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Rimworld
34
Rimworld mods
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0
Updated
Mod «All Ideoligions Are Fluid» for Rimworld (v1.3 - 1.5)
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other facti
+1
27.07.2024
23:18
1.80K
Den Martin
0
Mod «Callouts» for Rimworld (v1.3 - 1.4)
Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.
0
20.01.2023
16:59
1.85K
Den Martin
0
Mod «Medical Tab» for Rimworld (v1.0 - 1.4)
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
+3
15.10.2022
05:38
4.39K
NeoRider
0
Updated
Mod «RimTerritory» for Rimworld (v1.3 - 1.4)
A technical mod (framework) for other mods to work. Territories implementation for modding.
0
26.02.2023
22:38
1.84K
Den Martin
0
Mod «Desire Paths» for Rimworld (v1.1 - 1.4)
Creates packed dirt paths when colonists frequently take the same path.
+2
15.10.2022
06:25
2.38K
NeoRider
0
Mod «More Colors» for Rimworld (v1.3 - 1.4)
Bright green robes for your ideology? Missing some other color for your ideology?
0
16.02.2023
22:34
805
Den Martin
0
Mod «BetaTraps» for Rimworld (v1.0 - 1.4)
This will add back in the rearmable deadfall traps that were removed a few versions back.
0
20.02.2023
23:15
1.49K
Den Martin
0
Mod «Convert Then Recruit» for Rimworld (v1.3 - 1.4)
Adds a prisoner-interaction to first convert prisoner and then recruit them.
0
15.10.2022
23:20
2.14K
Den Martin
0
Updated
Mod «[GMT] Trading Spot» for Rimworld (v1.0 - 1.4)
This is an unofficial update to "[KV] Trading Spot" so that it works with 1.4.
+4
10.08.2023
00:04
6.53K
Den Martin
0
Updated
Mod «Tech Advancing» for Rimworld (v1.0 - 1.5)
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
-48
26.07.2024
11:13
4.65K
AtmosCry
0
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