Rimworld mods

Mod title
Mod author
Version game Rimworld
Publication date
from to
Vehicle Framework Updated
This mod is a framework for modders to use to create vehicles. This mod does not include any vehicles on its own.
+23
23:15
31.43K
0
Vanilla Armour Expanded Updated
We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there?
+20
20:34
24.17K
0
Vanilla XCOM Magnetic Weapons Updated
[CE Compatible]Adds vanilla-style magnetic weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds.
+3
23:28
1.39K
0
Vanilla XCOM Plasma Weapons Updated
[CE Compatible]Adds vanilla-style plasma weapons from XCOM 2 and War of the Chosen, featuring custom gunshot sounds, aiming sounds and lots of beams.
+2
23:30
1.69K
0
Superhero Genes - Base Updated
Note about requirements: If, for whatever reason, you cannot or do not want to have one of the listed requirements, this mod will still work.
+7
18:49
6.86K
0
Rimsenal - Augmented Vanilla Pack Updated
Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps.
+5
00:29
6.24K
0
Vanilla XCOM Laser Weapons Updated
Adds vanilla-style laser weapons from XCOM: Enemy Unknown (Enemy Within), featuring custom gunshot sounds and laser beams.
+3
23:36
1.53K
0
What this mod does Sick and tired of having your carefully designed defenses for your pawns completely thrown into chaos by a single raider with a mol
+8
19:21
942
0
Combat Extended Attachments Updated
CE Attachments addon mod for Rimworld This mod adds several new firearms designed to take advantage of new the new underbarrel/secondary weapons featu
+6
18:46
3.97K
0
Big and Small Genes Updated
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
+13
23:52
4.94K
0
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