Mods

Mod title
Mod author
Publication date
from to
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
+1
22:20
1.23K
0
Pawns do stuff to their own rooms from available minified things.
0
16:10
1.02K
0
Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
2.78K
0
Gives you control over the length of a day, giving your colonists more (or less) time to move around and do things.
+2
11:46
1.55K
0
Adds a Resource Generator that can generate many resources in the game.The amount of items spawned are determined by their marketvalue.
0
16:49
2.50K
0
Combat Shields (Continued) Updated
Additional types of shields from a variety of eras, usable with melee and certain ranged weapons.
+14
00:29
3.05K
0
Mark That Pawn Updated
You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you loose them in the action.
+2
00:40
1.72K
0
Planting the same crop over and over is fine in Rimworld but in real life this causes issues.
+4
05:29
699
0
Introduce You can request a loan from factions.If there is interest and cannot be paid back in time, they will attack.Factions sell a war bond.
0
08:01
889
0
What It Does: (1) Adds Orientations. All pawns will now have a trait indicating their sexual orientation, either asexual, bisexual, gay or straight.
0
18:04
920
0