Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Colonists will keep mortars ready to fire at a moment's notice so you don't have to micro-manage them.
0
13:30
1.68K
0
This mod adds 3 new Large Military Vehicles to the research tree. Requires: Vehicle Framework Harmony
+1
00:14
1.41K
0
From the regal tech-lodges of Gjallarhorn comes an offering of advanced high-end eltex-weaved melee weapons to suit the psionically gifted melee conn
0
16:30
1.37K
0
Metals don't burn. So, stop it! Bad Rimworld.
+3
00:45
1.92K
0
This mod adds variety to old and new mechanoids that add new gameplay mechanics to mechanoid raids and deffences of your now wider in arms mechanitor
0
23:28
1.37K
0
A Dog Said... Animal Prosthetics 2 Updated
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod.
0
18:04
1.45K
0
This mod expands upon the mysterious lore of the rich and utopian Glitterworlds, adding a set of new deadly laser weapons which cause a new unique hed
+2
14:37
1.33K
0
This mod contains various cybernetics themed around 40k, some found in my dusty rulesbooks, others made up to complement them.
+1
20:25
766
0
RimWorld screams at you when you get an error(Thanks Youtube/75MKX1nmeNA for most sounds)
+1
14:01
254
0
This custom weapon pack adds (at the moment) 4 new industrial-level weapons which can all be crafted at a Machining table, these weapons use batteries
+1
15:12
958
0
← Previous Next → 1 ... 49 50 51 ... 184
Items 491-500 of 1837