mistake in Canoe Hull, Longboat Hull, and Battleship barge tech descriptions.
  • Fixed many minor spelling in several different equipment technology descriptions.
  • Fixed typo in Rio Hubris event description.

Removed

  • Removed the effect were if the Barons or Boneyard conquer the NCR they return their territory.

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File info

  • Added by: TOP-Mods
  • Author: Zapdude
  • Mod version: 06.04.24
  • File format: ZIP
  • File size: 1604.6 mb
  • Source: Go to
Download links will be available via s

You can log in to your account or register on the site to download mods without waiting.

RSS
Random person
03:02

Yes, just yes

bykk
03:51

update pls

That_guy
01:48

I'm sorry but they release a new update so update it pls

new guy
04:51

I copied the mod into my game folder and it wont launch. It load only up to mid way.

azamio143
02:18

I have the same problem

Drakce
15:29

To fix open file under the folder mod using notepad (preferably notepad++) and copy everything there and go to your mods folder in documents and edit your file using notepad and paste it there. Save it and it should work perfectly.

Ballon02
22:17

I've been having this problem as well, is there any way I can get a better explanation? Sorry, I just wasn't sure exactly what you were telling me to do.

ARandomGuy
21:36

copy the files into the mod folder in your game files and create one if you don't have one already then go to your documents folder and open the paradox interactive folder and open the HOI4 folder in there and then again copy the mod files into the mod folder in there and create one if you haven't already then launch the game with the dowser file in the game folder

toastermilk
19:51

Update please, the April fools version is annoying
Also, there are some problems with the naming of certain things like «NCR_DIPLOMACY», is it a problem with the mod usually or just a glitch with the thing posted here

toastermilk
10:19

Can you update it?

toastermilk
12:44

Just downloaded the update and it's great! All of the problems that I had before were solved, thanks!

Napoleon
16:37

Whether the mod will work with DLC La Resistance?

Random
21:50

There is an update

Yolo1
00:19

Hey!

Need help when i tried to launch the mod it fails to load and a error appears «failed to load map» any suggestion?

I got the last version of battle of bosporus

bobby
06:09

There is an update again, fixes for the new 3.0.2 version of the mod

Halek
15:48

Is anyone else having problems with the game not loading up fully, and then giving an error about the map not being able to load?

Yolo1
21:05

yes!

I uninstall everything, went to the documents/ paradox and delete everything and it worked!

Nelix
23:44

Awesome mod mate, keep up the great work <3

idontknow
01:24

can you please update to 3.3.1

19:12

Upload the kapital mod

qwerty
04:31

please update 

Abulhol
18:53

Please update to 4.0

Abulhol
07:48

Please update to 4.0.3

An
08:37

Crashes when you click on buildings

this guy
18:16

same problem, anybody know any fix?

this guy
18:38

Ok I fixed, I updated main game from 1.11.1 to 1.11.10 and no more crash

An
20:00

Thanks

Frank
22:11

Update please

OWB
02:32

There was a hotfix for 4.1 can you guys upload it? :)

Captain
17:42

Update?

please and thank you

Abell
14:29

Please update to 4.1.8a

HalfHeartedCommenter
00:44

There a new update on steam could you mind to update it?

Abell
13:46

Please update to 4.1.9

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