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Rimworld
34
Rimworld mods
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Mod «Royal Arsenal: Specialty Weapons» for Rimworld (v1.3 - 1.4)
Adds a new line of experimental weapons to the Empire's arsenal.
+1
28.04.2023
00:20
1.23K
Den Martin
0
Mod «Project Armory» for Rimworld (v1.4)
Project Armoury 20th century pack adds a lot of weapon designs produced, used, and only prototyped from the period 1945-2000 on the ole' earth and giv
+2
04.05.2023
13:13
2.02K
TOP-Mods
0
Mod «[SYR] Trait Value» for Rimworld (v1.2 - 1.4)
Colors traits based on their value Gives traits a numerical value that represents roughly how beneficial they are.
+1
31.12.2022
13:13
977
Lucifer
0
Mod «Urbworld Weaponry SDS» for Rimworld (v1.2 - 1.4)
"Super-high density planets dominated by cities.
0
14.05.2023
17:40
1.18K
Den Martin
0
Mod «High Tech Lab Retexture» for Rimworld (v1.4)
Retextures everything but the counters from the High Tech Lab mod.
+1
05.01.2023
12:16
706
Lucifer
0
Updated
Mod «ExGT WorldWar» for Rimworld (v1.4 - 1.5)
This mod has added some experimental equipment ,uniforms,mechanoid boss and weapons from World War I Special mechanisms bayonet chargeCall of the Dead
+7
21.10.2024
18:26
4.37K
Den Martin
0
Mod «The Cycle Frontier Gun Pack» for Rimworld (v1.4)
Assorted guns from the game The Cycle Frontier. Requires: Combat Extended
0
19.06.2023
12:37
1.54K
Den Martin
0
Mod «Smooth Bricks» for Rimworld (v1.0 - 1.4)
Replaces the smooth wall texture with a regular wall with bricks. Does nothing to its stats.
0
08.01.2023
16:20
849
Den Martin
0
Updated
Mod «CE+ CZARsenal» for Rimworld (v1.4 - 1.5)
A mod featuring over 75 weapons from the Russian empire, the Soviet Union, and the new Federation.
+5
24.07.2024
10:30
2.42K
AtmosCry
0
Mod «Mechanitor's Weapons» for Rimworld (v1.4)
The mechanoids has unlimited potential, which is the key to the next stage of our path to ascension.
0
01.07.2023
17:21
1.21K
TOP-Mods
0
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