Mods "Graphics" for Rimworld

Upscaled textures through AI for some mods.Please note that AI has its limitations, mainly on the textures that are not very detailed.
+2
15:26
2.03K
0
Rimsenal Style Pack - Urbworld Updated
This mod adds an ideological style inspired by dieselpunk.
+2
06:04
3.26K
0
[SYR] Light Radius Updated
Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "
+2
22:36
1.66K
0
[SYR] Trait Value (Continued) Updated
Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.
+2
08:29
1.68K
Luc
0
Changes texture of gravel, soil and rich soil to include patches of green and be more distinctive.
+2
13:23
2.22K
Luc
0
RimTraits: Vanilla Trait Colors Updated
This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme.
+2
16:04
3.31K
0
[ELIF] Bionic Eyes Overlay Removal Updated
All it does is replace the bionic eye, and archotech eye textures with empty ones, this mod does not add anything else and is definitely compatible wi
+2
00:13
2.42K
0
Your Rimworld just not grim enough?
+2
14:11
1.36K
0
This is a submod of the MIS.Arknight, aimed to solve the bulge of vanilla body with some Operators' hair and body.
+2
19:36
4.05K
0
About 50 new textures, including eyes, eyebrows, heads, skin imperfections...
+2
11:44
5.96K
0
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