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Rimworld
47
Rimworld mods
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Version game Rimworld
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0
Updated
Mod «Supreme Melee» for Rimworld (v1.0 - 1.4)
This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
+6
04.09.2023
22:46
2.54K
Den Martin
0
Updated
Mod «FrameRateControl» for Rimworld (v1.0 - 1.6)
Disables VSync and allows you to control the max FPS Also know as: Don't melt my GPU Don't eat my battery By default RimWorld will happily eat all it
+4
21.07.2025
09:41
4.83K
Luc
0
Updated
Mod «[XND] Turret Extensions (Continued)» for Rimworld (v1.0 - 1.4)
Turret Extensions is a multi-purpose mod that does the following: Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns a
0
11.10.2023
16:24
2.12K
AtmosCry
0
Updated
Mod «Faster Dev Speed (Continued)» for Rimworld (v1.0 - 1.6)
Increase the maximum ticks per second of speed #4 in dev mode to 4x the default. Only effective on computers fast enough to hit the existing cap.
+2
16.07.2025
22:50
2.98K
Luc
0
Mod «Prosthetic No Missing Body Parts (Continued)» for Rimworld (v1.1 - 1.4)
This mod allow your pawns with bionic arms and legs continue wearing any gear for feet and hands.
0
06.01.2023
18:27
3.02K
Luc
0
Updated
Mod «Field Medic» for Rimworld (v1.0 - 1.6)
This mod of Rimworld adds the functionality to temporarily patch up bleeding pawns in the field.
0
06.07.2025
11:07
2.03K
Luc
0
Mod «Textile Stats: ingame crafting material database» for Rimworld (v1.1 - 1.4)
Adds an information database about crafting materials (textiles, leathers, etc.).Meant to be useful for users of mods that add animals or plants.
0
08.01.2023
16:24
1.48K
Den Martin
0
Mod «Safely Hidden Away» for Rimworld (v1.0 - 1.4)
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
13.01.2023
21:17
785
Luc
0
Updated
Mod «Room Food» for Rimworld (v1.0 - 1.6)
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
17.08.2025
06:57
1.44K
Luc
0
Mod «Thick Armor» for Rimworld (v1.0 - 1.4)
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
13.01.2023
21:27
1.48K
Luc
0
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