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Rimworld
34
Rimworld mods
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0
Mod «Fallen World (Continued)» for Rimworld (v1.3 - 1.4)
Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval.
0
15.10.2022
00:01
1.19K
Den Martin
0
Mod «VFE - Mechanoids : Prison control droid (Continued)» for Rimworld (v1.2 - 1.4)
VFE - Mechanoids: Prison control droid will add two new drones designed to non-lethally incapacitate their target.
+3
23.06.2023
13:40
1.19K
Den Martin
0
Mod «[SYR] Naga» for Rimworld (v1.0 - 1.4)
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
0
31.12.2022
13:03
1.19K
Lucifer
0
Mod «Erin's Fenrisúlfr» for Rimworld (v1.4)
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfec
+5
15.09.2023
23:59
1.19K
Den Martin
0
Mod «Bed Rest For Food Poisoning» for Rimworld (v1.3 - 1.4)
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too.
0
16.11.2022
22:23
1.19K
Den Martin
0
Mod «Traders have more Silver» for Rimworld (v1.3 - 1.4)
All Traders now have a lot more silver from 10x - 20x.Works for Vanilla orbital and trader caravans.
+1
29.03.2023
23:00
1.18K
Den Martin
0
Mod «Astra Militarum Regimentum - Krieg» for Rimworld (v1.4)
adds 512x512 Krieger equipment. Must equip mask first than helmet after GuardsmanGrenadier
+10
04.10.2023
12:43
1.18K
Den Martin
0
Updated
Mod «Community Framework» for Rimworld (v1.2 - 1.4)
The Community Framework is a framework that gives more power to modders that use XML.
+1
12.10.2022
07:59
1.18K
NeoRider
0
Mod «Archite Capsule Extractor» for Rimworld (v1.4)
Extract archite capsules (not genes!) from pawns, obviously killing them in the process.
+4
17.05.2023
23:35
1.18K
Den Martin
0
Mod «Urbworld Weaponry SDS» for Rimworld (v1.2 - 1.4)
"Super-high density planets dominated by cities.
0
14.05.2023
17:40
1.18K
Den Martin
0
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