Mods

Mod title
Mod author
Publication date
from to
Warhammer"ish":Dryad Updated
The dryads arrive to Rimworld. Together with the spite-revenants, oaks and willow dryads they join the attacks on your colony.
+2
12:16
3.46K
0
Combat Shields (Continued) Updated
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
+14
00:29
3.40K
0
Real Faction Guest (Continued) Updated
In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
+1
14:31
3.38K
0
No Water, No Life (Continued) Updated
0
23:55
3.31K
1
Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
3.30K
0
Musical Instruments (Continued) Updated
Craft a variety of musical instruments and play them for recreation.FAQq: How is a pawn's musical ability determined?
+2
14:49
3.26K
0
Wa! Skeleton! (Continued) Updated
Add a Skeleton Race. 120% compatible with vanilla.Those who should have died a long time ago were revived for unknown reasons.
0
22:59
3.19K
Luc
0
Beat Your Prisoners (Continued) Updated
Beat Your Prisoners lets you... well, beat the hell out of your prisoners.
+1
23:20
3.19K
0
Half dragons (Continued) Updated
The Half-Dragons have been a space-faring race for quite a long time, contrary to popular belief these noble yet somewhat savage folk are not genetica
+15
23:46
3.17K
0
Apothecary (Continued) Updated
A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods).
+1
11:47
3.16K
0