Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Required: Harmony   Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of
0
20:42
754
0
+2
19:25
753
0
Adds an armored vest for early body protection. It has the same protection stats a simple helmet would give, but gives a -0.1 movespeed debuff.
0
09:35
752
0
This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
+1
20:25
752
0
This mod adds two new memes to the Mort's Ideologies mod series, centered around Biotech's pollution mechanic: Conservationist and Poll
+1
22:21
752
0
This mod adds playable lizardfolk, 2 subraces, Crocodilian and Squamata.Both races have natural armour and more health than humans.
+1
19:29
749
0
This mod removes the warning and relation penalties for building too close to another faction. In RimWorld 1.
+1
23:57
748
0
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again.
+5
23:51
748
0
This framework contains all the C# that I made that can be utilized for broad purposes.
0
18:52
746
0
PatchOperationHighlander Updated
A library of useful patch operations intended for collaboration.
0
15:03
742
0
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