Mods

Mod title
Mod author
Publication date
from to
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me.
0
00:08
378
0
After hours of snowfall your pawn can somehow still see the revolver and five silver dropped by the raider the night before?Not anymore!
0
19:02
636
0
No Random Ideologies Updated
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
+3
00:30
1.01K
0
0
23:14
1.58K
0
Allows you to prioritize areas over others for cleaning.
+2
11:45
2.04K
0
Thaumcraft (a veteran Minecraft mod by Azanor) introduced to the Rimworld universe.
+2
16:55
982
0
Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness.
+1
22:32
1.92K
0
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
+2
22:20
1.46K
0
Pawns do stuff to their own rooms from available minified things.
0
16:10
1.09K
0
Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
3.24K
0