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1
Mods "Other" for Rimworld
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Mod «Trading Control» for Rimworld (v1.1 - 1.6)
Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony!
0
03.09.2025
11:05
585
Luc
0
Mod «Mid-Save-Saver» for Rimworld (v1.4 - 1.6)
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that?
0
23.06.2025
15:09
572
Den Martin
0
Updated
Mod «Faction choose biomes» for Rimworld (v1.6)
Hello, and thanks for using the Faction choose biomes mod!
0
03.09.2025
06:34
565
Den Martin
0
Mod «Automatic Night Owl» for Rimworld (v1.1 - 1.6)
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
0
10.08.2025
20:06
555
Luc
0
Mod «Faunapedia» for Rimworld (v1.5 - 1.6)
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tam
+1
29.07.2025
22:36
539
Den Martin
0
Mod «365 Days per Year» for Rimworld (v1.6)
Replaces RimWorld's 4-quadrum (60-day) year with the Earth's 12-month Gregorian calendar (365/366 days per year).
+1
14.09.2025
17:45
535
Yukan
0
Mod «Medieval Transport» for Rimworld (v1.6)
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
+2
07.09.2025
21:35
527
Yukan
0
Mod «Auto links» for Rimworld (v1.1 - 1.6)
Automatically adds hyperlinks to descriptions: Recipe ⟷ ResultRecipe ⟷ Ingredient (excluding optio
0
17.06.2025
14:46
513
TOP-Mods
0
Mod «[RF] Tribal Pawn Names (Continued)» for Rimworld (v1.0 - 1.5)
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
06.01.2025
00:08
512
Den Martin
0
Mod «What's for sale?» for Rimworld (v1.2 - 1.6)
I restarted actually playing the game, and noticed world trading was hard to achieve.
0
04.07.2025
16:45
511
Den Martin
0
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