Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Hostile environments that make regular swamps look like a sweet home. Embrace water and disease, embrace the Greater Swamps.
0
22:59
631
0
Various mods add hot springs / thermal baths but do not integrate into DBH.
+1
21:04
1.26K
0
Tribal Medicine 2.0 is a complete remake of my previous mod "Argón's Tribal Medicine", which was pretty well received by the community.
+1
21:14
1.03K
0
Missing Fabrication Recipes Updated
This mod adds new recipes for uncraftable items from fabrication bench and drug lab, recipes are unlocked through new research.
+3
11:38
2.54K
0
This mod adds a variety of new apparels, weapons, and tattoos to the game, along with some additional patches for the other mods to use Royalty quests
+2
21:30
1.09K
0
Adds a plasteel alloy used for construction. It is a great alternative to outright building out of plasteel.
+2
23:56
1.48K
0
When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't want), it grants you additional one point to choose
+1
17:28
1.52K
0
Another one gene pack. WOW. Anyway.Adds 8 horns, 3 ears, 2 tails and 2 skins inspired by Vanripper's Helltaker game (and comics).
+1
16:01
1.44K
0
This mod will partially convey the atmosphere of the beloved Chernobyl exclusion zone from the S.T.A.L.K.E.R series of games.
0
20:19
1.32K
0
Smarter Raider AI Updated
Tynan says Rimworld is a storyteller, not a skill test. This is for people who want it to be both.
0
14:47
2.03K
0
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