Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Adds an operation to remove death acidifiers from pawns. It's a fairly difficult operation that requires 10 medicine skill.
+1
23:26
681
0
Features 1. Set an upper limit for each tile in this stockpile. The limit is strictly in effect for pawns.
+2
21:40
675
0
Grants a config that allows you to set which weapons spawn as persona weapons.
+2
11:08
675
0
This mod adds 10 drinkable alcoholic beverages to the game. Each has their own effect when consumed
0
14:10
673
0
Makes pawns (colonists and slaves) auto use appropriate Skipdoors if it would result in a shorter path to their destination Works with drafted pawns a
0
14:54
670
0
Introduce You can request a loan from factions.If there is interest and cannot be paid back in time, they will attack.Factions sell a war bond.
0
08:01
667
0
Adds the ability to craft AI Persona Cores,and convert AI Persona Cores (and a bit of extra materials) into Techprof Subpersona Cores.
+2
23:51
666
0
Change the way of calculating relationship value.Now the maintenance of faction relationships becomes increasingly important.
+1
11:58
664
0
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.Supports 12 gauge, 20 gauge, 23x75mmR, .
+5
00:32
662
0
Sleepy's More Permits (v1.0.9) A simple mod that adds new highly balanced permits to the game to be used by your royals.
+3
18:40
661
0
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