Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Supreme Melee Updated
This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
+6
22:46
2.54K
0
FrameRateControl Updated
Disables VSync and allows you to control the max FPS Also know as: Don't melt my GPU Don't eat my battery By default RimWorld will happily eat all it
+4
09:41
4.83K
Luc
0
[XND] Turret Extensions (Continued) Updated
Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns a
0
16:24
2.12K
0
Faster Dev Speed (Continued) Updated
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+2
22:50
2.98K
Luc
0
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.
0
18:27
3.02K
Luc
0
Field Medic Updated
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field.
0
11:07
2.03K
Luc
0
Adds an information database about crafting materials (textiles, leathers, etc.).Meant to be useful for users of mods that add animals or plants.
0
16:24
1.48K
0
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
785
Luc
0
Room Food Updated
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
06:57
1.44K
Luc
0
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.48K
Luc
0
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