Mods

Mod title
Mod author
Publication date
from to
Ask Before Enter Updated
Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.
+1
23:05
1.89K
0
TVForPrison (Continued) Updated
Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase.
+1
00:18
1.63K
0
Just Put It Over There Updated
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
+1
00:49
3.63K
0
Apothecary (Continued) Updated
A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).
+1
11:47
3.15K
0
Tab-sorting Updated
Sort your stuff! This mod can sort furniture/structures into appropriate tabs.
+1
16:59
2.44K
0
New Limbs Needs Training Updated
When a pawn gets a new limb transplanted they will need some time until they get used to it.
+1
18:29
1.55K
0
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
+1
17:22
1.87K
0
Proximity (Continued) Updated
Modding tool to manipulate stats and add hediff effects to pawns when in proximity to buildings or terrain.
+1
13:19
2.02K
0
Prisoners Should Fear Turrets Updated
Escaping prisoners will now get fired upon by turrets. In 1.3 rebelling slaves will also be shot, selectable in the options.
+1
10:37
4.35K
2
Turn It On and Off - RePowered Updated
This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-con
+1
17:59
2.14K
0