Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
All Ideoligions Are Fluid Updated
Makes all ideoligions fluid when you start the game, allowing any ideoligion to be reformed by the player, including both the player's and other facti
+1
23:18
1.80K
0
Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.
0
16:59
1.85K
0
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
+3
05:38
4.39K
0
RimTerritory Updated
A technical mod (framework) for other mods to work. Territories implementation for modding.
0
22:38
1.84K
0
Creates packed dirt paths when colonists frequently take the same path.
+2
06:25
2.38K
0
Bright green robes for your ideology? Missing some other color for your ideology?
0
22:34
805
0
This will add back in the rearmable deadfall traps that were removed a few versions back.
0
23:15
1.49K
0
Adds a prisoner-interaction to first convert prisoner and then recruit them.
0
23:20
2.14K
0
[GMT] Trading Spot Updated
This is an unofficial update to "[KV] Trading Spot" so that it works with 1.4.
+4
00:04
6.53K
0
Tech Advancing Updated
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
-48
11:13
4.65K
0
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