Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
812
Luc
0
Room Food Updated
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
06:57
1.54K
Luc
0
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.52K
Luc
0
Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard?
+1
20:04
2.00K
0
Finer control of population settings - without editing defs!
0
18:59
2.83K
0
Relevant Stats In Description Updated
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
+1
08:17
2.44K
0
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave.
0
14:34
1.19K
0
Apparel BodyType Resolver Updated
This mod is for resolving some texture error if apparel doesn't support some bodytype.
+3
10:23
5.76K
Luc
0
Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
0
18:24
2.07K
0
Craft antigrain warheads at a Machining table. They are expensive and require a smart and talented crafter.
0
15:58
1.82K
0
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