Mod «Medieval Medicines Medieval Overhaul Edition» for Rimworld (v1.4 - 1.5)

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Medieval Medicines Medieval Overhaul Edition

This is a STANDALONE mod combining/adding to/rebalancing several other mods, with permission from their authors. (you do not need the other mods, that's why they are not marked as a dependancy)

Requires: Medieval Overhaul



1) Nuno's "Medieval Replacements" (Medieval Medicines, Medieval Prosthetics, and Entosomnia) mods

2) Awan's "Chirurgie Patch (Discontinued)" for Nuno's mods

3) My own patch "Medieval Medicines Recipes Patch for Medieval Overhaul" from 1.3

All credit for the original mods and art assets goes to Nuno.

All credit for rebalancing/reworking research projects and work ticks in Chirurgie Patch goes to Awan.

- Medieval Prosthetics is a collection of prosthetic limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval runs. I've made prosthetics recipes stuffable where possible so you can choose which materials to use (Metallic, Woody, etc). I've also updated components in Medieval Prosthetics recipes to use Basic Components from MO instead of industrial components.

- Medieval Medicines is new medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine.

- Entosomnia: Medieval Cryptosleep also from Nuno. "Craft a sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings."

**AMBROISEN PROSTHETICS**

- Named for Ambroise Paré (born 1510, Bourg-Hersent, France—died Dec. 20, 1590, Paris) French physician, one of the most notable surgeons of the European Renaissance, regarded by some medical historians as the father of modern surgery.

- Emerald is now an ingredient in Ambroisen Prosthetic Limbs. These limbs are imbued with magical energy. The magical properties of the emerald are the ingredient that allows a man-made prosthetic to function equivalent to a natural limb.

- Sensory Ambroisen Prosthetics can actually restore sight, hearing and smell, also thanks to the magical properties of the emerald. They may not be on par with a natural eye, ear or nose, but they will allow your pawn to function mostly normally again. Increased recipe costs to balance this.

Lore explanation From RimFantasy:
"For the longest time, civilizations dismissed magic as wild fantasies and superstitious tribal beliefs. That is until one day, an incident occurred in a gemstone mine, which led to the discovery that gemstones have a natural affinity with magic, and could be imbued with magical energies to produce spectacular effects."

**LATE MEDIEVAL MEDICINE**

- Added support for base game Beer and all of Medieval Overhaul's alcoholic items to work as ingredients when creating medicines that require alcohol. Various alcohols from Morrowrim - Alcohol Remade are also supported but mod is not required. There is also support for VFE Medieval's Wine, VFE Settlers' Chemshine and VFE Vikings' Mead, but none of these mods are a requirement.

**PARESIAN MEDICINE**

- Requires Neutroamine. If you are using Rimedieval, you may not have access to Neutroamine at traders. I recommend using a mod that allows you to grow it if you encounter an issue with this. Link to FARMABLE NEUTROAMINE - MEDIEVAL is below.

**MOD MEDICINES PATCH**

- If you are finding that the pawns are not making use of the medicines, try adding the Mod Medicines Patch by Aeon:

https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631

File info

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