Rimworld mods

Compact Work Tab (Continued) Updated
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbre
0
14:10
3.09K
0
ReSplice: Core Updated
This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name.
0
23:32
1.86K
0
Auto Translation Updated
This mod automatically machine-translates untranslated strings in RimWorld.Not all text, only DefInjected and Keyed (virtually all).
+4
00:28
3.31K
0
Adds smoke and flame trails for some vanilla projectile.(I mean, mortars, rockets, triple rockets, doomsday rockets) Requires: Bill Doors' Framework
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17:27
661
0
This is a STANDALONE mod combining/adding to/rebalancing several other mods, with permission from their authors.
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19:41
1.59K
0
This is a retexture mod which changes the labyrinth from Anomaly DLC to look more like the backroomsSome things were left untouched such as statues an
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00:15
864
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Display on-hand materials for buildables in the popup menu
+1
20:22
945
0
AAAA(Allowed Area Automatic Adapter) Updated
Required: Harmony   Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of
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10:26
1.41K
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Directly abandon the base and empty the area instead of creating “abandoned settlement” Requires: Harmony
0
00:28
1.14K
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Removes the function of pawns wanting to change style once in a while.Apparently requires ideology and Harmony
0
00:09
637
0
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