Mods

Mod title
Mod author
Publication date
from to
Large Faction Bases (Continued) Updated
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness.
+2
06:24
2.17K
0
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
11:46
1.86K
0
Mark That Pawn Updated
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you loose them in the action.
+2
00:40
1.98K
0
For those who came in due to the steam name being in english, but no english description, here is a google translate for you.
+2
11:07
1.61K
0
Centralized Climate Control (Continued) Updated
Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings.
+2
19:25
4.06K
Luc
0
Animal Feed Trough Updated
Tired of watching your animals eat off the floor like filthy...um ???...animals?Not any more.
+2
01:04
4.31K
1
Faster Dev Speed (Continued) Updated
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+2
22:50
2.94K
Luc
0
Mercer's Backpacks + Nano Suit (Continued) Updated
Mod Mercer's Backpacks + Nano Suit for Rimworld - adds backpacks and a nanosuit.
+2
16:14
5.14K
Luc
0
Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.
+2
13:44
2.15K
Luc
0
Rails and Roads of the Rim (Continued) Updated
RRotR - A Rimworld mod allowing rail and road construction on the world map.
+2
22:35
5.60K
Luc
0