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Rimworld
35
Rimworld mods
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Mod «VFE: Mechanoids Assemble Mechanoid Components» for Rimworld (v1.4)
Allows you to assemble mech components at the advanced assemblerThe price is 2 advanced components, 15 uranium, 20 gold and 10 plasteel Requires: Vani
+1
06.03.2024
23:12
610
Den Martin
0
Mod «Fishing Boats (Continued)» for Rimworld (v1.4)
Adds fishing boats.
+6
29.02.2024
22:27
609
Den Martin
0
Mod «Safely Hidden Away» for Rimworld (v1.0 - 1.4)
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
13.01.2023
21:17
609
Lucifer
0
Mod «Mechanoid Night Vision» for Rimworld (v1.4)
Mechanoids don't have regular meatbag eyes, so why shouldn't they be able to see in the dark?
+1
22.01.2023
23:41
608
Den Martin
0
Updated
Mod «Psyrestoration Elixir» for Rimworld (v1.4)
Made for personal use but decided to share for everyone.
+5
24.10.2023
11:26
608
AtmosCry
0
Mod «Show mechanoid weapons» for Rimworld (v1.4)
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid?
0
31.10.2022
14:50
608
TOP-Mods
0
Mod «Power Indicators» for Rimworld (v1.0 - 1.4)
Enables a little indicator on build designators if power is needed or if it's refuelable.Should work with every mod.Thanks to Shinzy for the cover.
+3
05.10.2023
03:19
606
AtmosCry
0
Mod «Animal Turret Packs» for Rimworld (v1.4)
Turrets packs, but for animals!
+1
24.10.2023
10:33
604
AtmosCry
0
Mod «Crossbows» for Rimworld (v1.4)
RimWorld's weaponry is a bit lacking in some areas. Just as there are no Industrial era melee weapons, there are no Medieval era ranged weapons.
+6
10.12.2023
16:23
596
Den Martin
0
Mod «YeetBlades (Continued)» for Rimworld (v1.4)
Adds a couple melee weapons that you can throw.
+4
07.01.2024
14:17
595
Den Martin
0
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