Mods

Mod title
Mod author
Publication date
from to
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those modsContinuations of mods has many names and has beco
0
16:14
63
0
Removes the weapon-properties for any consumable item.So no more fighting with food-items, use real weapons instead.
0
18:36
124
0
Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony
0
18:32
139
0
When the game have loaded up to the main-menu a Ding is heard.The sound can be changed by replacing the audio-file in the Sounds Directory.
0
18:28
117
0
Since visitors decide when they want to leave, it may not always happen at the best time.
0
18:12
208
0
The default graphics shown when pawns build a roof is a generic steel corrugated roof.
0
18:06
140
0
Puts all leather that is defined as coming from a Humanlike race and would cause bad thoughts from wearing in its own categoryRussian translation by T
0
23:05
141
0
Better Beggars enhances the beggars added in the Ideology DLC. Features Change how much beggars will ask for (vanilla is a 0.
+1
18:25
566
0
When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.
+1
16:25
627
0
Introducing the Crysis Nanosuit. Inspired by the Crysis series, the Nanosuit is brought into the Rimworld universe.
+1
17:02
1.14K
0