Rimworld mods

Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.
+1
21:17
798
Luc
0
Room Food Updated
Colonists will get food from the nearest room with a table, before checking elsewhere.
+2
06:57
1.51K
Luc
0
Multi-layer armor applies its armor value for each layer it occupies.How effective this is can be configured in the settings.
0
21:27
1.50K
Luc
0
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
+1
13:35
3.17K
Luc
0
Callouts Updated
Adds callouts in text form that occasionally appear above a pawn's head when certain in-game events occur.
+1
06:38
2.34K
0
Allows apothecary plants to spawn in the dark forest and ancient forest medieval overhaul biomes. Requires: Medieval Overhaul Apothecary (Continued)
+2
11:50
2.30K
0
A megapack containing all of the compatibility patches I've made so far for Medieval Overhaul - it adds hides to all animals from mods listed in the "
0
11:55
2.66K
0
Universum Updated
Universum is a work-in-progress outer space framework.
+6
17:44
5.54K
0
Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard?
+1
20:04
1.98K
0
Outer Rim Vanilla Faction Patch Updated
This mod includes patches to merge Neronix17's Outer Rim weapons into vanilla factions.
0
12:19
1.61K
0
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