Mods "Other" for Rimworld

Trading Control has expanded since it's first inception, being a simple place to direct traders, and stop them trampling over your colony!
0
11:05
585
Luc
0
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that?
0
15:09
572
0
Faction choose biomes Updated
Hello, and thanks for using the Faction choose biomes mod!
0
06:34
565
0
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
0
20:06
555
Luc
0
Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tam
+1
22:36
539
0
Replaces RimWorld's 4-quadrum (60-day) year with the Earth's 12-month Gregorian calendar (365/366 days per year).
+1
17:45
535
0
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
+2
21:35
527
0
Automatically adds hyperlinks to descriptions: Recipe    ⟷    ResultRecipe    ⟷    Ingredient (excluding optio
0
14:46
513
0
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
512
0
I restarted actually playing the game, and noticed world trading was hard to achieve.
0
16:45
511
0
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