Mod «Hungry Europans» for Barotrauma

+4
19:23
2.52K
Hungry Europans

A lightweight foods and drinks Mod for casual play and roleplay

Load Order:

  • If you play with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!
  • If you play with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!

Features:

  • Butchery: Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    It also dictates how fast you can prepare it at the Cutting Board.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.
  • Cooking: Prepare and cook a variety of different meals which all apply buffs based on their ingredients. Increasing your cooking skill will let you cook faster.
  • A variety of Ingredients: A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.
  • Meat Spoilage: Meat products will slowly spoil if not kept within a refrigerated container. Keeping it inside the INPUT slots of the Stove, Oven or Cutting Board will also prevent spoilage. You can combine meat that started to spoil inside these and refrigerated containers to make it stackable again.
  • Optional Hunger & Thirst: Included in this mod is an item called "Hungry Europan" found in vending machines, that lets you enable hunger and thirst for the character that uses it. When activated, your character will have to eat and drink regularly. Food will reduce your hunger with every bite and also fill your stomach. While your stomach is full, you can't get hungry. If you eat too much you might start to puke. With every puke you'll lose 300 seconds of all your active food buffs. Drinking non-alcoholic beverages may help to digest slightly faster so you can eat more.
    Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled!
  • Alcohol Rework: Become an alcoholic and stumble around your vessel. Being drunk now features slightly more effects and can make you addicted if you constantly get drunk. The more addicted you are, the longer it takes to defeat your addiction by suffering from alcohol withdrawal symptoms!
    You have a few new alcoholic beverages to choose from. Each comes with different strength and some may even have other side effects. Empty bottles can be thrown, used in some recipes or filled with dirty water to cook it into clean water.
    Keep in mind: You can't craft alcoholic drinks yourself other than the default rum unlocked by the captain. You can find the drinks in vending machines, at cafeterias, at some merchants or even in wrecks and abandoned outposts.
  • Tools, Crafting Stations and Containers: You can buy a Stove, Oven, Cutting Board, Meat Cleaver Refrigerator and Cooler Crates to install on your submarine at merchants on non-specialized outposts and cities.
  • Cafeteria: You've seen these cafeteria windows at outposts, haven't you? Well now you can order food and drinks at them! They won't offer everything though.
  • Unlockable Recipes: Some meals are locked behind a recipe which can be unlocked by your chef. (Will be unlockable by finding or buying recipes in a future update as well!)

Also included are 2 submarines with kitchens already built into them:

  • Bulker - Abyss Scout (Tier 2)
  • Bulker - Abyss Carrier (Tier 3 | Designed for 16 player campaigns)

Butchery:

To obtain meat from corpses you'll need to use a meat cleaver. By buying and reading the "The Europan Vol. 66" from the general goods merchant at an "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa), you can increase your butchery and cooking skills by 1. Though these magazines are sold out sometimes.
When you reach one of these stations with a difficulty of 20% or higher, you can buy "The Art of Deep Sea Cooking" which will increase your butchery and cooking skill by 10 instead of 1. The higher your skill, the higher your chance of obtaining meat from a corpse will be.

Cooking:

To get started with cooking you'll need to install some kitchen tools in your submarine. Get yourself a stove, oven, cutting board and fryer to be able to cook every recipe. You might also want to buy a kitchen counter for storage and better looking placement of the other item and a refrigerator to keep raw meat cool and prevent it from spoiling. Everything except for the cutting board needs power to work.
You can obtain all of these at the general goods merchant at "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa) locations.

Lore friendly:

I try to stay as lore friendly as possible in regards of the included food and ingredients. So you won't see any ingredients like tomatos and other stuff that doesn't exist on Europa.

Creatures that can currently be butchered for meat:

  • Crawlers (Food buff: Increased swimming speed)
  • Mudraptors (Food buff: Increased damage resistance and walking speed)
  • Threshers (Food buff: No need for oxygen)
  • Hammerheads and their Spawnlings (Food buff: Increased meele damage)
  • Endworm (Food buff: Pressure resistance)
  • Humans (Food buff: None)

Planned:

  • Not particularly in this order:
  • Brewing for the chef
  • More chef talents
  • More recipes and meals
  • More types of meat and buffs
  • Cookable meat products in open fires
  • Cannibalism with afflictions
  • Cooking causing potential fires

Important Info:

LeDoux and I are still working on compatibility so these foods and drinks will eventually saturate and quench thirst if used with NEEDS, but they currently do not.

The Chef is currently added as a fourth crewmember at the start of your campaign as there is no way to obtain them later during the campaign as of now. (Except for Aunt Doris for Coalition players)
This is temporary until the events are ready to hire them during the campaign.

Vanilla Overrides:

The following items and npcs are overwritten in this mod and may cause incompatibility with mods that also alter them:

  • Rum (identifier="rum")
  • Energy Drink (identifier="energydrink")
  • Protein Bar (identifier="proteinbar")
  • Pomegrenade (identifier="creepingorange")
  • Banana (identifier="banana")
  • Affliction: Drunk (identifier="drunk")
  • Affliction: Drunk without debuffs (identifier="drunknodebuffs")
  • Affliction: Nausea (identifier="nausea")
  • Cafeteria Window (identifier="op_cafeteriawindow")
  • Vending Machines (identifier="op_vendingmachine1" and identifier="op_vendingmachine2")
  • Aunt Doris (identifier="auntdoris" | She's now a chef)

Compatibility:

Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.

- Added new chef talent "Lazy Gardener". Allows you to craft "Gardening Sprinkler".
- Added "Gardening Sprinkler". A chef exclusive talent item which automatically waters your plants every 15 minutes. Needs a keg of water/seawater and power.
- Adjusted the hirable chef event dialog to use less empty space. Still not perfect but the best it can be when using the speaker bubble icon for the event.
- Fixed not emptying your bladder fully when using the toilet.
- Reduced the speed at which the bladder fills up.
- Updated traditional chinese translation.

09.04.23

Small Hotfix:
- Fixed cannibal heartbeat playing for all nearby players.
- Replaced captains quarters door with a lockable one on the Bulker - Abyss Scout.

DOWNLOAD


03.04.23

DOWNLOAD

File info

  • Added by: Den Martin
  • Author: _]|M|[_
  • Mod version: 26.10.23
  • File format: ZIP
  • File size: 15.0 mb
  • Source: Go to
Download links will be available via s

You can log in to your account or register on the site to download mods without waiting.

RSS
No comments yet. Be the first to add a comment!
Loading...