Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
My Little Planet Updated
Generate smaller worlds. A smaller world means a performance boost and more different biomes nearby.
+1
16:13
4.05K
0
FSharp.Core Updated
FSharp.Core is a base mod (framework) for F# assemblies. Place it somewhere top. Examples of mods working with this framework: "Dev In Your Language".
+1
22:36
4.28K
0
Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics.
+1
14:18
3.10K
0
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a colour
+1
11:55
1.84K
0
Faction Control Updated
"Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases s
+1
17:22
6.04K
0
Aligned Turbines Updated
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels.
+1
14:13
2.00K
0
This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console.
+1
15:32
1.91K
0
Blood Color Genes Updated
Do you have an insect-based xenotype that just has lame old human blood?Do you want to liven up your torture chamber with a fresh coat of paint?
+1
22:10
1.02K
0
This mod aims to increase pawn carrying capacity in inventory and through caravans.
+1
13:45
2.92K
0
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+1
16:11
1.86K
0
← Previous Next → 1 ... 136 137 138 ... 184
Items 1361-1370 of 1833