Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Sets all weapons and apparel on all Core/Royalty non-tribal pawnkinds to Neolithic/Medieval.
0
00:01
1.19K
0
VFE - Mechanoids: Prison control droid will add two new drones designed to non-lethally incapacitate their target.
+3
13:40
1.19K
0
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
0
13:03
1.19K
0
The Fenrisúlfr are a relatively simple product of mixing canine genes with humans, designed to be fiercely strong in groups, making them perfec
+5
23:59
1.19K
0
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too.
0
22:23
1.19K
0
All Traders now have a lot more silver from 10x - 20x.Works for Vanilla orbital and trader caravans.
+1
23:00
1.18K
0
adds 512x512 Krieger equipment. Must equip mask first than helmet after GuardsmanGrenadier
+10
12:43
1.18K
0
Community Framework Updated
The Community Framework is a framework that gives more power to modders that use XML.
+1
07:59
1.18K
0
Extract archite capsules (not genes!) from pawns, obviously killing them in the process.
+4
23:35
1.18K
0
"Super-high density planets dominated by cities.
0
17:40
1.18K
0
← Previous Next → 1 ... 139 140 141 ... 184
Items 1391-1400 of 1834